[TD]Prevent ComplexSection creation without valid direction
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@@ -155,7 +155,7 @@ public:
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const Base::Vector3d& axis,
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const bool flip = true) const;
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gp_Ax2 localVectorToCS(const Base::Vector3d localUnit) const;
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Base::Vector3d localVectorToDirection(const Base::Vector3d localUnit) const;
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bool handleFaces();
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bool newFaceFinder();
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