Draft: clean up ViewProviderAngularDimension class
This class is also derived on `ViewProviderDimensionBase`. It is used to measure the angle between two straight lines. Various improvements in style, PEP8, spacing, docstrings. In particular use more readable variable names. The `updateData` method is modified to return immediately if the `arc` attribute does not exist. This is better to reduce the level of indentation of the code.
This commit is contained in:
@@ -1,6 +1,7 @@
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# ***************************************************************************
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# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
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# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
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# * Copyright (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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@@ -902,7 +903,8 @@ _ViewProviderDimension = ViewProviderLinearDimension
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class ViewProviderAngularDimension(ViewProviderDimensionBase):
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"""A View Provider for the Draft Angular Dimension object"""
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"""Viewprovider for the Angular dimension object."""
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def __init__(self, vobj):
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super(ViewProviderAngularDimension, self).__init__(vobj)
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super(ViewProviderAngularDimension, self).set_properties(vobj)
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@@ -911,30 +913,40 @@ class ViewProviderAngularDimension(ViewProviderDimensionBase):
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vobj.Proxy = self
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def attach(self, vobj):
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'''Setup the scene sub-graph of the view provider'''
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from pivy import coin
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"""Set up the scene sub-graph of the viewprovider."""
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self.Object = vobj.Object
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self.color = coin.SoBaseColor()
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if hasattr(vobj,"LineColor"):
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self.color.rgb.setValue(vobj.LineColor[0],vobj.LineColor[1],vobj.LineColor[2])
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if hasattr(vobj, "LineColor"):
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self.color.rgb.setValue(vobj.LineColor[0],
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vobj.LineColor[1],
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vobj.LineColor[2])
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self.font = coin.SoFont()
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self.font3d = coin.SoFont()
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self.text = coin.SoAsciiText()
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self.text3d = coin.SoText2()
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self.text.string = "d" # some versions of coin crash if string is not set
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self.text = coin.SoAsciiText() # Can be oriented in 3D space
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self.text3d = coin.SoText2() # Faces the camera always
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# The text string needs to be initialized to something,
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# otherwise it may cause a crash of the system
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self.text.string = "d"
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self.text3d.string = "d"
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self.text.justification = self.text3d.justification = coin.SoAsciiText.CENTER
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self.text.justification = coin.SoAsciiText.CENTER
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self.text3d.justification = coin.SoAsciiText.CENTER
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self.textpos = coin.SoTransform()
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label = coin.SoSeparator()
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label.addChild(self.textpos)
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label.addChild(self.color)
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label.addChild(self.font)
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label.addChild(self.text)
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label3d = coin.SoSeparator()
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label3d.addChild(self.textpos)
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label3d.addChild(self.color)
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label3d.addChild(self.font3d)
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label3d.addChild(self.text3d)
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self.coord1 = coin.SoCoordinate3()
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self.trans1 = coin.SoTransform()
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self.coord2 = coin.SoCoordinate3()
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@@ -943,6 +955,7 @@ class ViewProviderAngularDimension(ViewProviderDimensionBase):
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self.drawstyle = coin.SoDrawStyle()
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self.coords = coin.SoCoordinate3()
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self.arc = coin.SoType.fromName("SoBrepEdgeSet").createInstance()
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self.node = coin.SoGroup()
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self.node.addChild(self.color)
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self.node.addChild(self.drawstyle)
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@@ -950,6 +963,7 @@ class ViewProviderAngularDimension(ViewProviderDimensionBase):
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self.node.addChild(self.arc)
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self.node.addChild(self.marks)
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self.node.addChild(label)
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self.node3d = coin.SoGroup()
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self.node3d.addChild(self.color)
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self.node3d.addChild(self.drawstyle)
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@@ -957,216 +971,303 @@ class ViewProviderAngularDimension(ViewProviderDimensionBase):
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self.node3d.addChild(self.arc)
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self.node3d.addChild(self.marks)
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self.node3d.addChild(label3d)
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vobj.addDisplayMode(self.node,"2D")
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vobj.addDisplayMode(self.node3d,"3D")
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self.updateData(vobj.Object,None)
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self.onChanged(vobj,"FontSize")
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self.onChanged(vobj,"FontName")
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self.onChanged(vobj,"ArrowType")
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self.onChanged(vobj,"LineColor")
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vobj.addDisplayMode(self.node, "2D")
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vobj.addDisplayMode(self.node3d, "3D")
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self.updateData(vobj.Object, None)
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self.onChanged(vobj, "FontSize")
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self.onChanged(vobj, "FontName")
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self.onChanged(vobj, "ArrowType")
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self.onChanged(vobj, "LineColor")
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def updateData(self, obj, prop):
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if hasattr(self,"arc"):
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from pivy import coin
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import Part, DraftGeomUtils
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import DraftGui
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arcsegs = 24
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"""Execute when a property from the Proxy class is changed."""
