+ fix crash in MeshCurvature::ComputePerVertex for empty meshes

This commit is contained in:
wmayer
2015-07-27 12:17:16 +02:00
parent 8abef84a58
commit c6c48ddeb1

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@@ -107,6 +107,10 @@ void MeshCurvature::ComputePerVertex()
}
}
// in case of an empty mesh no curvature can be calculated
if (myKernel.CountPoints() == 0 || myKernel.CountFacets() == 0)
return;
// compute vertex based curvatures
Wm4::MeshCurvature<double> meshCurv(myKernel.CountPoints(), &(aPnts[0]), myKernel.CountFacets(), &(aIdx[0]));