Mesh: [skip ci] refactor Mesh open/import functions
This commit is contained in:
123
src/Mod/Mesh/App/Importer.cpp
Normal file
123
src/Mod/Mesh/App/Importer.cpp
Normal file
@@ -0,0 +1,123 @@
|
||||
/***************************************************************************
|
||||
* Copyright (c) 2021 Werner Mayer <wmayer[at]users.sourceforge.net> *
|
||||
* *
|
||||
* This file is part of the FreeCAD CAx development system. *
|
||||
* *
|
||||
* This library is free software; you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Library General Public *
|
||||
* License as published by the Free Software Foundation; either *
|
||||
* version 2 of the License, or (at your option) any later version. *
|
||||
* *
|
||||
* This library is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Library General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Library General Public *
|
||||
* License along with this library; see the file COPYING.LIB. If not, *
|
||||
* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
||||
* Suite 330, Boston, MA 02111-1307, USA *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include "PreCompiled.h"
|
||||
#ifndef _PreComp_
|
||||
#endif
|
||||
|
||||
#include "Importer.h"
|
||||
#include "MeshFeature.h"
|
||||
#include <App/Document.h>
|
||||
|
||||
using namespace Mesh;
|
||||
|
||||
|
||||
Importer::Importer(App::Document* doc)
|
||||
: document(doc)
|
||||
{
|
||||
}
|
||||
|
||||
void Importer::load(const std::string& fileName)
|
||||
{
|
||||
MeshObject mesh;
|
||||
MeshCore::Material mat;
|
||||
|
||||
if (mesh.load(fileName.c_str(), &mat)) {
|
||||
Base::FileInfo file(fileName.c_str());
|
||||
unsigned long segmct = mesh.countSegments();
|
||||
if (segmct > 1) {
|
||||
createMeshFromSegments(file.fileNamePure(), mat, mesh);
|
||||
}
|
||||
else if (mat.binding == MeshCore::MeshIO::PER_VERTEX &&
|
||||
mat.diffuseColor.size() == mesh.countPoints()) {
|
||||
Feature* feature = createMesh(file.fileNamePure(), mesh);
|
||||
addVertexColors(feature, mat.diffuseColor);
|
||||
feature->purgeTouched();
|
||||
}
|
||||
else if (mat.binding == MeshCore::MeshIO::PER_FACE &&
|
||||
mat.diffuseColor.size() == mesh.countFacets()) {
|
||||
Feature* feature = createMesh(file.fileNamePure(), mesh);
|
||||
addFaceColors(feature, mat.diffuseColor);
|
||||
feature->purgeTouched();
|
||||
}
|
||||
else {
|
||||
Feature* feature = createMesh(file.fileNamePure(), mesh);
|
||||
feature->purgeTouched();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Importer::addVertexColors(Feature* feature, const std::vector<App::Color>& colors)
|
||||
{
|
||||
addColors(feature, "VertexColors", colors);
|
||||
}
|
||||
|
||||
void Importer::addFaceColors(Feature* feature, const std::vector<App::Color>& colors)
|
||||
{
|
||||
addColors(feature, "FaceColors", colors);
|
||||
}
|
||||
|
||||
void Importer::addColors(Feature* feature, const std::string& property, const std::vector<App::Color>& colors)
|
||||
{
|
||||
App::PropertyColorList* prop = static_cast<App::PropertyColorList*>
|
||||
(feature->addDynamicProperty("App::PropertyColorList", property.c_str()));
|
||||
if (prop) {
|
||||
prop->setValues(colors);
|
||||
}
|
||||
}
|
||||
|
||||
void Importer::createMeshFromSegments(const std::string& name, MeshCore::Material& mat, MeshObject& mesh)
|
||||
{
|
||||
unsigned long segmct = mesh.countSegments();
|
||||
for (unsigned long i=0; i<segmct; i++) {
|
||||
const Segment& group = mesh.getSegment(i);
|
||||
std::string groupName = group.getName();
|
||||
if (groupName.empty())
|
||||
groupName = name;
|
||||
|
||||
std::unique_ptr<MeshObject> segm(mesh.meshFromSegment(group.getIndices()));
|
||||
Feature* feature = createMesh(groupName, *segm);
|
||||
|
||||
// if colors are set per face
|
||||
if (mat.binding == MeshCore::MeshIO::PER_FACE &&
|
||||
mat.diffuseColor.size() == mesh.countFacets()) {
|
||||
|
||||
std::vector<App::Color> diffuseColor;
|
||||
diffuseColor.reserve(group.getIndices().size());
|
||||
for (const auto& it : group.getIndices()) {
|
||||
diffuseColor.push_back(mat.diffuseColor[it]);
|
||||
}
|
||||
|
||||
addFaceColors(feature, diffuseColor);
|
||||
}
|
||||
feature->purgeTouched();
|
||||
}
|
||||
}
|
||||
|
||||
Feature* Importer::createMesh(const std::string& name, MeshObject& mesh)
|
||||
{
|
||||
Mesh::Feature *pcFeature = static_cast<Mesh::Feature *>
|
||||
(document->addObject("Mesh::Feature", name.c_str()));
|
||||
pcFeature->Label.setValue(name);
|
||||
pcFeature->Mesh.swapMesh(mesh);
|
||||
return pcFeature;
|
||||
}
|
||||
Reference in New Issue
Block a user