Merge pull request #15376 from wwmayer/issue_15369
Gui: Allow to set MSAA 4x option
This commit is contained in:
@@ -848,6 +848,7 @@ SET(View3D_CPP_SRCS
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Flag.cpp
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GLBuffer.cpp
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GLPainter.cpp
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Multisample.cpp
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MouseSelection.cpp
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NavigationStyle.cpp
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InventorNavigationStyle.cpp
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@@ -880,6 +881,7 @@ SET(View3D_SRCS
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Flag.h
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GLBuffer.h
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GLPainter.h
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Multisample.h
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MouseSelection.h
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NavigationStyle.h
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GestureNavigationStyle.h
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122
src/Gui/Multisample.cpp
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122
src/Gui/Multisample.cpp
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@@ -0,0 +1,122 @@
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2024 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <QCoreApplication>
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#include <QOpenGLFramebufferObjectFormat>
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#endif
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#include "Multisample.h"
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#include <App/Application.h>
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#include <Base/Parameter.h>
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using namespace Gui;
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// clang-format off
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static constexpr auto numMSAA {6};
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static constexpr auto idStr {0};
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static constexpr auto idEnum {1};
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static constexpr auto idMSAA {2};
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static constexpr std::array<std::tuple<std::string_view, AntiAliasing, int>, numMSAA> textMSAA {{
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{QT_TRANSLATE_NOOP("Gui::Dialog::DlgSettings3DView", "None"), AntiAliasing::None, 0},
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{QT_TRANSLATE_NOOP("Gui::Dialog::DlgSettings3DView", "Line Smoothing"), AntiAliasing::MSAA1x, 1},
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{QT_TRANSLATE_NOOP("Gui::Dialog::DlgSettings3DView", "MSAA 2x"), AntiAliasing::MSAA2x, 2},
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{QT_TRANSLATE_NOOP("Gui::Dialog::DlgSettings3DView", "MSAA 4x"), AntiAliasing::MSAA4x, 4},
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{QT_TRANSLATE_NOOP("Gui::Dialog::DlgSettings3DView", "MSAA 6x"), AntiAliasing::MSAA6x, 6},
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{QT_TRANSLATE_NOOP("Gui::Dialog::DlgSettings3DView", "MSAA 8x"), AntiAliasing::MSAA8x, 8},
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}};
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// clang-format on
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Multisample::Multisample()
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{
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context.setFormat(format);
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context.create();
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offscreen.setFormat(format);
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offscreen.create();
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context.makeCurrent(&offscreen);
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}
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// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
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bool Multisample::testSamples(int num) const
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{
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// This is always true
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if (num == 0 || num == 1) {
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return true;
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}
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QOpenGLFramebufferObjectFormat fboFormat;
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fboFormat.setAttachment(QOpenGLFramebufferObject::Depth);
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fboFormat.setSamples(num);
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QOpenGLFramebufferObject fbo(100, 100, fboFormat); // NOLINT
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return fbo.format().samples() == num;
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}
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std::vector<std::pair<QString, AntiAliasing>> Multisample::supported() const
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{
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std::vector<std::pair<QString, AntiAliasing>> modes;
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std::for_each(textMSAA.begin(), textMSAA.end(), [&modes, this](const auto& mode) {
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if (testSamples(std::get<idMSAA>(mode))) {
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const char* context = "Gui::Dialog::DlgSettings3DView";
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QString str = QCoreApplication::translate(context, std::get<idStr>(mode).data());
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modes.emplace_back(str, std::get<idEnum>(mode));
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}
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});
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return modes;
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}
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int Multisample::toSamples(AntiAliasing msaa)
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{
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auto it = std::find_if(textMSAA.begin(), textMSAA.end(), [msaa](const auto& mode) {
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return std::get<idEnum>(mode) == msaa;
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});
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if (it != textMSAA.end()) {
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return std::get<idMSAA>(*it);
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}
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return 0;
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}
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AntiAliasing Multisample::toAntiAliasing(int samples)
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{
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auto it = std::find_if(textMSAA.begin(), textMSAA.end(), [samples](const auto& mode) {
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return std::get<idMSAA>(mode) == samples;
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});
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if (it != textMSAA.end()) {
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return std::get<idEnum>(*it);
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}
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return AntiAliasing::None;
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}
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AntiAliasing Multisample::readMSAAFromSettings()
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{
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
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("User parameter:BaseApp/Preferences/View");
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return AntiAliasing(hGrp->GetInt("AntiAliasing", int(Gui::AntiAliasing::None)));
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}
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void Multisample::writeMSAAToSettings(AntiAliasing msaa)
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{
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
