Part: Attacher: fix flip-sides for O-X-Y-like attachment modes
fixes #2519
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@@ -1547,7 +1547,7 @@ Base::Placement AttachEngine3D::calculateAttachedPlacement(Base::Placement origP
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orderString
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);
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if(this->mapReverse){
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rot = rot * Base::Rotation(Base::Vector3d(0,1,0),180);
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rot = rot * Base::Rotation(Base::Vector3d(0,1,0),D_PI);
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}
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Base::Placement plm =
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