@@ -46,6 +46,9 @@
|
||||
<property name="text">
|
||||
<string>Diffuse color</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Defines the base color of a surface when illuminated by light. It represents how the object scatters light evenly in all directions, independent of the viewer’s angle. This property will influence the material color the most.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
@@ -53,6 +56,9 @@
|
||||
<property name="text">
|
||||
<string>Shininess</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Defines the size and sharpness of specular highlights on a surface. Higher values produce small, sharp highlights, while lower values create broad, soft highlights. Note that the highlight intensity is defined by specular color.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
@@ -70,6 +76,9 @@
|
||||
<property name="text">
|
||||
<string>Reset</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Reverts changes done in the dialogue.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
@@ -77,6 +86,9 @@
|
||||
<property name="text">
|
||||
<string>Ambient color</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Defines the color of a surface under indirect, uniform lighting, representing how it appears when illuminated only by ambient light in a scene, without directional light, shading, or highlights</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
@@ -113,6 +125,9 @@
|
||||
<property name="text">
|
||||
<string>Specular color</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Defines the color and intensity of the bright, mirror-like highlights that appear on shiny or reflective surfaces when light hits them directly. Set to bright colors for shiny objects.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
@@ -130,6 +145,9 @@
|
||||
<property name="text">
|
||||
<string>Default</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Changes all values to default values</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
@@ -147,6 +165,9 @@
|
||||
<property name="text">
|
||||
<string>Emissive color</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Defines the color of a surface that appears to emit as if it were a light source, independent of external lighting, making the object look self-illuminated. Set to black to have no emissive color.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
@@ -154,6 +175,9 @@
|
||||
<property name="text">
|
||||
<string>Transparency</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Defines how much light passes through an object, making it partially or fully see-through</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
|
||||
@@ -650,6 +650,11 @@ void PropertyItem::setPropertyValue(const std::string& value)
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyItem::setNameToolTipOverride(const QString& name)
|
||||
{
|
||||
nameToolTipOverride = name;
|
||||
}
|
||||
|
||||
void PropertyItem::setPropertyValue(const QString& value)
|
||||
{
|
||||
setPropertyValue(value.toStdString());
|
||||
@@ -676,6 +681,9 @@ QVariant PropertyItem::dataPropertyName(int role) const
|
||||
}
|
||||
// no properties set
|
||||
if (propertyItems.empty()) {
|
||||
if (role == Qt::ToolTipRole && nameToolTipOverride.size()) {
|
||||
return nameToolTipOverride;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
if (role == Qt::ToolTipRole) {
|
||||
@@ -3557,21 +3565,41 @@ PropertyMaterialItem::PropertyMaterialItem()
|
||||
diffuse = static_cast<PropertyColorItem*>(PropertyColorItem::create());
|
||||
diffuse->setParent(this);
|
||||
diffuse->setPropertyName(QLatin1String("DiffuseColor"));
|
||||
diffuse->setNameToolTipOverride(
|
||||
tr("Defines the base color of a surface when illuminated by light. It represents how the "
|
||||
"object scatters light evenly in all directions, independent of the viewer’s angle. "
|
||||
"This property will influence the material color the most.")
|
||||
);
|
||||
this->appendChild(diffuse);
|
||||
|
||||
ambient = static_cast<PropertyColorItem*>(PropertyColorItem::create());
|
||||
ambient->setParent(this);
|
||||
ambient->setPropertyName(QLatin1String("AmbientColor"));
|
||||
ambient->setNameToolTipOverride(
|
||||
tr("Defines the color of a surface under indirect, uniform lighting, representing how it "
|
||||
"appears when illuminated only by ambient light in a scene, without directional light, "
|
||||
"shading, or highlights")
|
||||
);
|
||||
this->appendChild(ambient);
|
||||
|
||||
specular = static_cast<PropertyColorItem*>(PropertyColorItem::create());
|
||||
specular->setParent(this);
|
||||
specular->setPropertyName(QLatin1String("SpecularColor"));
|
||||
specular->setNameToolTipOverride(
|
||||
tr("Defines the color and intensity of the bright, mirror-like highlights that appear on "
|
||||
"shiny or reflective surfaces when light hits them directly. Set to bright colors for "
|
||||
"shiny objects.")
