[Part] Move VectorAdapter into own file in PartGui
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156
src/Mod/Part/App/VectorAdapter.cpp
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156
src/Mod/Part/App/VectorAdapter.cpp
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/***************************************************************************
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* Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include <App/Application.h>
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#include <Mod/Part/PartGlobal.h>
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#include "VectorAdapter.h"
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#include "Base/Console.h"
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#include <string>
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#include "PrimitiveFeature.h"
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#include "PartFeature.h"
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#include <Standard_Type.hxx>
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#include <Geom_CylindricalSurface.hxx>
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#include <Geom_SphericalSurface.hxx>
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#include <Geom_ElementarySurface.hxx>
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#include <TopExp.hxx>
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#include <Geom_Line.hxx>
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#include <GeomAPI_ProjectPointOnCurve.hxx>
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#include <BRep_Tool.hxx>
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namespace Part {
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VectorAdapter::VectorAdapter() : status(false), vector()
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{
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}
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VectorAdapter::VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn) :
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status(false), vector(), origin(pickedPointIn)
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{
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Handle(Geom_Surface) surface = BRep_Tool::Surface(faceIn);
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if (surface->IsKind(STANDARD_TYPE(Geom_ElementarySurface)))
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{
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Handle(Geom_ElementarySurface) eSurface = Handle(Geom_ElementarySurface)::DownCast(surface);
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gp_Dir direction = eSurface->Axis().Direction();
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vector = direction;
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vector.Normalize();
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if (faceIn.Orientation() == TopAbs_REVERSED) {
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vector.Reverse();
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}
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if (surface->IsKind(STANDARD_TYPE(Geom_CylindricalSurface)) ||
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surface->IsKind(STANDARD_TYPE(Geom_SphericalSurface))
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)
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{
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origin = eSurface->Axis().Location().XYZ();
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projectOriginOntoVector(pickedPointIn);
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}
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else {
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origin = pickedPointIn + vector;
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}
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status = true;
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}
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}
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VectorAdapter::VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn) :
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status(false), vector(), origin(pickedPointIn)
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{
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TopoDS_Vertex firstVertex = TopExp::FirstVertex(edgeIn, Standard_True);
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TopoDS_Vertex lastVertex = TopExp::LastVertex(edgeIn, Standard_True);
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vector = convert(lastVertex) - convert(firstVertex);
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if (vector.Magnitude() < Precision::Confusion()) {
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return;
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}
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vector.Normalize();
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status = true;
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projectOriginOntoVector(pickedPointIn);
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}
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VectorAdapter::VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In) :
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status(false), vector(), origin()
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{
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vector = convert(vertex2In) - convert(vertex1In);
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vector.Normalize();
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//build origin half way.
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gp_Vec tempVector = (convert(vertex2In) - convert(vertex1In));
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double mag = tempVector.Magnitude();
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tempVector.Normalize();
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tempVector *= (mag / 2.0);
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origin = tempVector + convert(vertex1In);
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status = true;
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}
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VectorAdapter::VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2) :
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status(false), vector(), origin()
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{
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vector = vector2- vector1;
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vector.Normalize();
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//build origin half way.
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gp_Vec tempVector = vector2 - vector1;
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double mag = tempVector.Magnitude();
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tempVector.Normalize();
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tempVector *= (mag / 2.0);
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origin = tempVector + vector1;
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status = true;
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}
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void VectorAdapter::projectOriginOntoVector(const gp_Vec &pickedPointIn)
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{
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Handle(Geom_Curve) heapLine = new Geom_Line(origin.XYZ(), vector.XYZ());
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gp_Pnt tempPoint(pickedPointIn.XYZ());
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GeomAPI_ProjectPointOnCurve projection(tempPoint, heapLine);
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if (projection.NbPoints() < 1) {
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return;
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}
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origin.SetXYZ(projection.Point(1).XYZ());
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}
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VectorAdapter::operator gp_Lin() const
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{
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gp_Pnt tempOrigin;
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tempOrigin.SetXYZ(origin.XYZ());
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return gp_Lin(tempOrigin, gp_Dir(vector));
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}
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/*convert a vertex to vector*/
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gp_Vec VectorAdapter::convert(const TopoDS_Vertex &vertex)
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{
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gp_Pnt point = BRep_Tool::Pnt(vertex);
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gp_Vec out(point.X(), point.Y(), point.Z());
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return out;
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}
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}
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