Arch: use string operator instead of numeric LGTM fix
This commit is contained in:
@@ -756,7 +756,7 @@ class _AxisTaskPanel:
|
||||
l = []
|
||||
for i in range(self.tree.topLevelItemCount()):
|
||||
it = self.tree.findItems(str(i+1),QtCore.Qt.MatchExactly,0)[0]
|
||||
if (remove == None) or (remove != i):
|
||||
if (remove is None) or (remove != i):
|
||||
if it.text(1):
|
||||
d.append(float(it.text(1)))
|
||||
else:
|
||||
|
||||
@@ -1665,7 +1665,7 @@ class _ToggleSubs:
|
||||
if hasattr(obj, "Subtractions"):
|
||||
for sub in obj.Subtractions:
|
||||
if not (Draft.getType(sub) in ["Window","Roof"]):
|
||||
if mode == None:
|
||||
if mode is None:
|
||||
# take the first sub as base
|
||||
mode = sub.ViewObject.isVisible()
|
||||
if mode == True:
|
||||
|
||||
@@ -196,7 +196,7 @@ class CommandPanel:
|
||||
"this function is called by the snapper when it has a 3D point"
|
||||
|
||||
self.tracker.finalize()
|
||||
if point == None:
|
||||
if point is None:
|
||||
return
|
||||
FreeCAD.ActiveDocument.openTransaction(translate("Arch","Create Panel"))
|
||||
FreeCADGui.addModule("Arch")
|
||||
|
||||
@@ -186,7 +186,7 @@ def makeRailing(stairs):
|
||||
railList.append(lrRail)
|
||||
stair.Additions = railList
|
||||
|
||||
if stairs == None:
|
||||
if stairs is None:
|
||||
sel = FreeCADGui.Selection.getSelection()
|
||||
sel0 = sel[0]
|
||||
stairs = []
|
||||
|
||||
@@ -271,10 +271,10 @@ class _CommandStructure:
|
||||
"this function is called by the snapper when it has a 3D point"
|
||||
|
||||
self.bmode = self.modeb.isChecked()
|
||||
if point == None:
|
||||
if point is None:
|
||||
self.tracker.finalize()
|
||||
return
|
||||
if self.bmode and (self.bpoint == None):
|
||||
if self.bmode and (self.bpoint is None):
|
||||
self.bpoint = point
|
||||
FreeCADGui.Snapper.getPoint(last=point,callback=self.getPoint,movecallback=self.update,extradlg=[self.taskbox(),self.precast.form,self.dents.form],title=translate("Arch","Next point")+":",mode="line")
|
||||
return
|
||||
|
||||
@@ -461,7 +461,7 @@ class Renderer:
|
||||
if r == 1:
|
||||
l = faces.index(f2)
|
||||
elif r == 2:
|
||||
if h == None:
|
||||
if h is None:
|
||||
h = faces.index(f2)
|
||||
else:
|
||||
if faces.index(f2) < h:
|
||||
@@ -497,7 +497,7 @@ class Renderer:
|
||||
if sfaces and (notfoundstack < len(faces)):
|
||||
if DEBUG: print("using ordered stack, notfound = ",notfoundstack)
|
||||
p = self.findPosition(f1,sfaces)
|
||||
if p == None:
|
||||
if p is None:
|
||||
# no position found, we move the face to the end of the pile
|
||||
faces.remove(f1)
|
||||
faces.append(f1)
|
||||
|
||||
@@ -249,7 +249,7 @@ class _CommandWall:
|
||||
if Draft.getType(obj) == "Wall":
|
||||
if not obj in self.existing:
|
||||
self.existing.append(obj)
|
||||
if point == None:
|
||||
if point is None:
|
||||
self.tracker.finalize()
|
||||
return
|
||||
self.points.append(point)
|
||||
|
||||
@@ -670,7 +670,7 @@ class _CommandWindow:
|
||||
"this function is called by the snapper when it has a 3D point"
|
||||
|
||||
self.tracker.finalize()
|
||||
if point == None:
|
||||
if point is None:
|
||||
return
|
||||
# if something was selected, override the underlying object
|
||||
if self.sel:
|
||||
|
||||
@@ -433,7 +433,7 @@ def viewer(scene=None,background=(1.0,1.0,1.0),lightdir=None):
|
||||
# Initialize Coin. This returns a main window to use
|
||||
from pivy import sogui
|
||||
win = sogui.SoGui.init()
|
||||
if win == None:
|
||||
if win is None:
|
||||
print("Unable to create a SoGui window")
|
||||
return
|
||||
|
||||
|
||||
Reference in New Issue
Block a user