[Part] Move VectorAdapter into own file in PartGui

This commit is contained in:
hlorus
2024-01-14 21:12:04 +01:00
committed by WandererFan
parent c054fe64b3
commit ce36dcc379
5 changed files with 252 additions and 133 deletions

View File

@@ -219,6 +219,8 @@ SET(Features_SRCS
AttachExtension.cpp
PrismExtension.cpp
PrismExtension.h
VectorAdapter.cpp
VectorAdapter.h
)
SOURCE_GROUP("Features" FILES ${Features_SRCS})

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@@ -0,0 +1,156 @@
/***************************************************************************
* Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include <App/Application.h>
#include <Mod/Part/PartGlobal.h>
#include "VectorAdapter.h"
#include "Base/Console.h"
#include <string>
#include "PrimitiveFeature.h"
#include "PartFeature.h"
#include <Standard_Type.hxx>
#include <Geom_CylindricalSurface.hxx>
#include <Geom_SphericalSurface.hxx>
#include <Geom_ElementarySurface.hxx>
#include <TopExp.hxx>
#include <Geom_Line.hxx>
#include <GeomAPI_ProjectPointOnCurve.hxx>
#include <BRep_Tool.hxx>
namespace Part {
VectorAdapter::VectorAdapter() : status(false), vector()
{
}
VectorAdapter::VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn) :
status(false), vector(), origin(pickedPointIn)
{
Handle(Geom_Surface) surface = BRep_Tool::Surface(faceIn);
if (surface->IsKind(STANDARD_TYPE(Geom_ElementarySurface)))
{
Handle(Geom_ElementarySurface) eSurface = Handle(Geom_ElementarySurface)::DownCast(surface);
gp_Dir direction = eSurface->Axis().Direction();
vector = direction;
vector.Normalize();
if (faceIn.Orientation() == TopAbs_REVERSED) {
vector.Reverse();
}
if (surface->IsKind(STANDARD_TYPE(Geom_CylindricalSurface)) ||
surface->IsKind(STANDARD_TYPE(Geom_SphericalSurface))
)
{
origin = eSurface->Axis().Location().XYZ();
projectOriginOntoVector(pickedPointIn);
}
else {
origin = pickedPointIn + vector;
}
status = true;
}
}
VectorAdapter::VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn) :
status(false), vector(), origin(pickedPointIn)
{
TopoDS_Vertex firstVertex = TopExp::FirstVertex(edgeIn, Standard_True);
TopoDS_Vertex lastVertex = TopExp::LastVertex(edgeIn, Standard_True);
vector = convert(lastVertex) - convert(firstVertex);
if (vector.Magnitude() < Precision::Confusion()) {
return;
}
vector.Normalize();
status = true;
projectOriginOntoVector(pickedPointIn);
}
VectorAdapter::VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In) :
status(false), vector(), origin()
{
vector = convert(vertex2In) - convert(vertex1In);
vector.Normalize();
//build origin half way.
gp_Vec tempVector = (convert(vertex2In) - convert(vertex1In));
double mag = tempVector.Magnitude();
tempVector.Normalize();
tempVector *= (mag / 2.0);
origin = tempVector + convert(vertex1In);
status = true;
}
VectorAdapter::VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2) :
status(false), vector(), origin()
{
vector = vector2- vector1;
vector.Normalize();
//build origin half way.
gp_Vec tempVector = vector2 - vector1;
double mag = tempVector.Magnitude();
tempVector.Normalize();
tempVector *= (mag / 2.0);
origin = tempVector + vector1;
status = true;
}
void VectorAdapter::projectOriginOntoVector(const gp_Vec &pickedPointIn)
{
Handle(Geom_Curve) heapLine = new Geom_Line(origin.XYZ(), vector.XYZ());
gp_Pnt tempPoint(pickedPointIn.XYZ());
GeomAPI_ProjectPointOnCurve projection(tempPoint, heapLine);
if (projection.NbPoints() < 1) {
return;
}
origin.SetXYZ(projection.Point(1).XYZ());
}
VectorAdapter::operator gp_Lin() const
{
gp_Pnt tempOrigin;
tempOrigin.SetXYZ(origin.XYZ());
return gp_Lin(tempOrigin, gp_Dir(vector));
}
/*convert a vertex to vector*/
gp_Vec VectorAdapter::convert(const TopoDS_Vertex &vertex)
{
gp_Pnt point = BRep_Tool::Pnt(vertex);
gp_Vec out(point.X(), point.Y(), point.Z());
return out;
}
}