|
||||
);
|
||||
this->appendChild(specular);
|
||||
|
||||
emissive = static_cast<PropertyColorItem*>(PropertyColorItem::create());
|
||||
emissive->setParent(this);
|
||||
emissive->setPropertyName(QLatin1String("EmissiveColor"));
|
||||
emissive->setNameToolTipOverride(
|
||||
tr("Defines the color of a surface that appears to emit as if it were a light source, "
|
||||
"independent of external lighting, making the object look self-illuminated. Set to "
|
||||
"black to have no emissive color.")
|
||||
);
|
||||
this->appendChild(emissive);
|
||||
|
||||
shininess = static_cast<PropertyIntegerConstraintItem*>(PropertyIntegerConstraintItem::create());
|
||||
@@ -3579,6 +3607,11 @@ PropertyMaterialItem::PropertyMaterialItem()
|
||||
shininess->setStepSize(steps);
|
||||
shininess->setParent(this);
|
||||
shininess->setPropertyName(QLatin1String("Shininess"));
|
||||
shininess->setNameToolTipOverride(
|
||||
tr("Defines the size and sharpness of specular highlights on a surface. Higher values "
|
||||
"produce small, sharp highlights, while lower values create broad, soft highlights. "
|
||||
"Note that the highlight intensity is defined by specular color.")
|
||||
);
|
||||
this->appendChild(shininess);
|
||||
|
||||
transparency = static_cast<PropertyIntegerConstraintItem*>(PropertyIntegerConstraintItem::create());
|
||||
@@ -3586,6 +3619,10 @@ PropertyMaterialItem::PropertyMaterialItem()
|
||||
transparency->setStepSize(steps);
|
||||
transparency->setParent(this);
|
||||
transparency->setPropertyName(QLatin1String("Transparency"));
|
||||
transparency->setNameToolTipOverride(
|
||||
tr("Defines how much light passes through an object, making it "
|
||||
"partially or fully see-through")
|
||||
);
|
||||
this->appendChild(transparency);
|
||||
}
|
||||
|
||||
@@ -3894,21 +3931,41 @@ PropertyMaterialListItem::PropertyMaterialListItem()
|
||||
diffuse = static_cast<PropertyColorItem*>(PropertyColorItem::create());
|
||||
diffuse->setParent(this);
|
||||
diffuse->setPropertyName(QLatin1String("DiffuseColor"));
|
||||
diffuse->setNameToolTipOverride(
|
||||
tr("Defines the base color of a surface when illuminated by light. It represents how the "
|
||||
"object scatters light evenly in all directions, independent of the viewer’s angle. "
|
||||
"This property will influence the material color the most.")
|
||||
);
|
||||
this->appendChild(diffuse);
|
||||
|
||||
ambient = static_cast<PropertyColorItem*>(PropertyColorItem::create());
|
||||
ambient->setParent(this);
|
||||
ambient->setPropertyName(QLatin1String("AmbientColor"));
|
||||
ambient->setNameToolTipOverride(
|
||||
tr("Defines the color of a surface under indirect, uniform lighting, representing how it "
|
||||
"appears when illuminated only by ambient light in a scene, without directional light, "
|
||||
"shading, or highlights")
|
||||
);
|
||||
this->appendChild(ambient);
|
||||
|
||||
specular = static_cast<PropertyColorItem*>(PropertyColorItem::create());
|
||||
specular->setParent(this);
|
||||
specular->setPropertyName(QLatin1String("SpecularColor"));
|
||||
specular->setNameToolTipOverride(
|
||||
tr("Defines the color and intensity of the bright, mirror-like highlights that appear on "
|
||||
"shiny or reflective surfaces when light hits them directly. Set to bright colors for "
|
||||
"shiny objects.")
|
||||
);
|
||||
this->appendChild(specular);
|
||||
|
||||
emissive = static_cast<PropertyColorItem*>(PropertyColorItem::create());
|
||||
emissive->setParent(this);
|
||||
emissive->setPropertyName(QLatin1String("EmissiveColor"));
|
||||
emissive->setNameToolTipOverride(
|
||||
tr("Defines the color of a surface that appears to emit as if it were a light source, "
|
||||
"independent of external lighting, making the object look self-illuminated. Set to "
|
||||
"black to have no emissive color.")
