Merged crowdin translations

This commit is contained in:
Yorik van Havre
2020-11-10 14:58:06 +01:00
parent f76eeddfcb
commit e76c857036
1216 changed files with 50340 additions and 33187 deletions

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Erstellt eine ungefähre Kurve über einem Netz.
Dieser Befehl funktioniert nur mit einem 'mesh'-Objekt.</translation>
</message>
</context>
<context>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>Drücke 'Start' und wähle dann Punkte im Netz; wenn genug Punkte gesetzt wurden, klicke mit der rechten Maustaste und wähle 'Erstellen'. Wiederholen Sie diesen Prozess, um weitere Splines zu erstellen. Schließen Sie diese Taskleiste, um den Vorgang abzuschließen.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Dieser Befehl funktioniert nur mit einem 'mesh' Objekt, nicht mit einer normalen Fläche oder Oberfläche. Um ein Objekt in ein Netz zu konvertieren, verwenden Sie die Werkzeuge der Mesh Workbench.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>Einrast-Toleranz zu Netzpunkten</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Crea una curva aproximada encima de una malla.
Este comando solo funciona con un objeto 'malla'.</translation>
</message>
</context>
<context>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>Pulse 'Empezar', luego seleccione puntos en la malla; cuando se hayan establecido suficientes puntos, haga clic derecho y seleccione 'Crear'. Repetir este proceso para crear más curvas. Cierre este panel de tareas para completar la operación.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Este comando solo funciona con un objeto 'malla', no con una cara regular o superficie. Para convertir un objeto a una malla utilice las herramientas del Banco de Trabajo Mesh.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>Ajustar la tolerancia a los vértices</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Amaraun baten gainean hari egokitzen zaion gutxi gora beherako kurba bat sortzen du.
Komando honek 'amarauna' objektuetan soilik funtzionatzen du.</translation>
</message>
</context>
<context>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>Sakatu 'Hasi', ondoren aukeratu amarauneko puntuak; nahiko puntu ezarri direnean, egin eskuineko klik eta aukeratu 'Sortu'. Errepikatu prozesu hori spline gehiago sortzeko. Itxi atazen panel hau eragiketa osatzeko.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Komando honek 'amarauna' objektuetan soilik funtzionatzen du, ez aurpegi edo gainazal erregularretan. Objektu bat amaraun bihurtzeko, erabili amaraunen lan-mahaiko tresnak.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>Erpinen atxikitze-tolerantzia</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>
@@ -297,7 +297,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../Tessellation.ui" line="48"/>
<source>Maximal linear deflection of a mesh section from the surface of the object</source>
<translation>Amaraun-sekzio baten makurdura lineal maimoa objektuaren gainazaletik</translation>
<translation>Amaraun-sekzio baten makurdura lineal maximoa objektuaren gainazaletik</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="67"/>

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Crée une courbe approximative au dessus d'un maillage.
Cette commande ne fonctionne qu'avec un objet 'mesh'.</translation>
</message>
</context>
<context>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>Appuyez sur "Démarrer", puis sélectionnez les points sur le maillage ; lorsque suffisamment de points ont é définis, faites un clic droit et choisissez "Créer". Répétez ce processus pour créer plus de splines. Fermez ce panneau de tâches pour terminer l'opération.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Cette commande ne fonctionne qu'avec un objet 'Mesh', pas avec une face ou une surface régulière. Pour convertir un objet en maillage, utilisez les outils de l'atelier Mesh.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>Tolérance d'accrochage aux sommets</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Stvara približnu krivulju na vrhu mreže.
Ova naredba radi samo s 'mrežnim' objektom.</translation>
</message>
</context>
<context>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>Pritisnite "Start", a zatim odaberite točke na mreži; kada se postavi dovoljno točaka, kliknite desnu tipku miša i odaberite 'Stvori'. Ponovite ovaj postupak da biste stvorili više zavoja. Zatvorite ovu ploču zadataka da biste dovršili operaciju.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Ova naredba radi samo s 'mreža', objektom a ne s uobičajenim licem ili površinom. Za pretvaranje objekta u mrežu koristite alate radne površine Mreža</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>Tolerancija kod privuci na vrhove</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Közelítő ívet hoz létre a háló tetején.
Ez a parancs csak 'háló' objektummal működik.</translation>
</message>
</context>
<context>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>Nyomja le a 'Start' gombot, majd válasszon pontokat a hálón; ha elegendő pont van beállítva, kattintson a jobb gombbal, és válassza a 'Létrehozás' parancsot. Ismételje meg ezt a folyamatot, hogy több görbét hozzon létre. A művelet végrehajtásához zárja be ezt a feladatpanelt.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Ez a parancs csak 'háló' objektummal működik, normál felülettel vagy felszínnel nem. Az objektum hálóvá alakításához használja a Háló munkaterület eszközeit.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>A csúcsokkal szembeni raszteres tűrés</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Crea una curva approssimativa su di un solido.
Questo comando funziona solo con un oggetto 'solido'.</translation>
</message>
</context>
<context>

