Sketch: Refactor SketchAnalysis
Refactor detectMissingPointOnPointConstraints()
This commit is contained in:
@@ -151,10 +151,6 @@ private:
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struct PointConstraints
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{
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explicit PointConstraints(std::vector<VertexIds>& vertexIds)
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: vertexIds {vertexIds}
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{}
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void addGeometry(const Part::Geometry* geo, int index)
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{
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if (const auto* segm = dynamic_cast<const Part::GeomLineSegment*>(geo)) {
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@@ -255,8 +251,136 @@ struct PointConstraints
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vertexIds.push_back(id);
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}
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std::list<ConstraintIds> getMissingCoincidences(std::vector<Sketcher::Constraint*>& allcoincid,
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double precision)
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{
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std::list<ConstraintIds> missingCoincidences; // Holds the list of missing coincidences
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// Sort points in geographic order
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std::sort(vertexIds.begin(), vertexIds.end(), Vertex_Less(precision));
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auto vt = vertexIds.begin();
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Vertex_EqualTo pred(precision);
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// Comparing existing constraints and find missing ones
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while (vt < vertexIds.end()) {
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// Seeking for adjacent group of vertices
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vt = std::adjacent_find(vt, vertexIds.end(), pred);
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if (vt < vertexIds.end()) { // If one found
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std::vector<VertexIds>::iterator vn;
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// Holds a single group of adjacent vertices
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std::set<VertexIds, VertexID_Less> vertexGrp;
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// Extract the group of adjacent vertices
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vertexGrp.insert(*vt);
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for (vn = vt + 1; vn < vertexIds.end(); ++vn) {
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if (pred(*vt, *vn)) {
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vertexGrp.insert(*vn);
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}
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else {
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break;
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}
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}
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// Holds groups of coincident vertices
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std::vector<std::set<VertexIds, VertexID_Less>> coincVertexGrps;
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// Decompose the group of adjacent vertices into groups of coincident vertices
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// Going through existent coincidences
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for (auto& coincidence : allcoincid) {
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VertexIds v1;
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VertexIds v2;
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v1.GeoId = coincidence->First;
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v1.PosId = coincidence->FirstPos;
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v2.GeoId = coincidence->Second;
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v2.PosId = coincidence->SecondPos;
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// Look if coincident vertices are in the group of adjacent ones we are
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// processing
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auto nv1 = vertexGrp.extract(v1);
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auto nv2 = vertexGrp.extract(v2);
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// Maybe if both empty, they already have been extracted by other coincidences
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// We have to check in existing coincident groups and eventually merge
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if (nv1.empty() && nv2.empty()) {
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std::set<VertexIds, VertexID_Less>* tempGrp = nullptr;
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for (auto it = coincVertexGrps.begin(); it < coincVertexGrps.end(); ++it) {
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if ((it->find(v1) != it->end()) || (it->find(v2) != it->end())) {
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if (!tempGrp) {
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tempGrp = &*it;
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}
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else {
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tempGrp->insert(it->begin(), it->end());
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coincVertexGrps.erase(it);
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break;
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}
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}
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}
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continue;
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}
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// Look if one of the constrained vertices is already in a group of coincident
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// vertices
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for (std::set<VertexIds, VertexID_Less>& grp : coincVertexGrps) {
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if ((grp.find(v1) != grp.end()) || (grp.find(v2) != grp.end())) {
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// If yes add them to the existing group
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if (!nv1.empty()) {
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grp.insert(nv1.value());
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}
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if (!nv2.empty()) {
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grp.insert(nv2.value());
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}
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continue;
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}
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}
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if (nv1.empty() || nv2.empty()) {
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continue;
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}
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// If no, create a new group of coincident vertices
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std::set<VertexIds, VertexID_Less> newGrp;
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newGrp.insert(nv1.value());
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newGrp.insert(nv2.value());
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coincVertexGrps.push_back(newGrp);
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}
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// If there are remaining vertices in the adjacent group (not in any existing
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// constraint) add them as being each a separate coincident group
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for (auto& lonept : vertexGrp) {
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std::set<VertexIds, VertexID_Less> newGrp;
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newGrp.insert(lonept);
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coincVertexGrps.push_back(newGrp);
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}
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// If there is more than 1 coincident group into adjacent group, constraint(s)
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// is(are) missing Virtually generate the missing constraint(s)
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if (coincVertexGrps.size() > 1) {
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std::vector<std::set<VertexIds, VertexID_Less>>::iterator vn;
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// Starting from the 2nd coincident group, generate a constraint between
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// this group first vertex, and previous group first vertex
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for (vn = coincVertexGrps.begin() + 1; vn < coincVertexGrps.end(); ++vn) {
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ConstraintIds id;
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id.Type = Coincident; // default point on point restriction
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id.v = (vn - 1)->begin()->v;
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id.First = (vn - 1)->begin()->GeoId;
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id.FirstPos = (vn - 1)->begin()->PosId;
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id.Second = vn->begin()->GeoId;
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id.SecondPos = vn->begin()->PosId;
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missingCoincidences.push_back(id);
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}
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}
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vt = vn;
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}
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}
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return missingCoincidences;
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}
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private:
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std::vector<VertexIds>& vertexIds;
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// Holds a list of all vertices in the sketch
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std::vector<VertexIds> vertexIds;
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};
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struct EqualityConstraints
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@@ -380,8 +504,7 @@ private:
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int SketchAnalysis::detectMissingPointOnPointConstraints(double precision,
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bool includeconstruction /*=true*/)
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{
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std::vector<VertexIds> vertexIds; // Holds a list of all vertices in the sketch
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PointConstraints pointConstr(vertexIds);
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PointConstraints pointConstr;
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// Build the list of sketch vertices
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const std::vector<Part::Geometry*>& geom = sketch->getInternalGeometry();
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@@ -396,13 +519,9 @@ int SketchAnalysis::detectMissingPointOnPointConstraints(double precision,
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// TODO take into account single vertices ?
