Mesh: replace boost::bind with std::bind

This commit is contained in:
wmayer
2022-06-21 15:23:47 +02:00
parent b416c42d58
commit e7a9081097
3 changed files with 13 additions and 14 deletions

View File

@@ -23,12 +23,12 @@
#include "PreCompiled.h"
#ifndef _PreComp_
# include <algorithm>
# include <functional>
#endif
#include <QFuture>
#include <QFutureWatcher>
#include <QtConcurrentMap>
#include <boost_bind_bind.hpp>
//#define OPTIMIZE_CURVATURE
#ifdef OPTIMIZE_CURVATURE
@@ -48,7 +48,7 @@
#include <Base/Tools.h>
using namespace MeshCore;
namespace bp = boost::placeholders;
namespace sp = std::placeholders;
MeshCurvature::MeshCurvature(const MeshKernel& kernel)
: myKernel(kernel), myMinPoints(20), myRadius(0.5f)
@@ -80,7 +80,7 @@ void MeshCurvature::ComputePerFace(bool parallel)
}
else {
QFuture<CurvatureInfo> future = QtConcurrent::mapped
(mySegment, boost::bind(&FacetCurvature::Compute, &face, bp::_1));
(mySegment, std::bind(&FacetCurvature::Compute, &face, sp::_1));
QFutureWatcher<CurvatureInfo> watcher;
watcher.setFuture(future);
watcher.waitForFinished();

View File

@@ -24,6 +24,7 @@
#ifndef _PreComp_
# include <algorithm>
# include <functional>
# include <QMenu>
# include <QTimer>
# include <Inventor/SbLine.h>
@@ -45,7 +46,6 @@
# include <Inventor/nodes/SoPickStyle.h>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodes/SoShapeHints.h>
# include <boost_bind_bind.hpp>
#endif
#include "MeshEditor.h"
@@ -61,7 +61,7 @@
#include <Gui/View3DInventorViewer.h>
using namespace MeshGui;
namespace bp = boost::placeholders;
namespace sp = std::placeholders;
PROPERTY_SOURCE(MeshGui::ViewProviderFace, Gui::ViewProviderDocumentObject)
@@ -478,7 +478,7 @@ void MeshFillHole::startEditing(MeshGui::ViewProviderMesh* vp)
viewer->addEventCallback(SoEvent::getClassTypeId(),
MeshFillHole::fileHoleCallback, this);
myConnection = App::GetApplication().signalChangedObject.connect(
boost::bind(&MeshFillHole::slotChangedObject, this, bp::_1, bp::_2));
std::bind(&MeshFillHole::slotChangedObject, this, sp::_1, sp::_2));
Gui::coinRemoveAllChildren(myBoundariesRoot);
myBoundariesRoot->addChild(viewer->getHeadlight());

View File

@@ -57,7 +57,6 @@
#include <QFuture>
#include <QFutureWatcher>
#include <QtConcurrentMap>
#include <boost_bind_bind.hpp>
/// Here the FreeCAD includes sorted by Base,App,Gui......
#include <Base/Console.h>
@@ -108,7 +107,7 @@
using namespace MeshGui;
namespace bp = boost::placeholders;
namespace sp = std::placeholders;
using Mesh::Feature;
using MeshCore::MeshKernel;
@@ -742,19 +741,19 @@ void ViewProviderMesh::setupContextMenu(QMenu* menu, QObject* receiver, const ch
act->setCheckable(true);
act->setChecked(pcMatBinding->value.getValue() == SoMaterialBinding::PER_FACE &&
highlightMode == HighlighMode::Component);
func->toggle(act, boost::bind(&ViewProviderMesh::setHighlightedComponents, this, bp::_1));
func->toggle(act, std::bind(&ViewProviderMesh::setHighlightedComponents, this, sp::_1));
QAction* seg = menu->addAction(QObject::tr("Display segments"));
seg->setCheckable(true);
seg->setChecked(pcMatBinding->value.getValue() == SoMaterialBinding::PER_FACE &&
highlightMode == HighlighMode::Segment);
func->toggle(seg, boost::bind(&ViewProviderMesh::setHighlightedSegments, this, bp::_1));
func->toggle(seg, std::bind(&ViewProviderMesh::setHighlightedSegments, this, sp::_1));
QAction* col = menu->addAction(QObject::tr("Display colors"));
col->setVisible(canHighlightColors());
col->setCheckable(true);
col->setChecked(highlightMode == HighlighMode::Color);
func->toggle(col, boost::bind(&ViewProviderMesh::setHighlightedColors, this, bp::_1));
func->toggle(col, std::bind(&ViewProviderMesh::setHighlightedColors, this, sp::_1));
}
bool ViewProviderMesh::setEdit(int ModNum)
@@ -959,7 +958,7 @@ void ViewProviderMesh::clipMeshCallback(void * ud, SoEventCallback * n)
Gui::TimerFunction* func = new Gui::TimerFunction();
func->setAutoDelete(true);
MeshSplit* split = new MeshSplit(self, clPoly, proj);
func->setFunction(boost::bind(&MeshSplit::cutMesh, split));
func->setFunction(std::bind(&MeshSplit::cutMesh, split));
QTimer::singleShot(0, func, SLOT(timeout()));
}
}
@@ -1020,7 +1019,7 @@ void ViewProviderMesh::trimMeshCallback(void * ud, SoEventCallback * n)
Gui::TimerFunction* func = new Gui::TimerFunction();
func->setAutoDelete(true);
MeshSplit* split = new MeshSplit(self, clPoly, proj);
func->setFunction(boost::bind(&MeshSplit::trimMesh, split));
func->setFunction(std::bind(&MeshSplit::trimMesh, split));
QTimer::singleShot(0, func, SLOT(timeout()));
}
}
@@ -1394,7 +1393,7 @@ std::vector<Mesh::FacetIndex> ViewProviderMesh::getVisibleFacets(const SbViewpor
Vertex v(kernel, grid, Base::convertTo<Base::Vector3f>(pos));
QFuture<bool> future = QtConcurrent::mapped
(points, boost::bind(&Vertex::visible, &v, bp::_1));
(points, std::bind(&Vertex::visible, &v, bp::_1));
QFutureWatcher<bool> watcher;
watcher.setFuture(future);
watcher.waitForFinished();