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if not hasattr(self, "arc"):
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return
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# calculate the arc data
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if DraftVecUtils.isNull(obj.Normal):
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norm = App.Vector(0,0,1)
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else:
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norm = obj.Normal
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radius = (obj.Dimline.sub(obj.Center)).Length
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self.circle = Part.makeCircle(radius,obj.Center,norm,obj.FirstAngle.Value,obj.LastAngle.Value)
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self.p2 = self.circle.Vertexes[0].Point
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self.p3 = self.circle.Vertexes[-1].Point
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mp = DraftGeomUtils.findMidpoint(self.circle.Edges[0])
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ray = mp.sub(obj.Center)
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arcsegs = 24
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# set text value
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if obj.LastAngle.Value > obj.FirstAngle.Value:
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a = obj.LastAngle.Value - obj.FirstAngle.Value
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else:
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a = (360 - obj.FirstAngle.Value) + obj.LastAngle.Value
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su = True
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if hasattr(obj.ViewObject,"ShowUnit"):
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su = obj.ViewObject.ShowUnit
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if hasattr(obj.ViewObject,"Decimals"):
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self.string = DraftGui.displayExternal(a,obj.ViewObject.Decimals,'Angle',su)
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else:
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self.string = DraftGui.displayExternal(a,None,'Angle',su)
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if obj.ViewObject.Override:
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self.string = obj.ViewObject.Override.replace("$dim",\
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self.string)
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self.text.string = self.text3d.string = utils.string_encode_coin(self.string)
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vobj = obj.ViewObject
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# check display mode
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try:
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m = obj.ViewObject.DisplayMode
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except: # swallow all exceptions here since it always fails on first run (Displaymode enum no set yet)
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m = ["2D","3D"][utils.get_param("dimstyle",0)]
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# Determine the orientation of the text by using a normal direction.
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# Also calculate the arc data.
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if DraftVecUtils.isNull(obj.Normal):
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norm = App.Vector(0, 0, 1)
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else:
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norm = obj.Normal
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# set the arc
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if m == "3D":
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# calculate the spacing of the text
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spacing = (len(self.string)*obj.ViewObject.FontSize.Value)/8.0
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pts1 = []
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cut = None
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pts2 = []
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for i in range(arcsegs+1):
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p = self.circle.valueAt(self.circle.FirstParameter+((self.circle.LastParameter-self.circle.FirstParameter)/arcsegs)*i)
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if (p.sub(mp)).Length <= spacing:
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if cut is None:
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cut = i
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radius = (obj.Dimline - obj.Center).Length
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self.circle = Part.makeCircle(radius, obj.Center, norm,
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obj.FirstAngle.Value,
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obj.LastAngle.Value)
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self.p2 = self.circle.Vertexes[0].Point
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self.p3 = self.circle.Vertexes[-1].Point
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midp = DraftGeomUtils.findMidpoint(self.circle.Edges[0])
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ray = midp - obj.Center
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# Set text value
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if obj.LastAngle.Value > obj.FirstAngle.Value:
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angle = obj.LastAngle.Value - obj.FirstAngle.Value
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else:
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angle = (360 - obj.FirstAngle.Value) + obj.LastAngle.Value
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show_unit = True
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if hasattr(vobj, "ShowUnit"):
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show_unit = vobj.ShowUnit
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if hasattr(vobj, "Decimals"):
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self.string = units.display_external(angle,
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vobj.Decimals,
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'Angle', show_unit)
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else:
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self.string = units.display_external(angle,
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None,
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'Angle', show_unit)
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if vobj.Override:
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self.string = vobj.Override.replace("$dim", self.string)
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self.text.string = utils.string_encode_coin(self.string)
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self.text3d.string = utils.string_encode_coin(self.string)
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# On first run the `DisplayMode` enumeration is not set, so we trap
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# the exception and set the display mode using the value
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# in the parameter database
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try:
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m = vobj.DisplayMode
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except AssertionError:
