Fix various typos [skip ci]
Found via `codespell v2.1.dev0` ``` codespell -q 3 -L aci,ake,aline,alle,alledges,alocation,als,ang,anid,apoints,ba,beginn,behaviour,bloaded,byteorder,calculater,cancelled,cancelling,cas,cascade,centimetre,childs,colour,colours,commen,connexion,currenty,dof,doubleclick,dum,eiter,elemente,ende,feld,finde,findf,freez,hist,iff,indicies,initialisation,initialise,initialised,initialises,initialisiert,ist,kilometre,lod,mantatory,methode,metres,millimetre,modell,nd,noe,normale,normaly,nto,numer,oder,orgin,orginx,orginy,ot,pard,pres,programm,que,recurrance,rougly,seperator,serie,sinc,strack,substraction,te,thist,thru,tread,uint,unter,vertexes,wallthickness,whitespaces -S ./.git,*.po,*.ts,./ChangeLog.txt,./src/3rdParty,./src/Mod/Assembly/App/opendcm,./src/CXX,./src/zipios++,./src/Base/swig*,./src/Mod/Robot/App/kdl_cp,./src/Mod/Import/App/SCL,./src/WindowsInstaller,./src/Doc/FreeCAD.uml ```
This commit is contained in:
committed by
abdullahtahiriyo
parent
be11a92f4e
commit
cb58706e80
@@ -68,7 +68,7 @@ protected:
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// It is not safe to change potential object name reference at this level.
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// For example, a LinkSub with sub element name Face1 may also be some
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// object's name that may potentially be mapped. In addition, with the
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// introduction of full quanlified SubName reference, the Sub value inside
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// introduction of full qualified SubName reference, the Sub value inside
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// LinkSub may require customized mapping. So we move the mapping logic to
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// various link property's Restore() function.
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#if 0
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@@ -307,7 +307,7 @@ void CoinRiftWidget::initializeGL()
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glDisable(GL_TEXTURE_2D);
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#ifdef USE_FRAMEBUFFER
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// Continue rendering to the orgiginal frame buffer (likely 0, the onscreen buffer).
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// Continue rendering to the original frame buffer (likely 0, the onscreen buffer).
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OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, oldfb);
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#endif
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doneCurrent();
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@@ -319,7 +319,7 @@ void CoinRiftWidget::paintGL()
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const int ms(1000 / 75 /*fps*/);
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QTimer::singleShot(ms, this, SLOT(updateGL()));
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// handling the sfety warning
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// handling the safety warning
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handlingSafetyWarning();
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makeCurrent();
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@@ -388,7 +388,7 @@ void CoinRiftWidget::paintGL()
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// m_sceneManager->setCamera(camera[eye]); // SoSceneManager does this implicitly.
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m_sceneManager->render();
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// Continue rendering to the orgiginal frame buffer (likely 0, the onscreen buffer).
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// Continue rendering to the original frame buffer (likely 0, the onscreen buffer).
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OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, oldfb);
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Q_ASSERT(!glGetError());
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#endif
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@@ -186,7 +186,7 @@
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</dc:contributor>
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<dc:subject>
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<rdf:Bag>
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<rdf:li>Arrows baloons</rdf:li>
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<rdf:li>Arrow balloons</rdf:li>
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</rdf:Bag>
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</dc:subject>
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<dc:description></dc:description>
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Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.2 KiB |
@@ -1074,7 +1074,7 @@ void NavigationStyle::saveCursorPosition(const SoEvent * const ev)
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setRotationCenter(boundingBoxCenter);
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// To drag around the center point of the bbox we have to determine
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// its projection on the screen becaue this information is used in
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// its projection on the screen because this information is used in
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// NavigationStyle::spin() for the panning
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SbViewVolume vv = cam->getViewVolume(ratio);
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vv.projectToScreen(boundingBoxCenter, boundingBoxCenter);
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@@ -403,7 +403,7 @@ public:
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// check if a new item is required at root
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bool requiredAtRoot(bool excludeSelf=true) const;
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// return the owner, and full quanlified subname
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// return the owner, and full qualified subname
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App::DocumentObject *getFullSubName(std::ostringstream &str,
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DocumentObjectItem *parent = 0) const;
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@@ -276,7 +276,7 @@ public:
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virtual bool canDragAndDropObject(App::DocumentObject*) const;
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/** Add an object to the view provider by drag and drop */
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virtual void dropObject(App::DocumentObject*);
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/** Query object dropping with full quanlified name
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/** Query object dropping with full qualified name
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*
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* Tree view now calls this function instead of canDropObject(), and may
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* query for objects from other document. The default implementation
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@@ -304,7 +304,7 @@ public:
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/// return a subname referencing the sub-object holding the dropped objects
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virtual std::string getDropPrefix() const { return std::string(); }
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/** Add an object with full quanlified name to the view provider by drag and drop
