[Part] Move VectorAdapter into own file in PartGui

This commit is contained in:
hlorus
2024-01-14 21:12:04 +01:00
committed by WandererFan
parent c054fe64b3
commit ce36dcc379
5 changed files with 252 additions and 133 deletions

View File

@@ -737,98 +737,6 @@ void PartGui::TaskMeasureLinear::clearAllSlot(bool)
PartGui::eraseAllDimensions();
}
PartGui::VectorAdapter::VectorAdapter() : status(false), vector()
{
}
PartGui::VectorAdapter::VectorAdapter(const TopoDS_Face &faceIn, const gp_Vec &pickedPointIn) :
status(false), vector(), origin(pickedPointIn)
{
Handle(Geom_Surface) surface = BRep_Tool::Surface(faceIn);
if (surface->IsKind(STANDARD_TYPE(Geom_ElementarySurface)))
{
Handle(Geom_ElementarySurface) eSurface = Handle(Geom_ElementarySurface)::DownCast(surface);
gp_Dir direction = eSurface->Axis().Direction();
vector = direction;
vector.Normalize();
if (faceIn.Orientation() == TopAbs_REVERSED)
vector.Reverse();
if (surface->IsKind(STANDARD_TYPE(Geom_CylindricalSurface)) ||
surface->IsKind(STANDARD_TYPE(Geom_SphericalSurface))
)
{
origin = eSurface->Axis().Location().XYZ();
projectOriginOntoVector(pickedPointIn);
}
else
origin = pickedPointIn + vector;
status = true;
}
}
PartGui::VectorAdapter::VectorAdapter(const TopoDS_Edge &edgeIn, const gp_Vec &pickedPointIn) :
status(false), vector(), origin(pickedPointIn)
{
TopoDS_Vertex firstVertex = TopExp::FirstVertex(edgeIn, Standard_True);
TopoDS_Vertex lastVertex = TopExp::LastVertex(edgeIn, Standard_True);
vector = PartGui::convert(lastVertex) - PartGui::convert(firstVertex);
if (vector.Magnitude() < Precision::Confusion())
return;
vector.Normalize();
status = true;
projectOriginOntoVector(pickedPointIn);
}
PartGui::VectorAdapter::VectorAdapter(const TopoDS_Vertex &vertex1In, const TopoDS_Vertex &vertex2In) :
status(false), vector(), origin()
{
vector = PartGui::convert(vertex2In) - PartGui::convert(vertex1In);
vector.Normalize();
//build origin half way.
gp_Vec tempVector = (PartGui::convert(vertex2In) - PartGui::convert(vertex1In));
double mag = tempVector.Magnitude();
tempVector.Normalize();
tempVector *= (mag / 2.0);
origin = tempVector + PartGui::convert(vertex1In);
status = true;
}
PartGui::VectorAdapter::VectorAdapter(const gp_Vec &vector1, const gp_Vec &vector2) :
status(false), vector(), origin()
{
vector = vector2- vector1;
vector.Normalize();
//build origin half way.
gp_Vec tempVector = vector2 - vector1;
double mag = tempVector.Magnitude();
tempVector.Normalize();
tempVector *= (mag / 2.0);
origin = tempVector + vector1;
status = true;
}
void PartGui::VectorAdapter::projectOriginOntoVector(const gp_Vec &pickedPointIn)
{
Handle(Geom_Curve) heapLine = new Geom_Line(origin.XYZ(), vector.XYZ());
gp_Pnt tempPoint(pickedPointIn.XYZ());
GeomAPI_ProjectPointOnCurve projection(tempPoint, heapLine);
if (projection.NbPoints() < 1)
return;
origin.SetXYZ(projection.Point(1).XYZ());
}
PartGui::VectorAdapter::operator gp_Lin() const
{
gp_Pnt tempOrigin;
tempOrigin.SetXYZ(origin.XYZ());
return gp_Lin(tempOrigin, gp_Dir(vector));
}
gp_Vec PartGui::convert(const TopoDS_Vertex &vertex)
{
gp_Pnt point = BRep_Tool::Pnt(vertex);
@@ -1694,7 +1602,7 @@ void PartGui::TaskMeasureAngular::selectionClearDelayedSlot()
this->blockSelection(false);
}
PartGui::VectorAdapter PartGui::TaskMeasureAngular::buildAdapter(const PartGui::DimSelections& selection)
VectorAdapter PartGui::TaskMeasureAngular::buildAdapter(const PartGui::DimSelections& selection)
{
Base::Matrix4D mat;
assert(selection.selections.size() > 0 && selection.selections.size() < 3);