Base: implement Line3 Polygon3 class

This commit is contained in:
wmayer
2022-08-04 02:17:22 +02:00
parent 04570f81cc
commit d2d2bd57fe
3 changed files with 347 additions and 0 deletions

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@@ -267,6 +267,7 @@ SET(FreeCADBase_CPP_SRCS
TimeInfo.cpp
Tools.cpp
Tools2D.cpp
Tools3D.cpp
Translate.cpp
Type.cpp
TypePyImp.cpp
@@ -330,6 +331,7 @@ SET(FreeCADBase_HPP_SRCS
TimeInfo.h
Tools.h
Tools2D.h
Tools3D.h
Translate.h
Type.h
Uuid.h

210
src/Base/Tools3D.cpp Normal file
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@@ -0,0 +1,210 @@
/***************************************************************************
* Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <cstdlib>
# include <set>
#endif
#include "Tools3D.h"
#include "Vector3D.h"
using namespace Base;
template <typename float_type>
Line3<float_type>::Line3(const Line3<float_type>& line)
: p1(line.p1)
, p2(line.p2)
{
}
template <typename float_type>
Line3<float_type>::Line3(Line3<float_type>&& line)
{
*this = std::move(line);
}
template <typename float_type>
Line3<float_type>::Line3(const Vector3<float_type>& p1, const Vector3<float_type>& p2)
: p1(p1)
, p2(p2)
{
}
template <typename float_type>
Line3<float_type>& Line3<float_type>::operator= (const Line3<float_type>& line)
{
p1 = line.p1;
p2 = line.p2;
return *this;
}
template <typename float_type>
Line3<float_type>& Line3<float_type>::operator= (Line3<float_type>&& line)
{
p1 = std::move(line.p1);
p2 = std::move(line.p2);
return *this;
}
template <typename float_type>
bool Line3<float_type>::operator== (const Line3<float_type>& line) const
{
return (p1 == line.p1 && p2 == line.p2);
}
template <typename float_type>
double Line3<float_type>::Length() const
{
return Base::Distance(p1, p2);
}
template <typename float_type>
double Line3<float_type>::SqrLength() const
{
return Base::DistanceP2(p1, p2);
}
template <typename float_type>
BoundBox3<float_type> Line3<float_type>::CalcBoundBox() const
{
BoundBox3<float_type> box;
box.Add(p1);
box.Add(p2);
return box;
}
template <typename float_type>
Vector3<float_type> Line3<float_type>::GetBase() const
{
return p1;
}
template <typename float_type>
Vector3<float_type> Line3<float_type>::GetDirection() const
{
return p2 - p1;
}
template <typename float_type>
bool Line3<float_type>::Contains(const Vector3<float_type>& pt) const
{
return Contains(pt, Vector3<float_type>::epsilon());
}
template <typename float_type>
bool Line3<float_type>::Contains(const Vector3<float_type>& pt, float_type eps) const
{
Vector3<float_type> v1 = p1 - pt;
Vector3<float_type> v2 = p2 - pt;
Vector3<float_type> v3 = p2 - p1;
float_type dot = v1.Dot(v2);
if (dot > eps)
return false;
return v3.Cross(v1).Length() < eps;
}
template <typename float_type>
Vector3<float_type> Line3<float_type>::FromPos(float_type distance) const
{
Vector3<float_type> dir(p2 - p1);
dir.Normalize();
return p1 + dir * distance;
}
// ----------------------------------------------------------------------------
template <typename float_type>
size_t Polygon3<float_type>::GetSize() const
{
return points.size();
}
template <typename float_type>
void Polygon3<float_type>::Add (const Vector3<float_type>& p)
{
points.push_back(p);
}
template <typename float_type>
const Vector3<float_type>& Polygon3<float_type>::operator[] (size_t pos) const
{
return points[pos];
}
template <typename float_type>
const Vector3<float_type>& Polygon3<float_type>::At (size_t pos) const
{
return points.at(pos);
}
template <typename float_type>
Vector3<float_type>& Polygon3<float_type>::operator[] (size_t pos)
{
return points[pos];
}
template <typename float_type>
Vector3<float_type>& Polygon3<float_type>::At (size_t pos)
{
return points.at(pos);
}
template <typename float_type>
bool Polygon3<float_type>::Remove(size_t pos)
{
if (pos < points.size()) {
auto it = points.begin();
std::advance(it, pos);
points.erase(it);
return true;
}
return false;
}
template <typename float_type>
void Polygon3<float_type>::Clear()
{
points.clear();
}
template <typename float_type>
BoundBox3<float_type> Polygon3<float_type>::CalcBoundBox() const
{
BoundBox3<float_type> box;
for (const auto& it : points)
box.Add(it);
return box;
}
// explicit template instantiation
namespace Base {
template class BaseExport Line3<float>;
template class BaseExport Line3<double>;
template class BaseExport Polygon3<float>;
template class BaseExport Polygon3<double>;
}

135
src/Base/Tools3D.h Normal file
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@@ -0,0 +1,135 @@
/***************************************************************************
* Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef BASE_TOOLS3D_H
#define BASE_TOOLS3D_H
#include <algorithm>
#include <cmath>
#include <cfloat>
#include <cstdio>
#include <list>
#include <vector>
#include <Base/BoundBox.h>
#include <Base/Vector3D.h>
#ifndef FC_GLOBAL_H
#include <FCGlobal.h>
#endif
namespace Base {
class Vector2d;
class BoundBox2d;
class Line2d;
class Polygon2d;
/** Line3 ********************************************/
/**
* 3D line class.
*/
template <class float_type>
class Line3
{
public:
Vector3<float_type> p1, p2;
Line3() = default;
~Line3() = default;
Line3(const Line3<float_type>& line);
Line3(Line3<float_type>&& line);
Line3(const Vector3<float_type>& p1, const Vector3<float_type>& p2);
// operators
Line3& operator= (const Line3<float_type>& line);
Line3& operator= (Line3<float_type>&& line);
bool operator== (const Line3<float_type>& line) const;
// methods
double Length () const;
double SqrLength () const;
BoundBox3<float_type> CalcBoundBox() const;
Vector3<float_type> GetBase() const;
Vector3<float_type> GetDirection() const;
/*!
* \brief Contains
* Checks if the point \a p is part of the line segment.
* \param p
* \return
*/
bool Contains(const Vector3<float_type>& p) const;
/*!
* \brief Contains
* Checks if the distance of point \a p to the line segment is
* less than \a eps
* \param p
* \param eps
* \return
*/
bool Contains(const Vector3<float_type>& p, float_type eps) const;
Vector3<float_type> FromPos (float_type distance) const;
};
/** Polygon3 ********************************************/
/**
* 3D polygon class.
*/
template <class float_type>
class Polygon3
{
public:
Polygon3() = default;
~Polygon3() = default;
Polygon3(const Polygon3<float_type>& poly) = default;
Polygon3& operator = (const Polygon3<float_type>& poly) = default;
size_t GetSize() const;
void Add (const Vector3<float_type>& p);
const Vector3<float_type>& operator[] (size_t pos) const;
const Vector3<float_type>& At (size_t pos) const;
Vector3<float_type>& operator[] (size_t pos);
Vector3<float_type>& At (size_t pos);
bool Remove(size_t pos);
void Clear();
// misc
BoundBox3<float_type> CalcBoundBox() const;
private:
std::vector<Vector3<float_type>> points;
};
using Line3f = Line3<float>;
using Line3d = Line3<double>;
using Polygon3f = Polygon3<float>;
using Polygon3d = Polygon3<double>;
} // namespace Base
#endif // BASE_TOOLS3D_H