[Gui] View3D*: remove unused includes
This commit is contained in:
@@ -20,15 +20,12 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "VectorListEditor.h"
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#include "ui_VectorListEditor.h"
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#include <Gui/QuantitySpinBox.h>
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#include <Base/Tools.h>
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#include "QuantitySpinBox.h"
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using namespace Gui;
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@@ -23,13 +23,15 @@
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#ifndef GUI_VECTORLISTEDITOR_H
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#define GUI_VECTORLISTEDITOR_H
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#include <QDialog>
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#include <QList>
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#include <QAbstractTableModel>
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#include <QDialog>
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#include <QItemDelegate>
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#include <QList>
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#include <memory>
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#include <Base/Vector3D.h>
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namespace Gui {
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class VectorTableModel : public QAbstractTableModel
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@@ -20,18 +20,16 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <string>
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# include <QAction>
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# include <QApplication>
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# include <QFileInfo>
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# include <QKeyEvent>
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# include <QEvent>
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# include <QDropEvent>
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# include <QDragEnterEvent>
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# include <QFileDialog>
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# include <QLayout>
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# include <QMdiSubWindow>
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# include <QMessageBox>
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@@ -39,60 +37,38 @@
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# include <QPainter>
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# include <QPrinter>
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# include <QPrintDialog>
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# include <QPrinterInfo>
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# include <QPrintPreviewDialog>
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# include <QStackedWidget>
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# include <QTimer>
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# include <QUrl>
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# include <QWindow>
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/actions/SoGetPrimitiveCountAction.h>
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# include <Inventor/nodes/SoDirectionalLight.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoPerspectiveCamera.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/events/SoEvent.h>
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# include <Inventor/fields/SoSFString.h>
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# include <Inventor/fields/SoSFColor.h>
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# include <Inventor/fields/SoSFString.h>
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# include <Inventor/nodes/SoSeparator.h>
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#endif
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#include <QtOpenGL.h>
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#include <Inventor/nodes/SoOrthographicCamera.h>
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#include <Inventor/nodes/SoPerspectiveCamera.h>
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#include <Base/Exception.h>
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#include <Base/Console.h>
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#include <Base/FileInfo.h>
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#include <Base/Interpreter.h>
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#include <App/DocumentObject.h>
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#include "View3DInventor.h"
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#include "View3DInventorViewer.h"
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#include "Application.h"
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#include "Document.h"
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#include "FileDialog.h"
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#include "Application.h"
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#include "MainWindow.h"
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#include "MenuManager.h"
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#include "NavigationStyle.h"
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#include "SoFCDB.h"
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#include "SoFCSelectionAction.h"
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#include "SoFCVectorizeSVGAction.h"
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#include "View3DInventorExamples.h"
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#include "View3DInventorViewer.h"
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#include "View3DPy.h"
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#include "ViewProvider.h"
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#include "WaitCursor.h"
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#include "SoFCVectorizeSVGAction.h"
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// build in Inventor
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#include <Inventor/nodes/SoPerspectiveCamera.h>
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#include <Inventor/nodes/SoOrthographicCamera.h>
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#include "View3DInventorExamples.h"
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#include "ViewProviderDocumentObject.h"
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#include "SoFCSelectionAction.h"
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#include "View3DPy.h"
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#include "SoFCDB.h"
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#include "NavigationStyle.h"
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#include "PropertyView.h"
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#include "Selection.h"
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#include "SelectionObject.h"
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#include <locale>
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using namespace Gui;
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@@ -20,16 +20,17 @@
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* *
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***************************************************************************/
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#ifndef GUI_VIEW3DINVENTOR_H
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#define GUI_VIEW3DINVENTOR_H
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#include "MDIView.h"
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#include <Base/Parameter.h>
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#include <QImage>
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#include <QtOpenGL.h>
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#include <Base/Parameter.h>
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#include "MDIView.h"
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class QPrinter;
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class QStackedWidget;
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@@ -20,45 +20,31 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <string>
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# include <Inventor/SbClip.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoComplexity.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoTexture3.h>
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# include <Inventor/nodes/SoTextureCoordinate3.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoLineSet.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/draggers/SoTransformerDragger.h>
