use lower epsilon for double value in property editor
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@@ -86,7 +86,7 @@ bool PropertyModel::setData(const QModelIndex& index, const QVariant & value, in
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// NOTE: Since 0.14 PropertyFloat uses double precision, so this is maybe unnecessary now?
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double d = data.toDouble();
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double v = value.toDouble();
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if (fabs(d-v) > FLT_EPSILON)
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if (fabs(d-v) > DBL_EPSILON)
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return item->setData(value);
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}
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// Special case handling for quantities
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