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@@ -0,0 +1,90 @@
/***************************************************************************
* Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PART_VECTORADAPTER_H
#define PART_VECTORADAPTER_H
#include <Mod/Part/PartGlobal.h>
#include <TopoDS.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <gp_Lin.hxx>
#include <Base/Vector3D.h>
namespace Part
{
/*! @brief Convert to vector
*
* Used to construct a vector from various input types
*/
class VectorAdapter
{
public:
/*!default construction isValid is set to false*/
VectorAdapter();
/*!Build a vector from a faceIn
* @param faceIn vector will be normal to plane and equal to cylindrical axis.
* @param pickedPointIn location of pick. straight conversion from sbvec. not accurate.*/
VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn);
/*!Build a vector from an edgeIn
* @param edgeIn vector will be lastPoint - firstPoint.
* @param pickedPointIn location of pick. straight conversion from sbvec. not accurate.*/
VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn);
/*!Build a vector From 2 vertices.
*vector will be equal to @param vertex2In - @param vertex1In.*/
VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In);
/*!Build a vector From 2 vectors.
*vector will be equal to @param vector2 - @param vector1.*/
VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2);
/*!make sure no errors in vector construction.
* @return true = vector is good. false = vector is NOT good.*/
bool isValid() const {return status;}
/*!get the calculated vector.
* @return the vector. use isValid to ensure correct results.*/
operator gp_Vec() const {return vector;}//explicit bombs
/*!build occ line used for extrema calculation*/
operator gp_Lin() const;//explicit bombs
gp_Vec getPickPoint() const {return origin;}
operator Base::Vector3d() const {
return Base::Vector3d(vector.X(), vector.Y(), vector.Z());
}
static gp_Vec convert(const TopoDS_Vertex& vertex);
private:
void projectOriginOntoVector(const gp_Vec &pickedPointIn);
bool status;
gp_Vec vector;
gp_Vec origin;
};
} //namespace Part
#endif

