Arch: Allow OfflineRenderingUtils module to run without pivy
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@@ -111,7 +111,7 @@ import zipfile
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import tempfile
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import inspect
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import binascii
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from pivy import coin
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@@ -310,6 +310,8 @@ def render(outputfile,scene=None,camera=None,zoom=False,width=400,height=300,bac
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#
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# But there are other ways, google of GLX indirect rendering
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from pivy import coin
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if isinstance(camera,str):
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camera = getCoinCamera(camera)
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@@ -363,6 +365,8 @@ def buildScene(objects,colors=None):
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objects. Optional colors argument can be a dicionary of objName:ShapeColorTuple
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or obj:DiffuseColorList pairs."""
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from pivy import coin
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root = coin.SoSeparator()
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for o in objects:
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buf = None
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@@ -409,6 +413,8 @@ def getCoinCamera(camerastring):
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"""getCoinCamera(camerastring): Returns a coin camera node from a string"""
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from pivy import coin
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if camerastring:
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inp = coin.SoInput()
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inp.setBuffer(camerastring)
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@@ -431,7 +437,9 @@ def viewer(scene=None,background=(1.0,1.0,1.0),lightdir=None):
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be turned on. This might not work with some 3D drivers."""
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# Initialize Coin. This returns a main window to use
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from pivy import coin
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from pivy import sogui
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win = sogui.SoGui.init()
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if win is None:
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print("Unable to create a SoGui window")
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@@ -814,6 +822,8 @@ def openiv(filename):
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"""openiv(filename): opens an .iv file and returns a coin node from it"""
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from pivy import coin
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f = open(filename,"r")
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buf = f.read()
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f.close()
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@@ -828,6 +838,8 @@ def saveiv(scene,filename):
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"""saveiv(scene,filename): saves an .iv file with the contents of the given coin node"""
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from pivy import coin
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wa=coin.SoWriteAction()
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wa.getOutput().openFile(filename)
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wa.getOutput().setBinary(False)
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