@@ -190,7 +190,7 @@ Base::Vector2d SnapManager::snap(Base::Vector2d inputPos, SnapType mask)
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return inputPos;
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}
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Base::Vector2d snapPos;
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Base::Vector2d snapPos = inputPos;
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// In order of priority:
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@@ -318,6 +318,8 @@ bool SnapManager::snapToGrid(Base::Vector2d inputPos, Base::Vector2d& snapPos)
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// Snap Tolerance in pixels
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const double snapTol = viewProvider.getGridSize() / 5;
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snapPos = inputPos;
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double tmpX = inputPos.x, tmpY = inputPos.y;
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viewProvider.getClosestGridPoint(tmpX, tmpY);
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