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Tworzy przybliżoną krzywą na siatce.
Ta komenda działa tylko z obiektem 'mesh'.</translation>
</message>
</context>
<context>
@@ -159,7 +159,7 @@ This command only works with a 'mesh' object.</translation>
<message>
<location filename="../../CrossSections.cpp" line="345"/>
<source>Failure</source>
<translation type="unfinished">Failure</translation>
<translation>Niepowodzenie</translation>
</message>
</context>
<context>
@@ -172,7 +172,7 @@ This command only works with a 'mesh' object.</translation>
<message>
<location filename="../../CurveOnMesh.cpp" line="366"/>
<source>Close wire</source>
<translation>Krzywa zamknięta</translation>
<translation>Zamknij linie łamaną</translation>
</message>
<message>
<location filename="../../CurveOnMesh.cpp" line="368"/>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>Naciśnij 'Start', a następnie wybierz punkty na siatce; gdy zaznaczona jest wystarczająca ilość punktów, kliknij prawym przyciskiem myszy i wybierz 'Utwórz'. Powtórz ten proces, aby utworzyć więcej krzywych. Zamknij ten panel zadań, aby zakończyć operację.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Ta komenda działa tylko z obiektem 'mesh', a nie zwykłą płaszczyzną lub powierzchnią. Aby przetworzyć obiekt na siatkę, użyj narzędzi w środowisku pracy siatki.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>Tolerancja przyciągania wierzchołków</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>
@@ -292,7 +292,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../Tessellation.ui" line="33"/>
<source>Use the standard mesher</source>
<translation type="unfinished">Use the standard mesher</translation>
<translation>Użyj standardowego generatora siatek</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="48"/>
@@ -348,7 +348,7 @@ tą funkcję (np. format OBJ).</translation>
<message>
<location filename="../../Tessellation.ui" line="148"/>
<source>Use the Mefisto mesher</source>
<translation type="unfinished">Use the Mefisto mesher</translation>
<translation>Użyj generatora siatek Mefisto</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="156"/>
@@ -370,7 +370,7 @@ The smallest value is 0.</translation>
<message>
<location filename="../../Tessellation.ui" line="209"/>
<source>Use the Netgen mesher</source>
<translation type="unfinished">Use the Netgen mesher</translation>
<translation>Użyj generatora siatek Netgen</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="217"/>
@@ -475,7 +475,7 @@ A value in the range of 0.2-10.</translation>
<message>
<location filename="../../Tessellation.cpp" line="62"/>
<source>gmsh</source>
<translation type="unfinished">gmsh</translation>
<translation>gmsh</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="226"/>

File diff suppressed because one or more lines are too long

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Ustvari približno krivuljo po vrhu ploskovja.
Ta ukaz deluje le s "ploskovji".</translation>
</message>
</context>
<context>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>Pritisnite "Začni" in nato izberite točke na ploskovju; ko je izbranih dovolj točk, kliknite z desno miškino tipko in izberite "Ustvari". Ponavljajte ta postopek, da ustvarite več zlepkov. Za dokončanje dejanja zaprite ta opravilni pult.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Ta ukaz deluje le na "ploskovjih" in ne na pravilnih ploskvah ali površjih. Če želite pretvoriti predmet v ploskovje, uporabi orodja delovnega okolja Ploskovje.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>Dopustno odstopanje pri pripenjanju na oglišča</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>

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@@ -67,7 +67,7 @@ This command only works with a 'mesh' object.</translation>
<message>
<location filename="../../Command.cpp" line="193"/>
<source>Create section from mesh and plane</source>
<translation type="unfinished">Create section from mesh and plane</translation>
<translation>Направи пресек од модела и равни</translation>
</message>
<message>
<location filename="../../Command.cpp" line="194"/>

