Merge pull request #15194 from bgbsww/bgbsww-toponamingFix15145

Toponaming: Missing getSubObject code in PartDesign::Body
This commit is contained in:
Chris Hennes
2024-07-16 23:20:24 -05:00
committed by GitHub
3 changed files with 87 additions and 5 deletions

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@@ -502,6 +502,35 @@ std::vector<std::string> Body::getSubObjects(int reason) const {
App::DocumentObject *Body::getSubObject(const char *subname,
PyObject **pyObj, Base::Matrix4D *pmat, bool transform, int depth) const
{
while (subname && *subname == '.') {
++subname; // skip leading .
}
// PartDesign::Feature now support grouping sibling features, and the user
// is free to expand/collapse at any time. To not disrupt subname path
// because of this, the body will peek the next two sub-objects reference,
// and skip the first sub-object if possible.
if (subname) {
const char* firstDot = strchr(subname, '.');
if (firstDot) {
const char* secondDot = strchr(firstDot + 1, '.');
if (secondDot) {
auto firstObj = Group.find(std::string(subname, firstDot).c_str());
if (!firstObj || firstObj->isDerivedFrom(PartDesign::Feature::getClassTypeId())) {
auto secondObj = Group.find(std::string(firstDot + 1, secondDot).c_str());
if (secondObj) {
// we support only one level of sibling grouping, so no
// recursive call to our own getSubObject()
return Part::BodyBase::getSubObject(firstDot + 1,
pyObj,
pmat,
transform,
depth + 1);
}
}
}
}
}
#if 1
return Part::BodyBase::getSubObject(subname,pyObj,pmat,transform,depth);
#else

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@@ -59,6 +59,8 @@
#endif
#include <boost/algorithm/string/predicate.hpp>
#include <boost/iostreams/device/array.hpp>
#include <boost/iostreams/stream.hpp>
#include <App/Application.h>
#include <App/Document.h>
@@ -97,6 +99,7 @@
using namespace Sketcher;
using namespace Base;
namespace sp = std::placeholders;
namespace bio = boost::iostreams;
FC_LOG_LEVEL_INIT("Sketch", true, true)
@@ -9735,10 +9738,60 @@ Part::TopoShape SketchObject::getEdge(const Part::Geometry *geo, const char *nam
return shape;
}
Data::IndexedName SketchObject::checkSubName(const char *sub) const
{
// FIXME: trivial implementation needs to be replaced with full logic
(void)sub;
Data::IndexedName SketchObject::checkSubName(const char *subname) const{
static std::vector<const char *> types = {
"Edge",
"Vertex",
"edge",
"vertex",
"ExternalEdge",
"RootPoint",
"H_Axis",
"V_Axis",
"Constraint",
// other feature from LS3 not related to TNP
"InternalEdge",
"InternalFace",
"InternalVertex",
};
if(!subname) return Data::IndexedName();
const char *mappedSubname = Data::isMappedElement(subname);
// if not a mapped name parse the indexed name directly, uppercasing "edge" and "vertex"
if(!mappedSubname) {
Data::IndexedName result(subname, types, true);
if (boost::equals(result.getType(), "edge"))
return Data::IndexedName("Edge", result.getIndex());
if (boost::equals(result.getType(), "vertex"))
return Data::IndexedName("Vertex", result.getIndex());
return result;
}
bio::stream<bio::array_source> iss(mappedSubname+1, std::strlen(mappedSubname+1));
int id = -1;
switch(mappedSubname[0]) {
case '\0': // check length != 0
FC_ERR("invalid subname " << subname);
break;
case 'g': // = geometry
case 'e': // = external geometry
if(!(iss>>id))
FC_ERR("invalid subname " << subname);
break;
// for RootPoint, H_Axis, V_Axis
default: {
const char *dot = strchr(mappedSubname,'.');
if(dot)
mappedSubname = dot+1;
return Data::IndexedName(mappedSubname, types, false);
}}
// TNP July '24: omitted code related to external and internal sketcher stuff implemented in LS3
return Data::IndexedName();
}

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@@ -680,7 +680,7 @@ public:
Part::TopoShape getEdge(const Part::Geometry* geo, const char* name) const;
Data::IndexedName checkSubName(const char* sub) const;
Data::IndexedName checkSubName(const char* subname) const;
bool geoIdFromShapeType(const Data::IndexedName&, int& geoId, PointPos& posId) const;