change default value of renderTriangleLimit to UINT_MAX

This commit is contained in:
wmayer
2018-12-20 10:49:37 +01:00
parent b918cbe14d
commit f474900c07
2 changed files with 5 additions and 3 deletions

View File

@@ -29,6 +29,7 @@
#ifndef _PreComp_
# include <algorithm>
# include <climits>
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
@@ -453,7 +454,7 @@ void SoFCIndexedFaceSet::initClass()
}
SoFCIndexedFaceSet::SoFCIndexedFaceSet()
: renderTriangleLimit(100000)
: renderTriangleLimit(UINT_MAX)
, selectBuf(0)
{
SO_NODE_CONSTRUCTOR(SoFCIndexedFaceSet);

View File

@@ -25,6 +25,7 @@
#ifndef _PreComp_
# include <algorithm>
# include <climits>
# ifdef FC_OS_WIN32
# include <windows.h>
# endif
@@ -589,7 +590,7 @@ void SoFCMeshObjectShape::initClass()
}
SoFCMeshObjectShape::SoFCMeshObjectShape()
: renderTriangleLimit(100000)
: renderTriangleLimit(UINT_MAX)
, selectBuf(0)
, updateGLArray(false)
{
@@ -1260,7 +1261,7 @@ void SoFCMeshSegmentShape::initClass()
SO_NODE_INIT_CLASS(SoFCMeshSegmentShape, SoShape, "Shape");
}
SoFCMeshSegmentShape::SoFCMeshSegmentShape() : renderTriangleLimit(100000)
SoFCMeshSegmentShape::SoFCMeshSegmentShape() : renderTriangleLimit(UINT_MAX)
{
SO_NODE_CONSTRUCTOR(SoFCMeshSegmentShape);
SO_NODE_ADD_FIELD(index, (0));