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@@ -159,7 +159,7 @@ This command only works with a 'mesh' object.</translation>
<message>
<location filename="../../CrossSections.cpp" line="345"/>
<source>Failure</source>
<translation type="unfinished">Failure</translation>
<translation>Misslyckande</translation>
</message>
</context>
<context>
@@ -365,7 +365,7 @@ The smallest value is 0.</translation>
<message>
<location filename="../../Tessellation.ui" line="183"/>
<source>Estimate</source>
<translation type="unfinished">Estimate</translation>
<translation>Uppskattning</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="209"/>
@@ -527,12 +527,12 @@ A value in the range of 0.2-10.</translation>
<message>
<location filename="../../Command.cpp" line="105"/>
<source>Below</source>
<translation type="unfinished">Below</translation>
<translation>Nedanför</translation>
</message>
<message>
<location filename="../../Command.cpp" line="106"/>
<source>Above</source>
<translation type="unfinished">Above</translation>
<translation>Ovanför</translation>
</message>
<message>
<location filename="../../Command.cpp" line="107"/>

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@@ -35,8 +35,8 @@
<location filename="../../Command.cpp" line="314"/>
<source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
<translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
<translation>Bir ağın üstünde yaklaşık bir eğri oluşturur.
Bu komut yalnızca bir 'ağ' nesnesiyle çalışır.</translation>
</message>
</context>
<context>
@@ -154,12 +154,12 @@ This command only works with a 'mesh' object.</translation>
<message>
<location filename="../../CrossSections.ui" line="134"/>
<source>Connect edges if distance less than</source>
<translation type="unfinished">Connect edges if distance less than</translation>
<translation>Mesafe şundan azsa kenarları birleştirin</translation>
</message>
<message>
<location filename="../../CrossSections.cpp" line="345"/>
<source>Failure</source>
<translation type="unfinished">Failure</translation>
<translation>Başarısız</translation>
</message>
</context>
<context>
@@ -182,7 +182,7 @@ This command only works with a 'mesh' object.</translation>
<message>
<location filename="../../CurveOnMesh.cpp" line="369"/>
<source>Cancel</source>
<translation>İptal et</translation>
<translation>İptal</translation>
</message>
<message>
<location filename="../../CurveOnMesh.cpp" line="615"/>
@@ -207,9 +207,9 @@ This command only works with a 'mesh' object.</translation>
<source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
<translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
<translation>"Başlat"a basın, ardından üzerindeki noktaları seçin; Yeterli nokta ayarlandığında, sağ tıklayın ve 'Oluştur'u seçin. Daha fazla spline oluşturmak için bu işlemi tekrarlayın. İşlemi tamamlamak için bu görev panelini kapatın.
This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
Bu komut, normal bir yüz veya yüzeyle değil, yalnızca 'ağ' nesnesiyle çalışır. Bir nesneyi ağa dönüştürmek için Mesh Çalışma Tezgahının araçlarını kullanın.</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="38"/>
@@ -219,7 +219,7 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../TaskCurveOnMesh.ui" line="44"/>
<source>Snap tolerance to vertices</source>
<translation type="unfinished">Snap tolerance to vertices</translation>
<translation>Toleransı köşelere yasla</translation>
</message>
<message>
<location filename="../../TaskCurveOnMesh.ui" line="51"/>
@@ -292,12 +292,12 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../Tessellation.ui" line="33"/>
<source>Use the standard mesher</source>
<translation type="unfinished">Use the standard mesher</translation>
<translation>Standart mesher kullanın</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="48"/>
<source>Maximal linear deflection of a mesh section from the surface of the object</source>
<translation type="unfinished">Maximal linear deflection of a mesh section from the surface of the object</translation>
<translation> bölümünün, nesnenin yüzeyinden en fazla doğrusal sapması</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="67"/>
@@ -307,14 +307,13 @@ This command only works with a 'mesh' object, not a regular face or surface. To
<message>
<location filename="../../Tessellation.ui" line="74"/>
<source>Maximal angular deflection of a mesh section to the next section</source>
<translation type="unfinished">Maximal angular deflection of a mesh section to the next section</translation>
<translation>Bir bölümünün, sonraki bölüme en fazla ısal sapması</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="98"/>
<source>The maximal linear deviation of a mesh segment will be the specified
Surface deviation multiplied by the length of the current mesh segment (edge)</source>
<translation type="unfinished">The maximal linear deviation of a mesh segment will be the specified
Surface deviation multiplied by the length of the current mesh segment (edge)</translation>
<translation>Bir bölümünün en fazla doğrusal sapması, belirtilen Yüzey sapmasının mevcut bölümünün (kenar) uzunluğu ile çarpımı olacaktır</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="102"/>
@@ -324,7 +323,7 @@ Surface deviation multiplied by the length of the current mesh segment (edge)</t
