Fix various typos [skip ci]

Found via `codespell v2.1.dev0`  
```
codespell -q 3 -L aci,ake,aline,alle,alledges,alocation,als,ang,anid,apoints,ba,beginn,behaviour,bloaded,byteorder,calculater,cancelled,cancelling,cas,cascade,centimetre,childs,colour,colours,commen,connexion,currenty,dof,doubleclick,dum,eiter,elemente,ende,feld,finde,findf,freez,hist,iff,indicies,initialisation,initialise,initialised,initialises,initialisiert,ist,kilometre,lod,mantatory,methode,metres,millimetre,modell,nd,noe,normale,normaly,nto,numer,oder,orgin,orginx,orginy,ot,pard,pres,programm,que,recurrance,rougly,seperator,serie,sinc,strack,substraction,te,thist,thru,tread,uint,unter,vertexes,wallthickness,whitespaces -S ./.git,*.po,*.ts,./ChangeLog.txt,./src/3rdParty,./src/Mod/Assembly/App/opendcm,./src/CXX,./src/zipios++,./src/Base/swig*,./src/Mod/Robot/App/kdl_cp,./src/Mod/Import/App/SCL,./src/WindowsInstaller,./src/Doc/FreeCAD.uml
```
This commit is contained in:
luz paz
2020-12-11 20:20:51 -05:00
committed by abdullahtahiriyo
parent be11a92f4e
commit cb58706e80
13 changed files with 19 additions and 19 deletions

View File

@@ -68,7 +68,7 @@ protected:
// It is not safe to change potential object name reference at this level.
// For example, a LinkSub with sub element name Face1 may also be some
// object's name that may potentially be mapped. In addition, with the
// introduction of full quanlified SubName reference, the Sub value inside
// introduction of full qualified SubName reference, the Sub value inside
// LinkSub may require customized mapping. So we move the mapping logic to
// various link property's Restore() function.
#if 0

View File

@@ -307,7 +307,7 @@ void CoinRiftWidget::initializeGL()
glDisable(GL_TEXTURE_2D);
#ifdef USE_FRAMEBUFFER
// Continue rendering to the orgiginal frame buffer (likely 0, the onscreen buffer).
// Continue rendering to the original frame buffer (likely 0, the onscreen buffer).
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, oldfb);
#endif
doneCurrent();
@@ -319,7 +319,7 @@ void CoinRiftWidget::paintGL()
const int ms(1000 / 75 /*fps*/);
QTimer::singleShot(ms, this, SLOT(updateGL()));
// handling the sfety warning
// handling the safety warning
handlingSafetyWarning();
makeCurrent();
@@ -388,7 +388,7 @@ void CoinRiftWidget::paintGL()
// m_sceneManager->setCamera(camera[eye]); // SoSceneManager does this implicitly.
m_sceneManager->render();
// Continue rendering to the orgiginal frame buffer (likely 0, the onscreen buffer).
// Continue rendering to the original frame buffer (likely 0, the onscreen buffer).
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, oldfb);
Q_ASSERT(!glGetError());
#endif

View File

@@ -186,7 +186,7 @@
</dc:contributor>
<dc:subject>
<rdf:Bag>
<rdf:li>Arrows baloons</rdf:li>
<rdf:li>Arrow balloons</rdf:li>
</rdf:Bag>
</dc:subject>
<dc:description></dc:description>

Before

Width:  |  Height:  |  Size: 9.2 KiB

After

Width:  |  Height:  |  Size: 9.2 KiB

View File

@@ -1074,7 +1074,7 @@ void NavigationStyle::saveCursorPosition(const SoEvent * const ev)
setRotationCenter(boundingBoxCenter);
// To drag around the center point of the bbox we have to determine
// its projection on the screen becaue this information is used in
// its projection on the screen because this information is used in
// NavigationStyle::spin() for the panning
SbViewVolume vv = cam->getViewVolume(ratio);
vv.projectToScreen(boundingBoxCenter, boundingBoxCenter);

View File

@@ -403,7 +403,7 @@ public:
// check if a new item is required at root
bool requiredAtRoot(bool excludeSelf=true) const;
// return the owner, and full quanlified subname
// return the owner, and full qualified subname
App::DocumentObject *getFullSubName(std::ostringstream &str,
DocumentObjectItem *parent = 0) const;

