make retrieving view direction numerically more stable, change orientation of bottom view
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@@ -664,7 +664,7 @@ bool View3DInventor::onMsg(const char* pMsg, const char** ppReturn)
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return true;
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}
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else if(strcmp("ViewBottom",pMsg) == 0 ) {
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_viewer->setCameraOrientation(SbRotation(-1, 0, 0, 0));
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_viewer->setCameraOrientation(SbRotation(0, -1, 0, 0));
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_viewer->viewAll();
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return true;
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}
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@@ -1766,10 +1766,8 @@ SbVec3f View3DInventorViewer::getViewDirection() const
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if (!cam) return SbVec3f(0,0,-1); // this is the default
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SbRotation camrot = cam->orientation.getValue();
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SbVec3f lookat(0, 0, -1); // init to default view direction vector
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camrot.multVec(lookat, lookat);
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return lookat;
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SbVec3f projDir = cam->getViewVolume().getProjectionDirection();
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return projDir;
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}
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void View3DInventorViewer::setViewDirection(SbVec3f dir)
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@@ -325,7 +325,7 @@ Py::Object View3DInventorPy::viewBottom(const Py::Tuple& args)
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throw Py::Exception();
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try {
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_view->getViewer()->setCameraOrientation(SbRotation(-1, 0, 0, 0));
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_view->getViewer()->setCameraOrientation(SbRotation(0, -1, 0, 0));
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}
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catch (const Base::Exception& e) {
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throw Py::Exception(e.what());
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