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("User parameter:BaseApp/Preferences/View");
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hGrp->SetInt("AntiAliasing", long(msaa));
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}
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72
src/Gui/Multisample.h
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72
src/Gui/Multisample.h
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@@ -0,0 +1,72 @@
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2024 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef GUI_MULTISAMPLE_H
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#define GUI_MULTISAMPLE_H
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#include <map>
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#include <vector>
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#include <FCGlobal.h>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QSurfaceFormat>
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namespace Gui
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{
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/** @name Anti-Aliasing modes of the rendered 3D scene
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* Specifies Anti-Aliasing (AA) method
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* - Smoothing enables OpenGL line and vertex smoothing (basically deprecated)
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* - MSAA is hardware multi sampling (with 2, 4, 6 or 8 passes), a quite common and efficient AA technique
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*/
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//@{
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enum class AntiAliasing {
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None = 0,
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MSAA1x = 1,
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MSAA2x = 2,
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MSAA4x = 3,
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MSAA6x = 5,
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MSAA8x = 4
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};
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//@}
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class GuiExport Multisample
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{
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public:
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Multisample();
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bool testSamples(int num) const;
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std::vector<std::pair<QString, AntiAliasing>> supported() const;
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static int toSamples(AntiAliasing msaa);
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static AntiAliasing toAntiAliasing(int samples);
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static AntiAliasing readMSAAFromSettings();
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static void writeMSAAToSettings(AntiAliasing msaa);
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private:
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QSurfaceFormat format;
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QOpenGLContext context;
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QOffscreenSurface offscreen;
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};
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} // namespace Gui
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#endif // GUI_MULTISAMPLE_H
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@@ -265,7 +265,7 @@ but slower response to any scene changes.</string>
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</widget>
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</item>
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<item row="1" column="4">
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<widget class="Gui::PrefComboBox" name="comboAliasing">
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<widget class="QComboBox" name="comboAliasing">
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<property name="minimumSize">
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<size>
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<width>120</width>
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@@ -275,12 +275,6 @@ but slower response to any scene changes.</string>
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<property name="toolTip">
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<string>What kind of multisample anti-aliasing is used</string>
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</property>
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<property name="prefEntry" stdset="0">
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<cstring>AntiAliasing</cstring>
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</property>
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<property name="prefPath" stdset="0">
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<cstring>View</cstring>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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@@ -33,6 +33,7 @@
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#include <App/Application.h>
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#include <Base/Parameter.h>
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#include <Base/Tools.h>
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#include <Gui/Multisample.h>
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#include <Gui/View3DInventorViewer.h>
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#include "DlgSettings3DViewImp.h"
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@@ -97,88 +98,35 @@ void DlgSettings3DViewImp::loadSettings()
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loadMarkerSize();
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}
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namespace {
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class GLFormatCheck {
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public:
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GLFormatCheck() {
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context.setFormat(format);
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context.create();
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offscreen.setFormat(format);
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offscreen.create();
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context.makeCurrent(&offscreen);
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}
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bool testSamples(int num) {
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QOpenGLFramebufferObjectFormat fboFormat;
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fboFormat.setAttachment(QOpenGLFramebufferObject::Depth);
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fboFormat.setSamples(num);
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QOpenGLFramebufferObject fbo(100, 100, fboFormat); // NOLINT
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return fbo.format().samples() == num;
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}
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private:
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QSurfaceFormat format;
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QOpenGLContext context;
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QOffscreenSurface offscreen;
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};
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}
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void DlgSettings3DViewImp::addAntiAliasing()
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{
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QString none = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "None");
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QString line = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "Line Smoothing");
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QString msaa2x = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "MSAA 2x");
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QString msaa4x = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "MSAA 4x");
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QString msaa6x = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "MSAA 6x");
