[Part] Move VectorAdapter into own file in PartGui
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src/Mod/Part/App/VectorAdapter.h
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90
src/Mod/Part/App/VectorAdapter.h
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/***************************************************************************
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* Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef PART_VECTORADAPTER_H
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#define PART_VECTORADAPTER_H
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#include <Mod/Part/PartGlobal.h>
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#include <TopoDS.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Face.hxx>
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#include <gp_Lin.hxx>
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#include <Base/Vector3D.h>
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namespace Part
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{
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/*! @brief Convert to vector
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*
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* Used to construct a vector from various input types
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*/
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class VectorAdapter
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{
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public:
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/*!default construction isValid is set to false*/
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VectorAdapter();
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/*!Build a vector from a faceIn
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* @param faceIn vector will be normal to plane and equal to cylindrical axis.
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* @param pickedPointIn location of pick. straight conversion from sbvec. not accurate.*/
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VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn);
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/*!Build a vector from an edgeIn
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* @param edgeIn vector will be lastPoint - firstPoint.
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* @param pickedPointIn location of pick. straight conversion from sbvec. not accurate.*/
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VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn);
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/*!Build a vector From 2 vertices.
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*vector will be equal to @param vertex2In - @param vertex1In.*/
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VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In);
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/*!Build a vector From 2 vectors.
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*vector will be equal to @param vector2 - @param vector1.*/
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VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2);
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/*!make sure no errors in vector construction.
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* @return true = vector is good. false = vector is NOT good.*/
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bool isValid() const {return status;}
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/*!get the calculated vector.
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* @return the vector. use isValid to ensure correct results.*/
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operator gp_Vec() const {return vector;}//explicit bombs
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/*!build occ line used for extrema calculation*/
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operator gp_Lin() const;//explicit bombs
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gp_Vec getPickPoint() const {return origin;}
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operator Base::Vector3d() const {
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return Base::Vector3d(vector.X(), vector.Y(), vector.Z());
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}
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static gp_Vec convert(const TopoDS_Vertex& vertex);
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private:
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void projectOriginOntoVector(const gp_Vec &pickedPointIn);
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bool status;
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gp_Vec vector;
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gp_Vec origin;
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};
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} //namespace Part
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#endif
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