Draft: move functions to draftgeoutils.cuboids
This commit is contained in:
@@ -41,6 +41,7 @@ SET (Draft_geoutils
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draftgeoutils/fillets.py
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draftgeoutils/offsets.py
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draftgeoutils/linear_algebra.py
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draftgeoutils/cuboids.py
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)
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SET(Draft_tests
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@@ -223,73 +223,10 @@ from draftgeoutils.faces import bind
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from draftgeoutils.faces import cleanFaces
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def isCubic(shape):
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"""isCubic(shape): verifies if a shape is cubic, that is, has
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8 vertices, 6 faces, and all angles are 90 degrees."""
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# first we try fast methods
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if len(shape.Vertexes) != 8:
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return False
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if len(shape.Faces) != 6:
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return False
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if len(shape.Edges) != 12:
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return False
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for e in shape.Edges:
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if geomType(e) != "Line":
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return False
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# if ok until now, let's do more advanced testing
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for f in shape.Faces:
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if len(f.Edges) != 4: return False
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for i in range(4):
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e1 = vec(f.Edges[i])
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if i < 3:
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e2 = vec(f.Edges[i+1])
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else: e2 = vec(f.Edges[0])
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rpi = [0.0,round(math.pi/2,precision())]
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if not round(e1.getAngle(e2),precision()) in rpi:
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return False
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return True
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from draftgeoutils.cuboids import isCubic
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def getCubicDimensions(shape):
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"""getCubicDimensions(shape): returns a list containing the placement,
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the length, the width and the height of a cubic shape. If not cubic, nothing
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is returned. The placement point is the lowest corner of the shape."""
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if not isCubic(shape): return None
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# determine lowest face, which will be our base
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z = [10,1000000000000]
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for i in range(len(shape.Faces)):
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if shape.Faces[i].CenterOfMass.z < z[1]:
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z = [i,shape.Faces[i].CenterOfMass.z]
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if z[0] > 5: return None
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base = shape.Faces[z[0]]
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basepoint = base.Edges[0].Vertexes[0].Point
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plpoint = base.CenterOfMass
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basenorm = base.normalAt(0.5,0.5)
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# getting length and width
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vx = vec(base.Edges[0])
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vy = vec(base.Edges[1])
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# getting rotations
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rotZ = DraftVecUtils.angle(vx)
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rotY = DraftVecUtils.angle(vx,FreeCAD.Vector(vx.x,vx.y,0))
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rotX = DraftVecUtils.angle(vy,FreeCAD.Vector(vy.x,vy.y,0))
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# getting height
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vz = None
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rpi = round(math.pi/2,precision())
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for i in range(1,6):
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for e in shape.Faces[i].Edges:
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if basepoint in [e.Vertexes[0].Point,e.Vertexes[1].Point]:
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vtemp = vec(e)
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# print(vtemp)
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if round(vtemp.getAngle(vx),precision()) == rpi:
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if round(vtemp.getAngle(vy),precision()) == rpi:
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vz = vtemp
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if not vz: return None
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mat = FreeCAD.Matrix()
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mat.move(plpoint)
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mat.rotateX(rotX)
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mat.rotateY(rotY)
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mat.rotateZ(rotZ)
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return [FreeCAD.Placement(mat),round(vx.Length,precision()),round(vy.Length,precision()),round(vz.Length,precision())]
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from draftgeoutils.cuboids import getCubicDimensions
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from draftgeoutils.wires import removeInterVertices
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130
src/Mod/Draft/draftgeoutils/cuboids.py
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130
src/Mod/Draft/draftgeoutils/cuboids.py
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@@ -0,0 +1,130 @@
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# ***************************************************************************
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# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
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# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * FreeCAD is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with FreeCAD; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provides various functions for cubic shapes (parallelepipeds)."""
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## @package cuboids
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# \ingroup DRAFTGEOUTILS
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# \brief Provides various functions for cubic shapes (parallelepipeds).
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import math
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import FreeCAD as App
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import DraftVecUtils
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from draftgeoutils.general import geomType, vec, precision
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def isCubic(shape):
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"""Return True if the shape is a parallelepiped (cuboid).
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A parallelepiped of cube-like shape has 8 vertices, 6 faces, 12 edges,
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and all angles are 90 degrees between its edges.
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"""
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# first we try fast methods
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if (len(shape.Vertexes) != 8
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or len(shape.Faces) != 6
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or len(shape.Edges) != 12):
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return False
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for e in shape.Edges:
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if geomType(e) != "Line":
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return False
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# if ok until now, let's do more advanced testing
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for f in shape.Faces:
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if len(f.Edges) != 4:
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return False
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for i in range(4):
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e1 = vec(f.Edges[i])
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if i < 3:
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e2 = vec(f.Edges[i+1])
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else:
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e2 = vec(f.Edges[0])
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rpi = [0.0, round(math.pi/2, precision())]
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if round(e1.getAngle(e2), precision()) not in rpi:
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return False
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return True
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def getCubicDimensions(shape):
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"""Return a list containing the placement, and dimensions of the shape.
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The dimensios are length, width and height of a the parallelepiped,
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rounded to the value indicated by `precision`.
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The placement point is the lowest corner of the shape.
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If it is not a parallelepiped (cuboid), return None.
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"""
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if not isCubic(shape):
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return None
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# determine lowest face, which will be our base
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z = [10, 1000000000000]
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for i in range(len(shape.Faces)):
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if shape.Faces[i].CenterOfMass.z < z[1]:
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z = [i, shape.Faces[i].CenterOfMass.z]
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if z[0] > 5:
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return None
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base = shape.Faces[z[0]]
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basepoint = base.Edges[0].Vertexes[0].Point
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plpoint = base.CenterOfMass
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# basenorm = base.normalAt(0.5, 0.5)
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# getting length and width
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vx = vec(base.Edges[0])
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vy = vec(base.Edges[1])
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# getting rotations
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rotZ = DraftVecUtils.angle(vx)
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rotY = DraftVecUtils.angle(vx, App.Vector(vx.x, vx.y, 0))
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rotX = DraftVecUtils.angle(vy, App.Vector(vy.x, vy.y, 0))
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# getting height
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vz = None
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rpi = round(math.pi/2, precision())
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for i in range(1, 6):
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for e in shape.Faces[i].Edges:
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if basepoint in [e.Vertexes[0].Point, e.Vertexes[1].Point]:
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vtemp = vec(e)
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# print(vtemp)
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if round(vtemp.getAngle(vx), precision()) == rpi:
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if round(vtemp.getAngle(vy), precision()) == rpi:
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vz = vtemp
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if not vz:
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return None
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mat = App.Matrix()
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mat.move(plpoint)
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mat.rotateX(rotX)
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mat.rotateY(rotY)
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mat.rotateZ(rotZ)
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return [App.Placement(mat),
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round(vx.Length, precision()),
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round(vy.Length, precision()),
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round(vz.Length, precision())]
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