[skip ci] [Gui] DlgMaterialPropertiesImp: Clang formatting
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@@ -41,7 +41,8 @@ using namespace Gui::Dialog;
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* The dialog will by default be modeless, unless you set 'modal' to
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* true to construct a modal dialog.
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*/
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DlgMaterialPropertiesImp::DlgMaterialPropertiesImp(const std::string& mat, QWidget* parent, Qt::WindowFlags fl)
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DlgMaterialPropertiesImp::DlgMaterialPropertiesImp(const std::string& mat, QWidget* parent,
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Qt::WindowFlags fl)
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: QDialog(parent, fl)
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, ui(new Ui_DlgMaterialProperties)
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, material(mat)
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@@ -76,10 +77,10 @@ QColor DlgMaterialPropertiesImp::diffuseColor() const
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void DlgMaterialPropertiesImp::on_ambientColor_changed()
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{
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QColor col = ui->ambientColor->color();
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float r = (float)col.red()/255.0f;
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float g = (float)col.green()/255.0f;
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float b = (float)col.blue()/255.0f;
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App::Color ambient(r,g,b);
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float r = (float)col.red() / 255.0f;
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float g = (float)col.green() / 255.0f;
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float b = (float)col.blue() / 255.0f;
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App::Color ambient(r, g, b);
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for (std::vector<ViewProvider*>::iterator it= Objects.begin(); it != Objects.end(); ++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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@@ -98,12 +99,12 @@ void DlgMaterialPropertiesImp::on_ambientColor_changed()
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void DlgMaterialPropertiesImp::on_diffuseColor_changed()
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{
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QColor col = ui->diffuseColor->color();
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float r = (float)col.red()/255.0f;
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float g = (float)col.green()/255.0f;
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float b = (float)col.blue()/255.0f;
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App::Color diffuse(r,g,b);
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float r = (float)col.red() / 255.0f;
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float g = (float)col.green() / 255.0f;
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float b = (float)col.blue() / 255.0f;
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App::Color diffuse(r, g, b);
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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for (std::vector<ViewProvider*>::iterator it = Objects.begin(); it != Objects.end(); ++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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@@ -120,12 +121,12 @@ void DlgMaterialPropertiesImp::on_diffuseColor_changed()
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void DlgMaterialPropertiesImp::on_emissiveColor_changed()
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{
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QColor col = ui->emissiveColor->color();
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float r = (float)col.red()/255.0f;
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float g = (float)col.green()/255.0f;
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float b = (float)col.blue()/255.0f;
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App::Color emissive(r,g,b);
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float r = (float)col.red() / 255.0f;
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float g = (float)col.green() / 255.0f;
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float b = (float)col.blue() / 255.0f;
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App::Color emissive(r, g, b);
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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for (std::vector<ViewProvider*>::iterator it = Objects.begin(); it != Objects.end(); ++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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@@ -142,12 +143,12 @@ void DlgMaterialPropertiesImp::on_emissiveColor_changed()
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void DlgMaterialPropertiesImp::on_specularColor_changed()
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{
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QColor col = ui->specularColor->color();
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float r = (float)col.red()/255.0f;
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float g = (float)col.green()/255.0f;
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float b = (float)col.blue()/255.0f;
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App::Color specular(r,g,b);
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float r = (float)col.red() / 255.0f;
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float g = (float)col.green() / 255.0f;
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float b = (float)col.blue() / 255.0f;
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App::Color specular(r, g, b);
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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for (std::vector<ViewProvider*>::iterator it = Objects.begin(); it != Objects.end(); ++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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@@ -163,8 +164,8 @@ void DlgMaterialPropertiesImp::on_specularColor_changed()
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*/
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void DlgMaterialPropertiesImp::on_shininess_valueChanged(int sh)
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{
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float shininess = (float)sh/100.0f;
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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float shininess = (float)sh / 100.0f;
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for (std::vector<ViewProvider*>::iterator it = Objects.begin(); it != Objects.end(); ++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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@@ -182,7 +183,7 @@ void DlgMaterialPropertiesImp::setViewProviders(const std::vector<Gui::ViewProvi
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{
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Objects = Obj;
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for (std::vector<ViewProvider*>::iterator it= Objects.begin();it!=Objects.end();++it) {
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for (std::vector<ViewProvider*>::iterator it = Objects.begin(); it != Objects.end(); ++it) {
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App::Property* prop = (*it)->getPropertyByName(material.c_str());
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if (prop && prop->getTypeId().isDerivedFrom(App::PropertyMaterial::getClassTypeId())) {
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auto ShapeMaterial = static_cast<App::PropertyMaterial*>(prop);
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@@ -190,21 +191,21 @@ void DlgMaterialPropertiesImp::setViewProviders(const std::vector<Gui::ViewProvi
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int r = int(mat.ambientColor.r * 255.0f);
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int g = int(mat.ambientColor.g * 255.0f);
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int b = int(mat.ambientColor.b * 255.0f);
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ui->ambientColor->setColor( QColor(r,g,b) );
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ui->ambientColor->setColor(QColor(r, g, b));
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r = int(mat.diffuseColor.r * 255.0f);
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g = int(mat.diffuseColor.g * 255.0f);
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b = int(mat.diffuseColor.b * 255.0f);
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ui->diffuseColor->setColor( QColor(r,g,b) );
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ui->diffuseColor->setColor(QColor(r, g, b));
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r = int(mat.emissiveColor.r * 255.0f);
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g = int(mat.emissiveColor.g * 255.0f);
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b = int(mat.emissiveColor.b * 255.0f);
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ui->emissiveColor->setColor( QColor(r,g,b) );
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ui->emissiveColor->setColor(QColor(r, g, b));
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r = int(mat.specularColor.r * 255.0f);
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g = int(mat.specularColor.g * 255.0f);
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b = int(mat.specularColor.b * 255.0f);
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ui->specularColor->setColor( QColor(r,g,b) );
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ui->specularColor->setColor(QColor(r, g, b));
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ui->shininess->blockSignals(true);
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ui->shininess->setValue((int)(100.0f * (mat.shininess+0.001f)));
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ui->shininess->setValue((int)(100.0f * (mat.shininess + 0.001f)));
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ui->shininess->blockSignals(false);
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break;
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}
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