Mesh: [skip ci] refactor Mesh open/import functions
This commit is contained in:
@@ -52,6 +52,7 @@
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#include "Mesh.h"
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#include "Exporter.h"
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#include "Importer.h"
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#include "FeatureMeshImport.h"
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#include <Mod/Mesh/App/MeshPy.h>
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@@ -173,79 +174,11 @@ private:
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std::string EncodedName = std::string(Name);
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PyMem_Free(Name);
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MeshObject mesh;
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MeshCore::Material mat;
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if (mesh.load(EncodedName.c_str(), &mat)) {
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Base::FileInfo file(EncodedName.c_str());
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// create new document and add Import feature
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App::Document *pcDoc = App::GetApplication().newDocument("Unnamed");
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unsigned long segmct = mesh.countSegments();
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if (segmct > 1) {
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for (unsigned long i=0; i<segmct; i++) {
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const Segment& group = mesh.getSegment(i);
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std::string groupName = group.getName();
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if (groupName.empty())
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groupName = file.fileNamePure();
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// create new document and add Import feature
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App::Document *pcDoc = App::GetApplication().newDocument("Unnamed");
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std::unique_ptr<MeshObject> segm(mesh.meshFromSegment(group.getIndices()));
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Mesh::Feature *pcFeature = static_cast<Mesh::Feature *>
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(pcDoc->addObject("Mesh::Feature", groupName.c_str()));
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pcFeature->Label.setValue(groupName.c_str());
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pcFeature->Mesh.swapMesh(*segm);
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// if colors are set per face
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if (mat.binding == MeshCore::MeshIO::PER_FACE &&
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mat.diffuseColor.size() == mesh.countFacets()) {
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App::PropertyColorList* prop = static_cast<App::PropertyColorList*>
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(pcFeature->addDynamicProperty("App::PropertyColorList", "VertexColors"));
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if (prop) {
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std::vector<App::Color> diffuseColor;
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diffuseColor.reserve(group.getIndices().size());
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for (const auto& it : group.getIndices()) {
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diffuseColor.push_back(mat.diffuseColor[it]);
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}
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prop->setValues(diffuseColor);
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}
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}
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pcFeature->purgeTouched();
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}
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}
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else if (mat.binding == MeshCore::MeshIO::PER_VERTEX &&
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mat.diffuseColor.size() == mesh.countPoints()) {
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FeatureCustom *pcFeature = new FeatureCustom();
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pcFeature->Label.setValue(file.fileNamePure().c_str());
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pcFeature->Mesh.swapMesh(mesh);
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App::PropertyColorList* prop = static_cast<App::PropertyColorList*>
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(pcFeature->addDynamicProperty("App::PropertyColorList", "VertexColors"));
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if (prop) {
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prop->setValues(mat.diffuseColor);
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}
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pcFeature->purgeTouched();
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pcDoc->addObject(pcFeature, file.fileNamePure().c_str());
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}
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else if (mat.binding == MeshCore::MeshIO::PER_FACE &&
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mat.diffuseColor.size() == mesh.countFacets()) {
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FeatureCustom *pcFeature = new FeatureCustom();
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pcFeature->Label.setValue(file.fileNamePure().c_str());
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pcFeature->Mesh.swapMesh(mesh);
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App::PropertyColorList* prop = static_cast<App::PropertyColorList*>
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(pcFeature->addDynamicProperty("App::PropertyColorList", "FaceColors"));
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if (prop) {
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prop->setValues(mat.diffuseColor);
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}
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pcFeature->purgeTouched();
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pcDoc->addObject(pcFeature, file.fileNamePure().c_str());
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}
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else {
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Mesh::Feature *pcFeature = static_cast<Mesh::Feature *>
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(pcDoc->addObject("Mesh::Feature", file.fileNamePure().c_str()));
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pcFeature->Label.setValue(file.fileNamePure().c_str());
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pcFeature->Mesh.swapMesh(mesh);
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pcFeature->purgeTouched();
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}
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}
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Mesh::Importer import(pcDoc);
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import.load(EncodedName);
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return Py::None();
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}
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@@ -260,86 +193,19 @@ private:
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PyMem_Free(Name);
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App::Document *pcDoc = 0;
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if (DocName)
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if (DocName) {
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pcDoc = App::GetApplication().getDocument(DocName);
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else
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}
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else {
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pcDoc = App::GetApplication().getActiveDocument();
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}
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if (!pcDoc) {
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pcDoc = App::GetApplication().newDocument(DocName);
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}
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MeshObject mesh;