|
||||
);
|
||||
this->appendChild(emissive);
|
||||
|
||||
shininess = static_cast<PropertyIntegerConstraintItem*>(PropertyIntegerConstraintItem::create());
|
||||
@@ -3916,6 +3973,11 @@ PropertyMaterialListItem::PropertyMaterialListItem()
|
||||
shininess->setStepSize(steps);
|
||||
shininess->setParent(this);
|
||||
shininess->setPropertyName(QLatin1String("Shininess"));
|
||||
shininess->setNameToolTipOverride(
|
||||
tr("Defines the size and sharpness of specular highlights on a surface. Higher values "
|
||||
"produce small, sharp highlights, while lower values create broad, soft highlights. "
|
||||
"Note that the highlight intensity is defined by specular color.")
|
||||
);
|
||||
this->appendChild(shininess);
|
||||
|
||||
transparency = static_cast<PropertyIntegerConstraintItem*>(PropertyIntegerConstraintItem::create());
|
||||
@@ -3923,6 +3985,10 @@ PropertyMaterialListItem::PropertyMaterialListItem()
|
||||
transparency->setStepSize(steps);
|
||||
transparency->setParent(this);
|
||||
transparency->setPropertyName(QLatin1String("Transparency"));
|
||||
transparency->setNameToolTipOverride(
|
||||
tr("Defines how much light passes through an object, making it "
|
||||
"partially or fully see-through")
|
||||
);
|
||||
this->appendChild(transparency);
|
||||
}
|
||||
|
||||
|
||||
@@ -210,6 +210,7 @@ public:
|
||||
QString propertyName() const;
|
||||
void setPropertyName(const QString& name, const QString& realName = QString());
|
||||
void setPropertyValue(const QString&);
|
||||
void setNameToolTipOverride(const QString& tooltip);
|
||||
virtual QVariant data(int column, int role) const;
|
||||
bool setData(const QVariant& value);
|
||||
Qt::ItemFlags flags(int column) const;
|
||||
@@ -252,6 +253,7 @@ protected:
|
||||
int precision;
|
||||
bool linked;
|
||||
bool expanded;
|
||||
QString nameToolTipOverride;
|
||||
|
||||
friend class PropertyItemAttorney;
|
||||
};
|
||||
|
||||
@@ -200,6 +200,10 @@ QWidget* DlgInspectAppearance::makeAppearanceTab(const App::Material& material)
|
||||
int row = 0;
|
||||
auto* labelDiffuse = new QLabel();
|
||||
labelDiffuse->setText(tr("Diffuse color"));
|
||||
labelDiffuse->setToolTip(
|
||||
tr("Defines the base color of a surface when illuminated by light. It represents how the "
|
||||
"object scatters light evenly in all directions, independent of the viewer’s angle. "
|
||||
"This property will influence the material color the most."));
|
||||
auto* colorDiffuse = new ColorWidget(material.diffuseColor);
|
||||
colorDiffuse->setMaximumHeight(23);
|
||||
|
||||
@@ -209,6 +213,10 @@ QWidget* DlgInspectAppearance::makeAppearanceTab(const App::Material& material)
|
||||
|
||||
auto* labelAmbient = new QLabel();
|
||||
labelAmbient->setText(tr("Ambient color"));
|
||||
labelAmbient->setToolTip(
|
||||
tr("Defines the color of a surface under indirect, uniform lighting, representing how it "
|
||||
"appears when illuminated only by ambient light in a scene, without directional light, "
|
||||
"shading, or highlights"));
|
||||
auto* colorAmbient = new ColorWidget(material.ambientColor);
|
||||
colorAmbient->setMaximumHeight(23);
|
||||
|
||||
@@ -218,6 +226,10 @@ QWidget* DlgInspectAppearance::makeAppearanceTab(const App::Material& material)
|
||||
|
||||
auto* labelEmissive = new QLabel();
|
||||
labelEmissive->setText(tr("Emissive color"));
|
||||
labelEmissive->setToolTip(
|
||||
tr("Defines the color of a surface that appears to emit as if it were a light source, "
|
||||
"independent of external lighting, making the object look self-illuminated. Set to "
|
||||
"black to have no emissive color."));
|
||||
auto* colorEmissive = new ColorWidget(material.emissiveColor);
|
||||
colorEmissive->setMaximumHeight(23);
|
||||
|
||||
@@ -227,6 +239,10 @@ QWidget* DlgInspectAppearance::makeAppearanceTab(const App::Material& material)
