[Inspection] remove unused headers and Xerces
- also sort our some includes to PreCompiled.h
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@@ -22,9 +22,6 @@
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#include "PreCompiled.h"
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#include <CXX/Extensions.hxx>
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#include <CXX/Objects.hxx>
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#include <Base/Console.h>
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#include <Base/Interpreter.h>
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#include <Base/PyObjectBase.h>
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@@ -33,6 +30,7 @@
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#include "ViewProviderInspection.h"
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#include "Workbench.h"
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// use a different name to CreateCommand()
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void CreateInspectionCommands(void);
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@@ -4,7 +4,6 @@ include_directories(
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${Boost_INCLUDE_DIRS}
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${COIN3D_INCLUDE_DIRS}
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${PYTHON_INCLUDE_DIRS}
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${XercesC_INCLUDE_DIRS}
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${ZLIB_INCLUDE_DIR}
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)
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@@ -22,7 +22,9 @@
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Inventor/events/SoButtonEvent.h>
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#endif
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#include <App/Document.h>
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#include <Gui/Application.h>
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@@ -67,13 +67,29 @@
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#include <string>
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#include <vector>
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// Xerces
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#include <xercesc/util/XercesDefs.hpp>
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#ifdef FC_OS_WIN32
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# include <windows.h>
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#endif
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// Inventor
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#include <Inventor/SoPickedPoint.h>
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#include <Inventor/actions/SoRayPickAction.h>
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#include <Inventor/actions/SoSearchAction.h>
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#include <Inventor/details/SoFaceDetail.h>
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#include <Inventor/events/SoButtonEvent.h>
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#include <Inventor/events/SoKeyboardEvent.h>
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#include <Inventor/events/SoMouseButtonEvent.h>
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#include <Inventor/lists/SoPickedPointList.h>
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#include <Inventor/nodes/SoCoordinate3.h>
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#include <Inventor/nodes/SoDrawStyle.h>
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#include <Inventor/nodes/SoIndexedFaceSet.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoMaterialBinding.h>
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#include <Inventor/nodes/SoNormal.h>
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#include <Inventor/nodes/SoPointSet.h>
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#include <Inventor/nodes/SoShapeHints.h>
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#include <Inventor/errors/SoDebugError.h>
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// Qt Toolkit
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#ifndef __QtAll__
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# include <Gui/QtAll.h>
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@@ -20,43 +20,39 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QApplication>
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# include <QMenu>
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# include <QMessageBox>
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#endif
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#include <Inventor/actions/SoRayPickAction.h>
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#include <Inventor/SoPickedPoint.h>
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#include <Inventor/lists/SoPickedPointList.h>
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#include <Inventor/actions/SoRayPickAction.h>
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#include <Inventor/actions/SoSearchAction.h>
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#include <Inventor/details/SoFaceDetail.h>
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#include <Inventor/events/SoButtonEvent.h>
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#include <Inventor/events/SoKeyboardEvent.h>
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#include <Inventor/events/SoMouseButtonEvent.h>
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#include <Inventor/lists/SoPickedPointList.h>
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#include <Inventor/nodes/SoCoordinate3.h>
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#include <Inventor/nodes/SoDrawStyle.h>
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#include <Inventor/nodes/SoIndexedFaceSet.h>
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#include <Inventor/nodes/SoPointSet.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoShapeHints.h>
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#include <Inventor/nodes/SoOrthographicCamera.h>
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#include <Inventor/nodes/SoMaterialBinding.h>
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#include <Inventor/nodes/SoNormal.h>
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#include <Inventor/nodes/SoPointSet.h>
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#include <Inventor/nodes/SoShapeHints.h>
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#include <Inventor/errors/SoDebugError.h>
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#include <Inventor/actions/SoSearchAction.h>
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#endif
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#include <Base/Exception.h>
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#include <App/PropertyLinks.h>
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#include <App/GeoFeature.h>
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#include <Gui/Application.h>
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#include <Gui/Document.h>
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#include <Gui/Flag.h>
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#include <Gui/MainWindow.h>
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#include <Gui/SoFCColorBar.h>
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#include <Gui/ViewProviderGeometryObject.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Gui/Widgets.h>
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#include <Mod/Points/App/Properties.h>
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@@ -20,24 +20,23 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <cfloat>
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#endif
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#include "VisualInspection.h"
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#include "ui_VisualInspection.h"
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#include <Base/UnitsApi.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/Application.h>
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#include <Gui/Command.h>
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#include <Gui/Document.h>
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#include <Gui/ViewProvider.h>
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#include <Gui/Application.h>
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#include <Gui/MainWindow.h>
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#include <Gui/PrefWidgets.h>
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#include <Gui/ViewProvider.h>
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#include "VisualInspection.h"
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#include "ui_VisualInspection.h"
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using namespace InspectionGui;
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@@ -20,12 +20,11 @@
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* *
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***************************************************************************/
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#ifndef INSPECTIONGUI_VISUALINSPECTION_H
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#define INSPECTIONGUI_VISUALINSPECTION_H
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#include <QDialog>
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#include <vector>
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class QTreeWidgetItem;
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class QPushButton;
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@@ -20,16 +20,14 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "Workbench.h"
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#include <Gui/MenuManager.h>
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#include <Gui/ToolBarManager.h>
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using namespace InspectionGui;
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/// @namespace InspectionGui @class Workbench
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