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}
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// Sort points in geographic order
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std::sort(vertexIds.begin(), vertexIds.end(), Vertex_Less(precision));
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// Build a list of all coincidence in the sketch
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// Build a list of all coincidences in the sketch
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std::vector<Sketcher::Constraint*> coincidences = sketch->Constraints.getValues();
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for (auto& constraint : sketch->Constraints.getValues()) {
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// clang-format off
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if (constraint->Type == Sketcher::Coincident ||
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@@ -414,122 +533,9 @@ int SketchAnalysis::detectMissingPointOnPointConstraints(double precision,
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// TODO optimizing by removing constraints not applying on vertices ?
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}
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std::list<ConstraintIds> missingCoincidences; // Holds the list of missing coincidences
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auto vt = vertexIds.begin();
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Vertex_EqualTo pred(precision);
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// Comparing existing constraints and find missing ones
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while (vt < vertexIds.end()) {
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// Seeking for adjacent group of vertices
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vt = std::adjacent_find(vt, vertexIds.end(), pred);
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if (vt < vertexIds.end()) { // If one found
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std::vector<VertexIds>::iterator vn;
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// Holds a single group of adjacent vertices
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std::set<VertexIds, VertexID_Less> vertexGrp;
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// Extract the group of adjacent vertices
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vertexGrp.insert(*vt);
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for (vn = vt + 1; vn < vertexIds.end(); ++vn) {
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if (pred(*vt, *vn)) {
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vertexGrp.insert(*vn);
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}
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else {
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break;
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}
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}
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// Holds groups of coincident vertices
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std::vector<std::set<VertexIds, VertexID_Less>> coincVertexGrps;
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// Decompose the group of adjacent vertices into groups of coincident vertices
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// Going through existent coincidences
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for (auto& coincidence : coincidences) {
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VertexIds v1;
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VertexIds v2;
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v1.GeoId = coincidence->First;
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v1.PosId = coincidence->FirstPos;
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v2.GeoId = coincidence->Second;
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v2.PosId = coincidence->SecondPos;
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// Look if coincident vertices are in the group of adjacent ones we are processing
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auto nv1 = vertexGrp.extract(v1);
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auto nv2 = vertexGrp.extract(v2);
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// Maybe if both empty, they already have been extracted by other coincidences
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// We have to check in existing coincident groups and eventually merge
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if (nv1.empty() && nv2.empty()) {
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std::set<VertexIds, VertexID_Less>* tempGrp = nullptr;
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for (auto it = coincVertexGrps.begin(); it < coincVertexGrps.end(); ++it) {
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if ((it->find(v1) != it->end()) || (it->find(v2) != it->end())) {
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if (!tempGrp) {
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tempGrp = &*it;
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}
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else {
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tempGrp->insert(it->begin(), it->end());
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coincVertexGrps.erase(it);
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break;
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}
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}
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}
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continue;
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}
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// Look if one of the constrained vertices is already in a group of coincident
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// vertices
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for (std::set<VertexIds, VertexID_Less>& grp : coincVertexGrps) {
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if ((grp.find(v1) != grp.end()) || (grp.find(v2) != grp.end())) {
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// If yes add them to the existing group
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if (!nv1.empty()) {
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grp.insert(nv1.value());
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}
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if (!nv2.empty()) {
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grp.insert(nv2.value());
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}
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continue;
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}
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}
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if (nv1.empty() || nv2.empty()) {
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continue;
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}
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// If no, create a new group of coincident vertices
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std::set<VertexIds, VertexID_Less> newGrp;
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newGrp.insert(nv1.value());
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newGrp.insert(nv2.value());
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coincVertexGrps.push_back(newGrp);
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}
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// If there are remaining vertices in the adjacent group (not in any existing
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// constraint) add them as being each a separate coincident group
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for (auto& lonept : vertexGrp) {
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std::set<VertexIds, VertexID_Less> newGrp;
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newGrp.insert(lonept);
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coincVertexGrps.push_back(newGrp);
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}
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// If there is more than 1 coincident group into adjacent group, constraint(s) is(are)
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// missing Virtually generate the missing constraint(s)
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if (coincVertexGrps.size() > 1) {
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std::vector<std::set<VertexIds, VertexID_Less>>::iterator vn;
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// Starting from the 2nd coincident group, generate a constraint between
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// this group first vertex, and previous group first vertex
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for (vn = coincVertexGrps.begin() + 1; vn < coincVertexGrps.end(); ++vn) {
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ConstraintIds id;
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id.Type = Coincident; // default point on point restriction
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id.v = (vn - 1)->begin()->v;
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id.First = (vn - 1)->begin()->GeoId;
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id.FirstPos = (vn - 1)->begin()->PosId;
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id.Second = vn->begin()->GeoId;
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id.SecondPos = vn->begin()->PosId;
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missingCoincidences.push_back(id);
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}
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}
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vt = vn;
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}
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}
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// Holds the list of missing coincidences
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std::list<ConstraintIds> missingCoincidences =
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pointConstr.getMissingCoincidences(coincidences, precision);
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// Update list of missing constraints stored as member variable of sketch
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this->vertexConstraints.clear();
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