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m = ["2D", "3D"][utils.get_param("dimstyle", 0)]
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# Set the arc
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first = self.circle.FirstParameter
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last = self.circle.LastParameter
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if m == "3D":
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# Calculate the spacing of the text
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spacing = len(self.string) * vobj.FontSize.Value / 8.0
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pts1 = []
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cut = None
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pts2 = []
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for i in range(arcsegs + 1):
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p = self.circle.valueAt(first + (last - first) / arcsegs * i)
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if (p - midp).Length <= spacing:
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if cut is None:
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cut = i
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else:
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if cut is None:
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pts1.append([p.x, p.y, p.z])
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else:
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if cut is None:
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pts1.append([p.x,p.y,p.z])
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else:
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pts2.append([p.x,p.y,p.z])
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self.coords.point.setValues(pts1+pts2)
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i1 = len(pts1)
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i2 = i1+len(pts2)
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self.arc.coordIndex.setValues(0,len(pts1)+len(pts2)+1,list(range(len(pts1)))+[-1]+list(range(i1,i2)))
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if (len(pts1) >= 3) and (len(pts2) >= 3):
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self.circle1 = Part.Arc(App.Vector(pts1[0][0],pts1[0][1],pts1[0][2]),App.Vector(pts1[1][0],pts1[1][1],pts1[1][2]),App.Vector(pts1[-1][0],pts1[-1][1],pts1[-1][2])).toShape()
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self.circle2 = Part.Arc(App.Vector(pts2[0][0],pts2[0][1],pts2[0][2]),App.Vector(pts2[1][0],pts2[1][1],pts2[1][2]),App.Vector(pts2[-1][0],pts2[-1][1],pts2[-1][2])).toShape()
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else:
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pts = []
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for i in range(arcsegs+1):
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p = self.circle.valueAt(self.circle.FirstParameter+((self.circle.LastParameter-self.circle.FirstParameter)/arcsegs)*i)
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pts.append([p.x,p.y,p.z])
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self.coords.point.setValues(pts)
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self.arc.coordIndex.setValues(0,arcsegs+1,list(range(arcsegs+1)))
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pts2.append([p.x, p.y, p.z])
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# set the arrow coords and rotation
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self.trans1.translation.setValue((self.p2.x,self.p2.y,self.p2.z))
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self.coord1.point.setValue((self.p2.x,self.p2.y,self.p2.z))
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self.trans2.translation.setValue((self.p3.x,self.p3.y,self.p3.z))
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self.coord2.point.setValue((self.p3.x,self.p3.y,self.p3.z))
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# calculate small chords to make arrows look better
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arrowlength = 4*obj.ViewObject.ArrowSize.Value
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u1 = (self.circle.valueAt(self.circle.FirstParameter+arrowlength)).sub(self.circle.valueAt(self.circle.FirstParameter)).normalize()
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u2 = (self.circle.valueAt(self.circle.LastParameter)).sub(self.circle.valueAt(self.circle.LastParameter-arrowlength)).normalize()
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if hasattr(obj.ViewObject,"FlipArrows"):
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if obj.ViewObject.FlipArrows:
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u1 = u1.negative()
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u2 = u2.negative()
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w2 = self.circle.Curve.Axis
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w1 = w2.negative()
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v1 = w1.cross(u1)
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v2 = w2.cross(u2)
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q1 = App.Placement(DraftVecUtils.getPlaneRotation(u1,v1,w1)).Rotation.Q
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q2 = App.Placement(DraftVecUtils.getPlaneRotation(u2,v2,w2)).Rotation.Q
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self.trans1.rotation.setValue((q1[0],q1[1],q1[2],q1[3]))
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self.trans2.rotation.setValue((q2[0],q2[1],q2[2],q2[3]))
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self.coords.point.setValues(pts1 + pts2)
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# setting text pos & rot
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self.tbase = mp
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if hasattr(obj.ViewObject,"TextPosition"):
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if not DraftVecUtils.isNull(obj.ViewObject.TextPosition):
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self.tbase = obj.ViewObject.TextPosition
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pts1_num = len(pts1)
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pts2_num = len(pts2)
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i1 = pts1_num
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i2 = i1 + pts2_num
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u3 = ray.cross(norm).normalize()
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v3 = norm.cross(u3)
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r = App.Placement(DraftVecUtils.getPlaneRotation(u3,v3,norm)).Rotation
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offset = r.multVec(App.Vector(0,1,0))
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self.arc.coordIndex.setValues(0,
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pts1_num + pts2_num + 1,
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list(range(pts1_num))
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+ [-1]
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+ list(range(i1, i2)))
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if hasattr(obj.ViewObject,"TextSpacing"):
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offset = DraftVecUtils.scaleTo(offset,obj.ViewObject.TextSpacing.Value)
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else:
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offset = DraftVecUtils.scaleTo(offset,0.05)