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MeshCore::Material mat;
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if (mesh.load(EncodedName.c_str(), &mat)) {
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Base::FileInfo file(EncodedName.c_str());
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unsigned long segmct = mesh.countSegments();
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if (segmct > 1) {
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for (unsigned long i=0; i<segmct; i++) {
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const Segment& group = mesh.getSegment(i);
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std::string groupName = group.getName();
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if (groupName.empty())
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groupName = file.fileNamePure();
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std::unique_ptr<MeshObject> segm(mesh.meshFromSegment(group.getIndices()));
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Mesh::Feature *pcFeature = static_cast<Mesh::Feature *>
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(pcDoc->addObject("Mesh::Feature", groupName.c_str()));
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pcFeature->Label.setValue(groupName.c_str());
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pcFeature->Mesh.swapMesh(*segm);
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// if colors are set per face
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if (mat.binding == MeshCore::MeshIO::PER_FACE &&
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mat.diffuseColor.size() == mesh.countFacets()) {
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App::PropertyColorList* prop = static_cast<App::PropertyColorList*>
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(pcFeature->addDynamicProperty("App::PropertyColorList", "VertexColors"));
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if (prop) {
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std::vector<App::Color> diffuseColor;
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diffuseColor.reserve(group.getIndices().size());
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for (const auto& it : group.getIndices()) {
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diffuseColor.push_back(mat.diffuseColor[it]);
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}
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prop->setValues(diffuseColor);
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}
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}
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pcFeature->purgeTouched();
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}
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}
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else if (mat.binding == MeshCore::MeshIO::PER_VERTEX &&
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mat.diffuseColor.size() == mesh.countPoints()) {
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FeatureCustom *pcFeature = new FeatureCustom();
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pcFeature->Label.setValue(file.fileNamePure().c_str());
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pcFeature->Mesh.swapMesh(mesh);
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App::PropertyColorList* prop = static_cast<App::PropertyColorList*>
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(pcFeature->addDynamicProperty("App::PropertyColorList", "VertexColors"));
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if (prop) {
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prop->setValues(mat.diffuseColor);
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}
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pcFeature->purgeTouched();
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pcDoc->addObject(pcFeature, file.fileNamePure().c_str());
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}
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else if (mat.binding == MeshCore::MeshIO::PER_FACE &&
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mat.diffuseColor.size() == mesh.countFacets()) {
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FeatureCustom *pcFeature = new FeatureCustom();
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pcFeature->Label.setValue(file.fileNamePure().c_str());
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pcFeature->Mesh.swapMesh(mesh);
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App::PropertyColorList* prop = static_cast<App::PropertyColorList*>
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(pcFeature->addDynamicProperty("App::PropertyColorList", "FaceColors"));
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if (prop) {
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prop->setValues(mat.diffuseColor);
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}
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pcFeature->purgeTouched();
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pcDoc->addObject(pcFeature, file.fileNamePure().c_str());
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}
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else {
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Mesh::Feature *pcFeature = static_cast<Mesh::Feature *>
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(pcDoc->addObject("Mesh::Feature", file.fileNamePure().c_str()));
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pcFeature->Label.setValue(file.fileNamePure().c_str());
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pcFeature->Mesh.swapMesh(mesh);
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pcFeature->purgeTouched();
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}
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}
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Mesh::Importer import(pcDoc);
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import.load(EncodedName);
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return Py::None();
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}
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@@ -329,6 +329,8 @@ SET(Mesh_SRCS
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AppMeshPy.cpp
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Exporter.cpp
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Exporter.h
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Importer.cpp
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Importer.h
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Facet.cpp
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Facet.h
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FacetPyImp.cpp
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123
src/Mod/Mesh/App/Importer.cpp
Normal file
123
src/Mod/Mesh/App/Importer.cpp
Normal file
@@ -0,0 +1,123 @@
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/***************************************************************************
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* Copyright (c) 2021 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "Importer.h"
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#include "MeshFeature.h"
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#include <App/Document.h>
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using namespace Mesh;
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Importer::Importer(App::Document* doc)
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: document(doc)
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{
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}
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void Importer::load(const std::string& fileName)
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{
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MeshObject mesh;
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MeshCore::Material mat;
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if (mesh.load(fileName.c_str(), &mat)) {
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Base::FileInfo file(fileName.c_str());
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unsigned long segmct = mesh.countSegments();
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if (segmct > 1) {
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createMeshFromSegments(file.fileNamePure(), mat, mesh);
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}
