replace auto with type
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@@ -805,8 +805,8 @@ private:
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const TopAbs_Orientation anOrientation = currentFace.Orientation();
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bool flip = (anOrientation == TopAbs_REVERSED);
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if(!facets.IsNull()){
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auto nodes = facets->Nodes();
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auto triangles = facets->Triangles();
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const TColgp_Array1OfPnt& nodes = facets->Nodes();
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const Poly_Array1OfTriangle& triangles = facets->Triangles();
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for(int i = 1; i <= triangles.Length(); i++){
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Standard_Integer n1,n2,n3;
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triangles(i).Get(n1, n2, n3);
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