Merge pull request #5112 from Roy-043/Draft-improve-hatch-matrix-algo

Draft: improved hatch matrix algo
This commit is contained in:
Chris Hennes
2021-10-13 13:03:42 -05:00
committed by GitHub

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@@ -24,9 +24,9 @@
"""This module contains FreeCAD commands for the Draft workbench"""
import os
import FreeCAD
import FreeCAD as App
from draftutils.translate import translate, QT_TRANSLATE_NOOP
from draftgeoutils.general import geomType
@@ -94,30 +94,41 @@ class Hatch:
if not obj.Base.Shape.Faces:
return
pla = obj.Placement
shapes = []
for face in obj.Base.Shape.Faces:
if face.findPlane(): # Only planar faces.
face = face.copy()
if obj.Translate:
e = face.Edges[0] # Todo: check for almost zero-length edge.
sta = e.firstVertex().Point
end = e.lastVertex().Point
u = end.sub(sta).normalize()
mtx = None
w = face.normalAt(0, 0)
v = w.cross(u)
m = FreeCAD.Matrix(u.x, v.x, w.x, sta.x,
u.y, v.y, w.y, sta.y,
u.z, v.z, w.z, sta.z,
0.0, 0.0, 0.0, 1.0)
face = face.transformGeometry(m.inverse()).Faces[0]
# Try to base a matrix on the first straight edge with
# a reasonable length (> 0.001):
for e in face.Edges:
if geomType(e) == "Line":
sta = e.firstVertex().Point
end = e.lastVertex().Point
u = end.sub(sta)
if u.Length > 0.001:
u = u.normalize()
v = w.cross(u)
mtx = App.Matrix(u.x, v.x, w.x, sta.x,
u.y, v.y, w.y, sta.y,
u.z, v.z, w.z, sta.z,
0.0, 0.0, 0.0, 1.0)
break
# If no suitable straight edge was found use a default matrix:
if not mtx:
cen = face.CenterOfMass
rot = App.Rotation(App.Vector(0,0,1), w)
mtx = App.Placement(cen, rot).Matrix
face = face.transformGeometry(mtx.inverse()).Faces[0]
if obj.Rotation.Value:
face.rotate(FreeCAD.Vector(), FreeCAD.Vector(0,0,1), -obj.Rotation)
face.rotate(App.Vector(), App.Vector(0,0,1), -obj.Rotation)
shape = TechDraw.makeGeomHatch(face, obj.Scale, obj.Pattern, obj.File)
if obj.Rotation.Value:
shape.rotate(FreeCAD.Vector(), FreeCAD.Vector(0,0,1), obj.Rotation)
shape.rotate(App.Vector(), App.Vector(0,0,1), obj.Rotation)
if obj.Translate:
shape = shape.transformGeometry(m)
shape = shape.transformGeometry(mtx)
shapes.append(shape)
if shapes:
obj.Shape = Part.makeCompound(shapes)