View File

@@ -737,98 +737,6 @@ void PartGui::TaskMeasureLinear::clearAllSlot(bool)
PartGui::eraseAllDimensions();
}
PartGui::VectorAdapter::VectorAdapter() : status(false), vector()
{
}
PartGui::VectorAdapter::VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn) :
status(false), vector(), origin(pickedPointIn)
{
Handle(Geom_Surface) surface = BRep_Tool::Surface(faceIn);
if (surface->IsKind(STANDARD_TYPE(Geom_ElementarySurface)))
{
Handle(Geom_ElementarySurface) eSurface = Handle(Geom_ElementarySurface)::DownCast(surface);
gp_Dir direction = eSurface->Axis().Direction();
vector = direction;
vector.Normalize();
if (faceIn.Orientation() == TopAbs_REVERSED)
vector.Reverse();
if (surface->IsKind(STANDARD_TYPE(Geom_CylindricalSurface)) ||
surface->IsKind(STANDARD_TYPE(Geom_SphericalSurface))
)
{
origin = eSurface->Axis().Location().XYZ();
projectOriginOntoVector(pickedPointIn);
}
else
origin = pickedPointIn + vector;
status = true;
}
}
PartGui::VectorAdapter::VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn) :
status(false), vector(), origin(pickedPointIn)
{
TopoDS_Vertex firstVertex = TopExp::FirstVertex(edgeIn, Standard_True);
TopoDS_Vertex lastVertex = TopExp::LastVertex(edgeIn, Standard_True);
vector = PartGui::convert(lastVertex) - PartGui::convert(firstVertex);
if (vector.Magnitude() < Precision::Confusion())
return;
vector.Normalize();
status = true;
projectOriginOntoVector(pickedPointIn);
}
PartGui::VectorAdapter::VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In) :
status(false), vector(), origin()
{
vector = PartGui::convert(vertex2In) - PartGui::convert(vertex1In);
vector.Normalize();
//build origin half way.
gp_Vec tempVector = (PartGui::convert(vertex2In) - PartGui::convert(vertex1In));
double mag = tempVector.Magnitude();
tempVector.Normalize();
tempVector *= (mag / 2.0);
origin = tempVector + PartGui::convert(vertex1In);
status = true;
}
PartGui::VectorAdapter::VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2) :
status(false), vector(), origin()
{
vector = vector2- vector1;
vector.Normalize();
//build origin half way.
gp_Vec tempVector = vector2 - vector1;
double mag = tempVector.Magnitude();
tempVector.Normalize();
tempVector *= (mag / 2.0);
origin = tempVector + vector1;
status = true;
}
void PartGui::VectorAdapter::projectOriginOntoVector(const gp_Vec &pickedPointIn)
{
Handle(Geom_Curve) heapLine = new Geom_Line(origin.XYZ(), vector.XYZ());
gp_Pnt tempPoint(pickedPointIn.XYZ());
GeomAPI_ProjectPointOnCurve projection(tempPoint, heapLine);
if (projection.NbPoints() < 1)
return;
origin.SetXYZ(projection.Point(1).XYZ());
}
PartGui::VectorAdapter::operator gp_Lin() const
{
gp_Pnt tempOrigin;
tempOrigin.SetXYZ(origin.XYZ());
return gp_Lin(tempOrigin, gp_Dir(vector));
}
gp_Vec PartGui::convert(const TopoDS_Vertex &vertex)
{
gp_Pnt point = BRep_Tool::Pnt(vertex);
@@ -1694,7 +1602,7 @@ void PartGui::TaskMeasureAngular::selectionClearDelayedSlot()
this->blockSelection(false);
}
PartGui::VectorAdapter PartGui::TaskMeasureAngular::buildAdapter(const PartGui::DimSelections& selection)
VectorAdapter PartGui::TaskMeasureAngular::buildAdapter(const PartGui::DimSelections& selection)
{
Base::Matrix4D mat;
assert(selection.selections.size() > 0 && selection.selections.size() < 3);

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@@ -35,6 +35,7 @@
#include <Inventor/fields/SoSFString.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/nodekits/SoSeparatorKit.h>
#include <Mod/Part/App/VectorAdapter.h>
#include <Base/Matrix.h>
#include <Gui/TaskView/TaskDialog.h>
@@ -52,6 +53,8 @@ class QPushButton;
class QPixmap;
class QLabel;
using namespace Part;
namespace Gui{class View3dInventorViewer;}
namespace PartGui
@@ -280,46 +283,6 @@ private:
};
/*! @brief Convert to vector
*
* Used to construct a vector from various input types
*/
class VectorAdapter
{
public:
/*!default construction isValid is set to false*/
VectorAdapter();
/*!Build a vector from a faceIn
* @param faceIn vector will be normal to plane and equal to cylindrical axis.
* @param pickedPointIn location of pick. straight conversion from sbvec. not accurate.*/
VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn);
/*!Build a vector from an edgeIn
* @param edgeIn vector will be lastPoint - firstPoint.
* @param pickedPointIn location of pick. straight conversion from sbvec. not accurate.*/
VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn);
/*!Build a vector From 2 vertices.
*vector will be equal to @param vertex2In - @param vertex1In.*/
VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In);
/*!Build a vector From 2 vectors.
*vector will be equal to @param vector2 - @param vector1.*/
VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2);
/*!make sure no errors in vector construction.
* @return true = vector is good. false = vector is NOT good.*/
bool isValid() const {return status;}
/*!get the calculated vector.
* @return the vector. use isValid to ensure correct results.*/
operator gp_Vec() const {return vector;}//explicit bombs
/*!build occ line used for extrema calculation*/
operator gp_Lin() const;//explicit bombs
gp_Vec getPickPoint() const {return origin;}
private:
void projectOriginOntoVector(const gp_Vec &pickedPointIn);
bool status;
gp_Vec vector;
gp_Vec origin;
};
/*!angular dialog class*/
class TaskMeasureAngular : public Gui::TaskView::TaskDialog, public Gui::SelectionObserver