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if m == "3D":
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offset = offset.negative()
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self.tbase = self.tbase.add(offset)
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q = r.Q
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self.textpos.translation.setValue([self.tbase.x,self.tbase.y,self.tbase.z])
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self.textpos.rotation = coin.SbRotation(q[0],q[1],q[2],q[3])
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if pts1_num >= 3 and pts2_num >= 3:
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self.circle1 = Part.Arc(App.Vector(pts1[0][0],
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pts1[0][1],
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pts1[0][2]),
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App.Vector(pts1[1][0],
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pts1[1][1],
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pts1[1][2]),
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App.Vector(pts1[-1][0],
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pts1[-1][1],
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pts1[-1][2])).toShape()
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self.circle2 = Part.Arc(App.Vector(pts2[0][0],
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pts2[0][1],
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pts2[0][2]),
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App.Vector(pts2[1][0],
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pts2[1][1],
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pts2[1][2]),
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App.Vector(pts2[-1][0],
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pts2[-1][1],
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pts2[-1][2])).toShape()
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else:
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pts = []
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for i in range(arcsegs + 1):
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p = self.circle.valueAt(first + (last - first) / arcsegs * i)
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pts.append([p.x, p.y, p.z])
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# set the angle property
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if round(obj.Angle,utils.precision()) != round(a,utils.precision()):
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obj.Angle = a
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self.coords.point.setValues(pts)
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self.arc.coordIndex.setValues(0,
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arcsegs + 1,
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list(range(arcsegs + 1)))
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# Set the arrow coords and rotation
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p2 = (self.p2.x, self.p2.y, self.p2.z)
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p3 = (self.p3.x, self.p3.y, self.p3.z)
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self.trans1.translation.setValue(p2)
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self.coord1.point.setValue(p2)
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self.trans2.translation.setValue(p3)
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self.coord2.point.setValue(p3)
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# Calculate small chords to make arrows look better
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arrowlength = 4 * vobj.ArrowSize.Value
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u1 = (self.circle.valueAt(first + arrowlength)
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- self.circle.valueAt(first)).normalize()
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u2 = (self.circle.valueAt(last)
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- self.circle.valueAt(last - arrowlength)).normalize()
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if hasattr(vobj, "FlipArrows") and vobj.FlipArrows:
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u1 = u1.negative()
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u2 = u2.negative()
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w2 = self.circle.Curve.Axis
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w1 = w2.negative()
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v1 = w1.cross(u1)
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v2 = w2.cross(u2)
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_plane_rot_1 = DraftVecUtils.getPlaneRotation(u1, v1, w1)
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_plane_rot_2 = DraftVecUtils.getPlaneRotation(u2, v2, w2)
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q1 = App.Placement(_plane_rot_1).Rotation.Q
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q2 = App.Placement(_plane_rot_2).Rotation.Q
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self.trans1.rotation.setValue((q1[0], q1[1], q1[2], q1[3]))
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self.trans2.rotation.setValue((q2[0], q2[1], q2[2], q2[3]))
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# Set text position and rotation
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self.tbase = midp
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if (hasattr(vobj, "TextPosition")
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and not DraftVecUtils.isNull(vobj.TextPosition)):
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self.tbase = vobj.TextPosition
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u3 = ray.cross(norm).normalize()
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v3 = norm.cross(u3)
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_plane_rot_3 = DraftVecUtils.getPlaneRotation(u3, v3, norm)
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r = App.Placement(_plane_rot_3).Rotation
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offset = r.multVec(App.Vector(0, 1, 0))
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if hasattr(vobj, "TextSpacing"):
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offset = DraftVecUtils.scaleTo(offset,
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vobj.TextSpacing.Value)
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else:
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offset = DraftVecUtils.scaleTo(offset, 0.05)
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if m == "3D":
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offset = offset.negative()
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self.tbase = self.tbase.add(offset)
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q = r.Q
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self.textpos.translation.setValue([self.tbase.x,
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self.tbase.y,
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self.tbase.z])
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self.textpos.rotation = coin.SbRotation(q[0], q[1], q[2], q[3])
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||||
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# Set the angle property
|
||||
_round_1 = round(obj.Angle, utils.precision())
|
||||
_round_2 = round(angle, utils.precision())
|
||||
if _round_1 != _round_2:
|
||||
obj.Angle = angle
|
||||
|
||||
def onChanged(self, vobj, prop):
|
||||
"""Execute when a view property is changed."""