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/** Add an object with full qualified name to the view provider by drag and drop
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*
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* @param obj: the object being dropped
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*
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@@ -109,10 +109,10 @@ public:
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ValueT dropObject(App::DocumentObject*);
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/** Return false to force drop only operation for a give object*/
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ValueT canDragAndDropObject(App::DocumentObject*) const;
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/** Query object dropping with full quanlified name */
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/** Query object dropping with full qualified name */
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ValueT canDropObjectEx(App::DocumentObject *obj, App::DocumentObject *,
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const char *,const std::vector<std::string> &elements) const;
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/** Add an object with full quanlified name to the view provider by drag and drop */
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/** Add an object with full qualified name to the view provider by drag and drop */
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bool dropObjectEx(App::DocumentObject *obj, App::DocumentObject *,
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const char *, const std::vector<std::string> &elements, std::string &ret);
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ValueT replaceObject(App::DocumentObject *, App::DocumentObject *);
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@@ -419,7 +419,7 @@ public:
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return ViewProviderT::canDropObjectEx(obj,owner,subname,elements);
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}
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}
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/** Add an object with full quanlified name to the view provider by drag and drop */
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/** Add an object with full qualified name to the view provider by drag and drop */
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virtual std::string dropObjectEx(App::DocumentObject *obj, App::DocumentObject *owner,
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const char *subname, const std::vector<std::string> &elements) override
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{
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@@ -74,7 +74,7 @@ public:
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ColMat<long, 1> fixed_nodes; // input
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ColMat<double, 3> xyz_nodes; // compute from uv_mesh (xyz = A * poles)
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ColMat<double, 2> uv_nodes; // input
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ColMat<double, 2> ze_nodes; // copute
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ColMat<double, 2> ze_nodes; // compute
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// nurbs
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ColMat<double, 2> ze_poles; // compute
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@@ -82,4 +82,4 @@ public:
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};
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#endif // MESHFLATTENING
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#endif // MESHFLATTENING
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@@ -43,7 +43,7 @@
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</Attribute>
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<Attribute Name="Construction" ReadOnly="false">
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<Documentation>
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<UserDocu>Sets/retuns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
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<UserDocu>Sets/returns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
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</Documentation>
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<Parameter Name="Construction" Type="Boolean"/>
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</Attribute>
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@@ -51,7 +51,7 @@
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</Attribute>
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<Attribute Name="Construction" ReadOnly="false">
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<Documentation>
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<UserDocu>Sets/retuns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
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<UserDocu>Sets/returns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
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</Documentation>
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<Parameter Name="Construction" Type="Boolean"/>
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</Attribute>
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@@ -51,7 +51,7 @@
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</Attribute>
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<Attribute Name="Construction" ReadOnly="false">
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<Documentation>
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<UserDocu>Sets/retuns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
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<UserDocu>Sets/returns this geometry as a construction one, which will not be part of a later built shape.</UserDocu>
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</Documentation>
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<Parameter Name="Construction" Type="Boolean"/>
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</Attribute>
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@@ -7509,7 +7509,7 @@ void SketchObject::migrateSketch(void)
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addGeometryState(c);
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// Convert B-Spline controlpoints radius/diameter constraints to Weight cosntraints
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// Convert B-Spline controlpoints radius/diameter constraints to Weight constraints
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if(c->Type == InternalAlignment && c->AlignmentType == BSplineControlPoint) {
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int circlegeoid = c->First;
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int bsplinegeoid = c->Second;
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@@ -502,7 +502,7 @@ private:
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// 1. Upon restore, any migration is handled to set the status for legacy files (backwards compatibility)
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// 2. Functionality adding constraints (of the relevant type) calls addGeometryState to set the status
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// 3. Functionality removing constraints (of the relevant type) calls removeGeometryState to remove the status
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// 4. Save mechanism will ensure persistance.
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// 4. Save mechanism will ensure persistence.
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void addGeometryState(const Constraint* cstr) const;
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void removeGeometryState(const Constraint* cstr) const;
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