Path: fixed Command unit test

This commit is contained in:
Zheng, Lei
2017-03-19 11:30:32 +08:00
committed by wmayer
parent b6b678b4fd
commit d920cf419d

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@@ -52,7 +52,7 @@ namespace Path
Base::Placement getPlacement (void) const; // returns a placement from the x,y,z,a,b,c parameters
Base::Vector3d getCenter (void) const; // returns a 3d vector from the i,j,k parameters
void setCenter(const Base::Vector3d&, bool clockwise=true); // sets the center coordinates and the command name
std::string toGCode (int precision=5, bool padzero=true) const; // returns a GCode string representation of the command
std::string toGCode (int precision=6, bool padzero=true) const; // returns a GCode string representation of the command
void setFromGCode (const std::string&); // sets the parameters from the contents of the given GCode string
void setFromPlacement (const Base::Placement&); // sets the parameters from the contents of the given placement
bool has(const std::string&) const; // returns true if the given string exists in the parameters