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else if (mat.binding == MeshCore::MeshIO::PER_VERTEX &&
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mat.diffuseColor.size() == mesh.countPoints()) {
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Feature* feature = createMesh(file.fileNamePure(), mesh);
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addVertexColors(feature, mat.diffuseColor);
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feature->purgeTouched();
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}
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else if (mat.binding == MeshCore::MeshIO::PER_FACE &&
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mat.diffuseColor.size() == mesh.countFacets()) {
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Feature* feature = createMesh(file.fileNamePure(), mesh);
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addFaceColors(feature, mat.diffuseColor);
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feature->purgeTouched();
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}
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else {
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Feature* feature = createMesh(file.fileNamePure(), mesh);
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feature->purgeTouched();
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}
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}
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}
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void Importer::addVertexColors(Feature* feature, const std::vector<App::Color>& colors)
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{
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addColors(feature, "VertexColors", colors);
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}
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void Importer::addFaceColors(Feature* feature, const std::vector<App::Color>& colors)
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{
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addColors(feature, "FaceColors", colors);
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}
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void Importer::addColors(Feature* feature, const std::string& property, const std::vector<App::Color>& colors)
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{
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App::PropertyColorList* prop = static_cast<App::PropertyColorList*>
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(feature->addDynamicProperty("App::PropertyColorList", property.c_str()));
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if (prop) {
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prop->setValues(colors);
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}
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}
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void Importer::createMeshFromSegments(const std::string& name, MeshCore::Material& mat, MeshObject& mesh)
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{
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unsigned long segmct = mesh.countSegments();
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for (unsigned long i=0; i<segmct; i++) {
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const Segment& group = mesh.getSegment(i);
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std::string groupName = group.getName();
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if (groupName.empty())
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groupName = name;
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std::unique_ptr<MeshObject> segm(mesh.meshFromSegment(group.getIndices()));
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Feature* feature = createMesh(groupName, *segm);
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// if colors are set per face
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if (mat.binding == MeshCore::MeshIO::PER_FACE &&
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mat.diffuseColor.size() == mesh.countFacets()) {
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std::vector<App::Color> diffuseColor;
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diffuseColor.reserve(group.getIndices().size());
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for (const auto& it : group.getIndices()) {
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diffuseColor.push_back(mat.diffuseColor[it]);
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}
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addFaceColors(feature, diffuseColor);
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}
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feature->purgeTouched();
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}
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}
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Feature* Importer::createMesh(const std::string& name, MeshObject& mesh)
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{
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Mesh::Feature *pcFeature = static_cast<Mesh::Feature *>
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(document->addObject("Mesh::Feature", name.c_str()));
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pcFeature->Label.setValue(name);
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pcFeature->Mesh.swapMesh(mesh);
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return pcFeature;
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}
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63
src/Mod/Mesh/App/Importer.h
Normal file
63
src/Mod/Mesh/App/Importer.h
Normal file
@@ -0,0 +1,63 @@
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/***************************************************************************
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* Copyright (c) 2021 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESH_IMPORTER_H
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#define MESH_IMPORTER_H
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#include <string>
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#include <vector>
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namespace App {
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class Document;
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class Color;
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}
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namespace MeshCore {
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struct Material;
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}
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namespace Mesh
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{
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class MeshObject;
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class Feature;
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class Importer
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{
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public:
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Importer(App::Document*);
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~Importer() = default;
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void load(const std::string& fileName);
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private:
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void addVertexColors(Feature*, const std::vector<App::Color>&);
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void addFaceColors(Feature*, const std::vector<App::Color>&);
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void addColors(Feature*, const std::string& property, const std::vector<App::Color>&);
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Feature* createMesh(const std::string& name, MeshObject&);
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void createMeshFromSegments(const std::string& name, MeshCore::Material& mat, MeshObject& mesh);
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private:
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App::Document* document;
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};
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} // namespace Mesh
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#endif // MESH_IMPORTER_H
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