[App] [skip ci] some comment fixes
- also a sorting fix
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@@ -246,9 +246,8 @@ public:
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};
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/** DynamicViscosity property
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* This is a property for representing dynamic viscosity. It is basically a
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* float property which must not be negative. On the Gui it has a quantity like
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* Pa*s.
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* This is a property for representing dynamic viscosity. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like Pa*s.
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*/
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class AppExport PropertyDynamicViscosity: public PropertyQuantity
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{
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@@ -262,7 +261,7 @@ public:
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/** ElectricalCapacitance property
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* This is a property for representing capacitance. It is basically a float
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* property. On the Gui it has a quantity like uF.
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* property. On the Gui it has a quantity like F.
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*/
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class AppExport PropertyElectricalCapacitance: public PropertyQuantity
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{
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@@ -413,9 +412,8 @@ public:
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};
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/** InverseArea property
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* This is a property for representing the reciprocal of area. It is basically a
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* float property which must not be negative. On the Gui it has a quantity like
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* 1/m^2.
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* This is a property for representing the reciprocal of area. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like 1/m^2.
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*/
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class AppExport PropertyInverseArea: public PropertyQuantity
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{
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@@ -428,9 +426,8 @@ public:
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};
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/** InverseLength property
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* This is a property for representing the reciprocal of length. It is basically
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* a float property which must not be negative. On the Gui it has a quantity
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* like 1/m.
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* This is a property for representing the reciprocal of length. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like 1/m.
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*/
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class AppExport PropertyInverseLength: public PropertyQuantity
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{
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@@ -443,9 +440,8 @@ public:
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};
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/** InverseVolume property
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* This is a property for representing the reciprocal of volume. It is basically
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* a float property. which must not be negative. On the Gui it has a quantity
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* like 1/m^3.
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* This is a property for representing the reciprocal of volume. It is basically a float
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* property. which must not be negative. On the Gui it has a quantity like 1/m^3.
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*/
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class AppExport PropertyInverseVolume: public PropertyQuantity
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{
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@@ -458,9 +454,8 @@ public:
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};
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/** KinematicViscosity property
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* This is a property for representing kinematic viscosity. It is basically a
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* float property which must not be negative. On the Gui it has a quantity like
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* m^2/s^2.
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* This is a property for representing kinematic viscosity. It is basically a float
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* property which must not be negative. On the Gui it has a quantity like m^2/s.
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*/
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class AppExport PropertyKinematicViscosity: public PropertyQuantity
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{
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@@ -501,7 +496,7 @@ public:
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/** MagneticFieldStrength property
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* This is a property for representing magnetic field strength. It is basically
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* a float property. On the Gui it has a quantity like Wb.
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* a float property. On the Gui it has a quantity like A/m.
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*/
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class AppExport PropertyMagneticFieldStrength: public PropertyQuantity
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{
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@@ -611,7 +606,7 @@ public:
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/** SpecificEnergy property
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* This is a property for representing specific energy. It is basically a float
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* property. On the Gui it has a quantity like m^2/s^2.
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* property. On the Gui it has a quantity like m^2/s^2 or J/kg.
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*/
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class AppExport PropertySpecificEnergy: public PropertyQuantity
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{
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@@ -665,7 +660,7 @@ public:
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/** Stress property
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* This is a property for representing . It is basically a float
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* property. On the Gui it has a quantity like .
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* property. On the Gui it has a quantity like Pa.
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*/
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class AppExport PropertyStress: public PropertyQuantity
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{
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@@ -114,9 +114,9 @@ DlgUnitsCalculator::DlgUnitsCalculator( QWidget* parent, Qt::WindowFlags fl )
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<< Base::Unit::TimeSpan
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<< Base::Unit::VacuumPermittivity
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<< Base::Unit::Velocity
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<< Base::Unit::Volume
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<< Base::Unit::VolumeFlowRate
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<< Base::Unit::VolumetricThermalExpansionCoefficient
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<< Base::Unit::Volume
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<< Base::Unit::Work;
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for (QList<Base::Unit>::iterator it = units.begin(); it != units.end(); ++it) {
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ui->unitsBox->addItem(it->getTypeString());
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