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QString msaa8x = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "MSAA 8x");
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ui->comboAliasing->clear();
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ui->comboAliasing->addItem(none, int(Gui::View3DInventorViewer::None));
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ui->comboAliasing->addItem(line, int(Gui::View3DInventorViewer::Smoothing));
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// Do the samples checks only once
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static std::vector<std::pair<QString, int>> modes;
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static std::vector<std::pair<QString, AntiAliasing>> modes;
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static bool formatCheck = true;
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if (formatCheck) {
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formatCheck = false;
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GLFormatCheck check;
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// NOLINTBEGIN
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if (check.testSamples(2)) {
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modes.emplace_back(msaa2x, int(Gui::View3DInventorViewer::MSAA2x));
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}
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if (check.testSamples(4)) {
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modes.emplace_back(msaa4x, int(Gui::View3DInventorViewer::MSAA4x));
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}
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if (check.testSamples(6)) {
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modes.emplace_back(msaa6x, int(Gui::View3DInventorViewer::MSAA6x));
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}
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if (check.testSamples(8)) {
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modes.emplace_back(msaa8x, int(Gui::View3DInventorViewer::MSAA8x));
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}
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// NOLINTEND
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Multisample check;
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modes = check.supported();
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}
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for (const auto& it : modes) {
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ui->comboAliasing->addItem(it.first, it.second);
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ui->comboAliasing->addItem(it.first, int(it.second));
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}
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}
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void DlgSettings3DViewImp::saveAntiAliasing()
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{
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
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("User parameter:BaseApp/Preferences/View");
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int index = ui->comboAliasing->currentIndex();
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int aliasing = ui->comboAliasing->itemData(index).toInt();
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hGrp->SetInt("AntiAliasing", aliasing);
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Multisample::writeMSAAToSettings(static_cast<AntiAliasing>(aliasing));
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}
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void DlgSettings3DViewImp::loadAntiAliasing()
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{
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
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("User parameter:BaseApp/Preferences/View");
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int aliasing = int(hGrp->GetInt("AntiAliasing", int(Gui::View3DInventorViewer::None)));
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int aliasing = int(Multisample::readMSAAFromSettings());
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int index = ui->comboAliasing->findData(aliasing);
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if (index != -1) {
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ui->comboAliasing->setCurrentIndex(index);
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@@ -95,6 +95,7 @@
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#include "Document.h"
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#include "GLPainter.h"
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#include "MainWindow.h"
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#include "Multisample.h"
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#include "NaviCube.h"
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#include "NavigationStyle.h"
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#include "Selection.h"
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@@ -1965,25 +1966,8 @@ void View3DInventorViewer::clearGraphicsItems()
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int View3DInventorViewer::getNumSamples()
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{
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long samples = App::GetApplication().GetParameterGroupByPath
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("User parameter:BaseApp/Preferences/View")->GetInt("AntiAliasing", 0);
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// NOLINTBEGIN
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switch (samples) {
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case View3DInventorViewer::MSAA2x:
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return 2;
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case View3DInventorViewer::MSAA4x:
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return 4;
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case View3DInventorViewer::MSAA6x:
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return 6;
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case View3DInventorViewer::MSAA8x:
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return 8;
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case View3DInventorViewer::Smoothing:
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return 1;
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default:
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return 0;
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}
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// NOLINTEND
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Gui::AntiAliasing msaa = Multisample::readMSAAFromSettings();
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return Multisample::toSamples(msaa);
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}
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GLenum View3DInventorViewer::getInternalTextureFormat()
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@@ -110,22 +110,6 @@ public:
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};
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//@}
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/** @name Anti-Aliasing modes of the rendered 3D scene
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* Specifies Anti-Aliasing (AA) method
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* - Smoothing enables OpenGL line and vertex smoothing (basically deprecated)
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* - MSAA is hardware multi sampling (with 2, 4 or 8 passes), a quite common and efficient AA technique
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*/
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//@{
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enum AntiAliasing {
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None = 0,
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Smoothing = 1,
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MSAA2x = 2,
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MSAA4x = 3,
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MSAA6x = 5,
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MSAA8x = 4
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};
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//@}
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/** @name Render mode
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*/
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//@{
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