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# include <float.h>
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# include <cstring>
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#endif
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#include "../Base/Console.h"
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#include "View3DInventorExamples.h"
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#include <Inventor/SbPlane.h>
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#include <Inventor/SoDB.h>
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#include <Inventor/SbPlane.h>
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#include <Inventor/actions/SoSearchAction.h>
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#include <Inventor/manips/SoPointLightManip.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/draggers/SoTransformerDragger.h>
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#include <Inventor/SbBasic.h>
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#include <Inventor/nodes/SoShapeHints.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoTexture2.h>
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#include <Inventor/manips/SoPointLightManip.h>
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#include <Inventor/nodes/SoCube.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoShapeHints.h>
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#include <Inventor/nodes/SoTexture2.h>
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#include <Inventor/sensors/SoTimerSensor.h>
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#include "View3DInventorExamples.h"
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unsigned char * generateTexture(int w, int h, int d)
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@@ -20,15 +20,16 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#if BUILD_VR
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#include <Base/Console.h>
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#include "View3DInventorRiftViewer.h"
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#include <App/Application.h>
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#include <Base/Console.h>
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#include "View3DInventorRiftViewer.h"
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using namespace Gui;
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@@ -29,18 +29,20 @@
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#include <set>
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#include <vector>
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#include <Base/Placement.h>
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#include <Base/Type.h>
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#include <Gui/Quarter/SoQTQuarterAdaptor.h>
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#include <Gui/Namespace.h>
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#include <Gui/Selection.h>
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#include <Inventor/nodes/SoEventCallback.h>
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#include <Inventor/nodes/SoSwitch.h>
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#include <Inventor/SbRotation.h>
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#include <QCursor>
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#include <QImage>
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#include <Inventor/SbRotation.h>
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#include <Inventor/nodes/SoEventCallback.h>
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#include <Inventor/nodes/SoSwitch.h>
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#include <Base/Placement.h>
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#include "Namespace.h"
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#include "Selection.h"
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#include "Quarter/SoQTQuarterAdaptor.h"
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class SoTranslation;
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class SoTransform;
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class SoText2;
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@@ -20,7 +20,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef __InventorAll__
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@@ -39,11 +38,11 @@
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#include <Base/GeometryPyCXX.h>
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#include <Base/Interpreter.h>
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#include <Base/PlacementPy.h>
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#include <Base/Rotation.h>
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#include <Base/RotationPy.h>
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#include <Base/VectorPy.h>
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#include "View3DPy.h"
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#include "Document.h"
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#include "NavigationStyle.h"
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#include "PythonWrapper.h"
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@@ -55,10 +54,10 @@
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#include "SoMouseWheelEvent.h"
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#include "View3DInventor.h"
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#include "View3DInventorViewer.h"
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#include "View3DViewerPy.h"
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#include "ViewProviderDocumentObject.h"
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#include "ViewProviderExtern.h"
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using namespace Gui;
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@@ -20,12 +20,12 @@
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* *
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***************************************************************************/
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#ifndef GUI_VIEW3DPY_H
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#define GUI_VIEW3DPY_H
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#include <Gui/MDIView.h>
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#include <Gui/MDIViewPy.h>
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#include "MDIView.h"
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#include "MDIViewPy.h"
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class SoEventCallback;
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class SoDragger;
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@@ -20,21 +20,19 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef __InventorAll__
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# include "InventorAll.h"
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#endif
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#include <Base/GeometryPyCXX.h>
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#include <Base/Interpreter.h>
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#include <Base/MatrixPy.h>
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#include "View3DViewerPy.h"
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#include <CXX/Objects.hxx>
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#include <Base/Interpreter.h>
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#include <Base/GeometryPyCXX.h>
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#include <Base/VectorPy.h>
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#include <Base/MatrixPy.h>
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#include <Gui/View3DInventorViewer.h>
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#include "View3DInventorViewer.h"
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using namespace Gui;
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@@ -20,14 +20,13 @@
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* *
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***************************************************************************/
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#ifndef GUI_VIEW3DVIEWERPY_H
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#define GUI_VIEW3DVIEWERPY_H
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#include <Base/PyObjectBase.h>
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#include <CXX/Extensions.hxx>
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#include <list>
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namespace Gui {
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class View3DInventorViewer;
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