|
||||
super(ViewProviderAngularDimension, self).onChanged(vobj, prop)
|
||||
|
||||
if hasattr(vobj, "ScaleMultiplier"):
|
||||
if vobj.ScaleMultiplier == 0:
|
||||
return
|
||||
if prop == "ScaleMultiplier" and hasattr(vobj, "ScaleMultiplier"):
|
||||
if hasattr(self,"font"):
|
||||
obj = vobj.Object
|
||||
properties = vobj.PropertiesList
|
||||
|
||||
if "ScaleMultiplier" in properties and vobj.ScaleMultiplier == 0:
|
||||
return
|
||||
|
||||
if prop == "ScaleMultiplier" and "ScaleMultiplier" in properties:
|
||||
if hasattr(self, "font"):
|
||||
self.font.size = vobj.FontSize.Value * vobj.ScaleMultiplier
|
||||
if hasattr(self,"font3d"):
|
||||
self.font3d.size = vobj.FontSize.Value * 100 * vobj.ScaleMultiplier
|
||||
if hasattr(self,"node") and hasattr(self,"p2") and hasattr(vobj,"ArrowSize"):
|
||||
if hasattr(self, "font3d"):
|
||||
self.font3d.size = \
|
||||
vobj.FontSize.Value * 10 * vobj.ScaleMultiplier
|
||||
if (hasattr(self, "node") and hasattr(self, "p2")
|
||||
and "ArrowSize" in properties):
|
||||
self.remove_dim_arrows()
|
||||
self.draw_dim_arrows(vobj)
|
||||
self.updateData(vobj.Object,"Start")
|
||||
vobj.Object.touch()
|
||||
elif prop == "FontSize" and hasattr(vobj, "ScaleMultiplier"):
|
||||
if hasattr(self,"font"):
|
||||
|
||||
self.updateData(obj, "Start")
|
||||
obj.touch()
|
||||
|
||||
elif prop == "FontSize" and "ScaleMultiplier" in properties:
|
||||
if hasattr(self, "font"):
|
||||
self.font.size = vobj.FontSize.Value * vobj.ScaleMultiplier
|
||||
if hasattr(self,"font3d"):
|
||||
self.font3d.size = vobj.FontSize.Value * 100 * vobj.ScaleMultiplier
|
||||
vobj.Object.touch()
|
||||
elif prop == "FontName":
|
||||
if hasattr(self,"font") and hasattr(self,"font3d"):
|
||||
self.font.name = self.font3d.name = str(vobj.FontName)
|
||||
vobj.Object.touch()
|
||||
elif prop == "LineColor":
|
||||
if hasattr(self,"color") and hasattr(vobj,"LineColor"):
|
||||
c = vobj.LineColor
|
||||
self.color.rgb.setValue(c[0],c[1],c[2])
|
||||
elif prop == "LineWidth":
|
||||
if hasattr(self,"drawstyle"):
|
||||
self.drawstyle.lineWidth = vobj.LineWidth
|
||||
elif prop in ["ArrowSize","ArrowType"] and hasattr(vobj, "ScaleMultiplier"):
|
||||
if hasattr(self,"node") and hasattr(self,"p2"):
|
||||
self.remove_dim_arrows()
|
||||
self.draw_dim_arrows(vobj)
|
||||
vobj.Object.touch()
|
||||
if hasattr(self, "font3d"):
|
||||
self.font3d.size = \
|
||||
vobj.FontSize.Value * 10 * vobj.ScaleMultiplier
|
||||
obj.touch()
|
||||
|
||||
elif (prop == "FontName"
|
||||
and hasattr(self, "font") and hasattr(self, "font3d")):
|
||||
self.font.name = str(vobj.FontName)
|
||||