View File

@@ -276,7 +276,7 @@ public:
virtual bool canDragAndDropObject(App::DocumentObject*) const;
/** Add an object to the view provider by drag and drop */
virtual void dropObject(App::DocumentObject*);
/** Query object dropping with full quanlified name
/** Query object dropping with full qualified name
*
* Tree view now calls this function instead of canDropObject(), and may
* query for objects from other document. The default implementation
@@ -304,7 +304,7 @@ public:
/// return a subname referencing the sub-object holding the dropped objects
virtual std::string getDropPrefix() const { return std::string(); }
/** Add an object with full quanlified name to the view provider by drag and drop
/** Add an object with full qualified name to the view provider by drag and drop
*
* @param obj: the object being dropped
*

View File

@@ -109,10 +109,10 @@ public:
ValueT dropObject(App::DocumentObject*);
/** Return false to force drop only operation for a give object*/
ValueT canDragAndDropObject(App::DocumentObject*) const;
/** Query object dropping with full quanlified name */
/** Query object dropping with full qualified name */
ValueT canDropObjectEx(App::DocumentObject *obj, App::DocumentObject *,
const char *,const std::vector<std::string> &elements) const;
/** Add an object with full quanlified name to the view provider by drag and drop */
/** Add an object with full qualified name to the view provider by drag and drop */
bool dropObjectEx(App::DocumentObject *obj, App::DocumentObject *,
const char *, const std::vector<std::string> &elements, std::string &ret);
ValueT replaceObject(App::DocumentObject *, App::DocumentObject *);
@@ -419,7 +419,7 @@ public:
return ViewProviderT::canDropObjectEx(obj,owner,subname,elements);
}
}
/** Add an object with full quanlified name to the view provider by drag and drop */
/** Add an object with full qualified name to the view provider by drag and drop */
virtual std::string dropObjectEx(App::DocumentObject *obj, App::DocumentObject *owner,
const char *subname, const std::vector<std::string> &elements) override
{

View File

@@ -74,7 +74,7 @@ public:
ColMat<long, 1> fixed_nodes; // input
ColMat<double, 3> xyz_nodes; // compute from uv_mesh (xyz = A * poles)
ColMat<double, 2> uv_nodes; // input
ColMat<double, 2> ze_nodes; // copute
ColMat<double, 2> ze_nodes; // compute
// nurbs
ColMat<double, 2> ze_poles; // compute
@@ -82,4 +82,4 @@ public:
};
#endif // MESHFLATTENING
#endif // MESHFLATTENING

View File

@@ -43,7 +43,7 @@
</Attribute>
<Attribute Name="Construction" ReadOnly="false">
<Documentation>
<UserDocu>Sets/retuns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
<UserDocu>Sets/returns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
</Documentation>
<Parameter Name="Construction" Type="Boolean"/>
</Attribute>

View File

@@ -51,7 +51,7 @@
</Attribute>
<Attribute Name="Construction" ReadOnly="false">
<Documentation>
<UserDocu>Sets/retuns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
<UserDocu>Sets/returns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
</Documentation>
<Parameter Name="Construction" Type="Boolean"/>
</Attribute>

View File

@@ -51,7 +51,7 @@
</Attribute>
<Attribute Name="Construction" ReadOnly="false">
<Documentation>
<UserDocu>Sets/retuns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
<UserDocu>Sets/returns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
</Documentation>
<Parameter Name="Construction" Type="Boolean"/>
</Attribute>

View File

@@ -7509,7 +7509,7 @@ void SketchObject::migrateSketch(void)
addGeometryState(c);
// Convert B-Spline controlpoints radius/diameter constraints to Weight cosntraints
// Convert B-Spline controlpoints radius/diameter constraints to Weight constraints
if(c->Type == InternalAlignment && c->AlignmentType == BSplineControlPoint) {
int circlegeoid = c->First;
int bsplinegeoid = c->Second;

View File

@@ -502,7 +502,7 @@ private:
// 1. Upon restore, any migration is handled to set the status for legacy files (backwards compatibility)
// 2. Functionality adding constraints (of the relevant type) calls addGeometryState to set the status
// 3. Functionality removing constraints (of the relevant type) calls removeGeometryState to remove the status
// 4. Save mechanism will ensure persistance.
// 4. Save mechanism will ensure persistence.
void addGeometryState(const Constraint* cstr) const;
void removeGeometryState(const Constraint* cstr) const;