<message>
<location filename="../../Tessellation.ui" line="109"/>
<source>Mesh will get face colors of the object</source>
<translation type="unfinished">Mesh will get face colors of the object</translation>
<translation>, nesnenin yüz renklerini alacak</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="112"/>
@@ -336,9 +335,8 @@ Surface deviation multiplied by the length of the current mesh segment (edge)</t
<source>Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</source>
<translation type="unfinished">Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</translation>
<translation> (Kafes) bölümleri, nesne yüzlerinin rengine göre gruplandırılacaktır.
Bu gruplar, bu özelliği destekleyen (örgü) çıktı biçimleri için dışa aktarılacaktır (ör. OBJ biçimi).</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="124"/>
@@ -348,7 +346,7 @@ this feature (e.g. the format OBJ).</translation>
<message>
<location filename="../../Tessellation.ui" line="148"/>
<source>Use the Mefisto mesher</source>
<translation type="unfinished">Use the Mefisto mesher</translation>
<translation>Mefisto mesher kullanın</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="156"/>
@@ -359,18 +357,18 @@ this feature (e.g. the format OBJ).</translation>
<location filename="../../Tessellation.ui" line="162"/>
<source>If this number is smaller the mesh becomes finer.
The smallest value is 0.</source>
<translation type="unfinished">If this number is smaller the mesh becomes finer.
The smallest value is 0.</translation>
<translation>Bu sayı daha küçükse, daha ince hale gelir.
En küçük değer 0'dır.</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="183"/>
<source>Estimate</source>
<translation type="unfinished">Estimate</translation>
<translation>Tahmin</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="209"/>
<source>Use the Netgen mesher</source>
<translation type="unfinished">Use the Netgen mesher</translation>
<translation>Netgen mesher kullanın</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="217"/>
@@ -416,8 +414,8 @@ The smallest value is 0.</translation>
<location filename="../../Tessellation.ui" line="279"/>
<source>If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</source>
<translation type="unfinished">If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</translation>
<translation>Bu parametre daha küçükse, daha ince hale gelir.
0.1-1 aralığında bir değer.</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="302"/>
@@ -429,8 +427,7 @@ A value in the range of 0.1-1.</translation>
<location filename="../../Tessellation.ui" line="345"/>
<source>If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</source>
<translation type="unfinished">If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</translation>
<translation>Bu parametre daha büyükse, daha ince hale gelir. 0,2-10 aralığında bir değer.</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="335"/>
@@ -440,7 +437,7 @@ A value in the range of 0.2-10.</translation>
<message>
<location filename="../../Tessellation.ui" line="370"/>
<source>Whether optimization of surface shape will be done</source>
<translation type="unfinished">Whether optimization of surface shape will be done</translation>
<translation>Yüzey şekli optimizasyonunun yapılıp yapılmayacağı</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="373"/>
@@ -450,7 +447,7 @@ A value in the range of 0.2-10.</translation>
<message>
<location filename="../../Tessellation.ui" line="383"/>
<source>Whether second order elements will be generated</source>
<translation type="unfinished">Whether second order elements will be generated</translation>
<translation>İkinci dereceden elemanların üretilip üretilmeyeceği</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="386"/>
@@ -460,7 +457,7 @@ A value in the range of 0.2-10.</translation>
<message>
<location filename="../../Tessellation.ui" line="393"/>
<source>Whether meshes will be arranged preferably using quadrilateral faces</source>
<translation type="unfinished">Whether meshes will be arranged preferably using quadrilateral faces</translation>
<translation>Ağların tercihen dörtgen yüzler kullanılarak düzenlenip düzenlenmeyeceği</translation>
</message>
<message>
<location filename="../../Tessellation.ui" line="396"/>
@@ -470,12 +467,12 @@ A value in the range of 0.2-10.</translation>
<message>
<location filename="../../Tessellation.ui" line="422"/>
<source>Leave panel open</source>
<translation type="unfinished">Leave panel open</translation>
<translation>Paneli ık bırak</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="62"/>
<source>gmsh</source>
<translation type="unfinished">gmsh</translation>
<translation>gmsh</translation>
</message>
<message>
<location filename="../../Tessellation.cpp" line="226"/>
@@ -527,12 +524,12 @@ A value in the range of 0.2-10.</translation>
<message>
<location filename="../../Command.cpp" line="105"/>
<source>Below</source>
<translation type="unfinished">Below</translation>
<translation>Altta</translation>
</message>
<message>
<location filename="../../Command.cpp" line="106"/>
<source>Above</source>
<translation type="unfinished">Above</translation>
<translation>Üstünde</translation>
</message>
<message>
<location filename="../../Command.cpp" line="107"/>