self.font3d.name = str(vobj.FontName)
|
||||
obj.touch()
|
||||
|
||||
elif (prop == "LineColor" and "LineColor" in properties
|
||||
and hasattr(self, "color")):
|
||||
col = vobj.LineColor
|
||||
self.color.rgb.setValue(col[0], col[1], col[2])
|
||||
|
||||
elif prop == "LineWidth" and hasattr(self, "drawstyle"):
|
||||
self.drawstyle.lineWidth = vobj.LineWidth
|
||||
|
||||
elif (prop in ("ArrowSize", "ArrowType")
|
||||
and "ScaleMultiplier" in properties
|
||||
and hasattr(self, "node") and hasattr(self, "p2")):
|
||||
self.remove_dim_arrows()
|
||||
self.draw_dim_arrows(vobj)
|
||||
obj.touch()
|
||||
else:
|
||||
self.updateData(vobj.Object, None)
|
||||
self.updateData(obj, None)
|
||||
|
||||
def remove_dim_arrows(self):
|
||||
# remove existing nodes
|
||||
"""Remove dimension arrows in the dimension lines.
|
||||
|
||||
Remove the existing nodes.
|
||||
"""
|
||||
self.node.removeChild(self.marks)
|
||||
self.node3d.removeChild(self.marks)
|
||||
|
||||
def draw_dim_arrows(self, vobj):
|
||||
from pivy import coin
|
||||
|
||||
if not hasattr(vobj,"ArrowType"):
|
||||
"""Draw dimension arrows."""
|
||||
if not hasattr(vobj, "ArrowType"):
|
||||
return
|
||||
|
||||
# set scale
|
||||
# Set scale
|
||||
symbol = utils.ARROW_TYPES.index(vobj.ArrowType)
|
||||
s = vobj.ArrowSize.Value * vobj.ScaleMultiplier
|
||||
self.trans1.scaleFactor.setValue((s,s,s))
|
||||
self.trans2.scaleFactor.setValue((s,s,s))
|
||||
self.trans1.scaleFactor.setValue((s, s, s))
|
||||
self.trans2.scaleFactor.setValue((s, s, s))
|
||||
|
||||
# set new nodes
|
||||
# Set new nodes
|
||||
self.marks = coin.SoSeparator()
|
||||
self.marks.addChild(self.color)
|
||||
|
||||
s1 = coin.SoSeparator()
|
||||
if symbol == "Circle":
|
||||
s1.addChild(self.coord1)
|
||||
else:
|
||||
s1.addChild(self.trans1)
|
||||
s1.addChild(gui_utils.dim_symbol(symbol,invert=False))
|
||||
s1.addChild(gui_utils.dim_symbol(symbol, invert=False))
|
||||
self.marks.addChild(s1)
|
||||
|
||||
s2 = coin.SoSeparator()
|
||||
if symbol == "Circle":
|
||||
s2.addChild(self.coord2)
|
||||
else:
|
||||
s2.addChild(self.trans2)
|
||||
s2.addChild(gui_utils.dim_symbol(symbol,invert=True))
|
||||
s2.addChild(gui_utils.dim_symbol(symbol, invert=True))
|
||||
self.marks.addChild(s2)
|
||||
self.node.insertChild(self.marks,2)
|
||||
self.node3d.insertChild(self.marks,2)
|
||||
|
||||
self.node.insertChild(self.marks, 2)
|
||||
self.node3d.insertChild(self.marks, 2)
|
||||
|
||||
def getIcon(self):
|
||||
"""Return the path to the icon used by the viewprovider."""
|
||||
return ":/icons/Draft_DimensionAngular.svg"
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user