Sketcher: fix misleading indentation
This commit is contained in:
@@ -465,10 +465,10 @@ void SketcherGui::doEndpointTangency(Sketcher::SketchObject* Obj,
|
||||
std::swap(PosId1,PosId2);
|
||||
}
|
||||
// GeoId1 is the B-spline now
|
||||
} // end of code supports simple B-spline endpoint tangency
|
||||
} // end of code supports simple B-spline endpoint tangency
|
||||
|
||||
Gui::cmdAppObjectArgs(Obj, "addConstraint(Sketcher.Constraint('Tangent',%d,%d,%d,%d)) ",
|
||||
GeoId1,static_cast<int>(PosId1),GeoId2,static_cast<int>(PosId2));
|
||||
Gui::cmdAppObjectArgs(Obj, "addConstraint(Sketcher.Constraint('Tangent',%d,%d,%d,%d)) ",
|
||||
GeoId1,static_cast<int>(PosId1),GeoId2,static_cast<int>(PosId2));
|
||||
}
|
||||
|
||||
void SketcherGui::doEndpointToEdgeTangency( Sketcher::SketchObject* Obj, int GeoId1, PointPos PosId1, int GeoId2)
|
||||
|
||||
Reference in New Issue
Block a user