|
||||
|
||||
auto* labelSpecular = new QLabel();
|
||||
labelSpecular->setText(tr("Specular color"));
|
||||
labelSpecular->setToolTip(
|
||||
tr("Defines the color and intensity of the bright, mirror-like highlights that appear on "
|
||||
"shiny or reflective surfaces when light hits them directly. Set to bright colors for "
|
||||
"shiny objects."));
|
||||
auto* colorSpecular = new ColorWidget(material.specularColor);
|
||||
colorSpecular->setMaximumHeight(23);
|
||||
|
||||
@@ -236,6 +252,10 @@ QWidget* DlgInspectAppearance::makeAppearanceTab(const App::Material& material)
|
||||
|
||||
auto* labelShininess = new QLabel();
|
||||
labelShininess->setText(tr("Shininess"));
|
||||
labelShininess->setToolTip(
|
||||
tr("Defines the size and sharpness of specular highlights on a surface. Higher values "
|
||||
"produce small, sharp highlights, while lower values create broad, soft highlights. "
|
||||
"Note that the highlight intensity is defined by specular color."));
|
||||
auto* editShininess = new QLineEdit();
|
||||
editShininess->setText(QString::number(material.shininess));
|
||||
editShininess->setEnabled(false);
|
||||
@@ -246,6 +266,8 @@ QWidget* DlgInspectAppearance::makeAppearanceTab(const App::Material& material)
|
||||
|
||||
auto* labelTransparency = new QLabel();
|
||||
labelTransparency->setText(tr("Transparency"));
|
||||
labelTransparency->setToolTip(tr("Defines how much light passes through an object, making it "
|
||||
"partially or fully see-through"));
|
||||
auto* editTransparency = new QLineEdit();
|
||||
editTransparency->setText(QString::number(material.transparency));
|
||||
editTransparency->setEnabled(false);
|
||||
|
||||
@@ -34,32 +34,51 @@ AppearanceModel:
|
||||
Type: 'Color'
|
||||
Units: ''
|
||||
URL: ''
|
||||
Description: " "
|
||||
Description: >
|
||||
Defines the color of a surface under indirect, uniform lighting,
|
||||
representing how it appears when illuminated only by ambient light in a
|
||||
scene, without directional light, shading, or highlights
|
||||
DiffuseColor:
|
||||
DisplayName: "Diffuse Color"
|
||||
Type: 'Color'
|
||||
Units: ''
|
||||
URL: ''
|
||||
Description: " "
|
||||
Description: >
|
||||
Defines the base color of a surface when illuminated by light. It
|
||||
represents how the object scatters light evenly in all directions,
|
||||
independent of the viewer’s angle. This property will influence the
|
||||
material color the most.
|
||||
EmissiveColor:
|
||||
DisplayName: "Emissive Color"
|
||||
Type: 'Color'
|
||||
Units: ''
|
||||
URL: ''
|
||||
Description: " "
|
||||
Description: >
|
||||
Defines the color of a surface that appears to emit as if it were a light
|
||||
source, independent of external lighting, making the object look
|
||||
self-illuminated. Set to black to have no emissive color.
|
||||
Shininess:
|
||||
Type: 'Float'
|
||||
Units: ''
|
||||
URL: ''
|
||||
Description: " "
|
||||
Description: >
|
||||
Defines the size and sharpness of specular highlights on a surface.
|
||||
Higher values produce small, sharp highlights, while lower values create
|
||||
broad, soft highlights. Note that the highlight intensity is defined by
|
||||
specular color."
|
||||
SpecularColor:
|
||||
DisplayName: "Specular Color"
|
||||
Type: 'Color'
|
||||
Units: ''
|
||||
URL: ''
|
||||
Description: " "
|
||||
Description: >
|
||||
Defines the color and intensity of the bright, mirror-like highlights
|
||||
that appear on shiny or reflective surfaces when light hits them
|
||||
directly. Set to bright colors for shiny objects.
|
||||
Transparency:
|
||||
Type: 'Float'
|
||||
Units: ''
|
||||
URL: ''
|
||||
Description: " "
|
||||
Description: >
|
||||
Defines how much light passes through an object, making it partially or
|
||||
fully see-through
|
||||
|
||||
Reference in New Issue
Block a user