CAM: Simulator - Decrease speed button (#21222)
* CAM: Simulator - Decrease speed button * CAM: Simulator - Move slider upper * CAM: Simulator - Changed speed icons
@@ -126,11 +126,14 @@
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<file>panels/TaskPathSimulator.ui</file>
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<file>panels/TaskCAMSimulator.ui</file>
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<file>panels/ZCorrectEdit.ui</file>
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<file>gl_simulator/0.png</file>
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<file>gl_simulator/1.png</file>
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<file>gl_simulator/4.png</file>
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<file>gl_simulator/X.png</file>
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<file>gl_simulator/Slower.png</file>
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<file>gl_simulator/Faster.png</file>
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<file>gl_simulator/x.png</file>
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<file>gl_simulator/1.png</file>
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<file>gl_simulator/5.png</file>
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<file>gl_simulator/10.png</file>
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<file>gl_simulator/25.png</file>
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<file>gl_simulator/50.png</file>
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<file>gl_simulator/Pause.png</file>
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<file>gl_simulator/Play.png</file>
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<file>gl_simulator/Rotate.png</file>
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Before Width: | Height: | Size: 952 B |
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Before Width: | Height: | Size: 456 B After Width: | Height: | Size: 318 B |
BIN
src/Mod/CAM/Gui/Resources/gl_simulator/10.png
Normal file
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After Width: | Height: | Size: 761 B |
BIN
src/Mod/CAM/Gui/Resources/gl_simulator/25.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 826 B |
BIN
src/Mod/CAM/Gui/Resources/gl_simulator/5.png
Normal file
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After Width: | Height: | Size: 701 B |
BIN
src/Mod/CAM/Gui/Resources/gl_simulator/50.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 980 B After Width: | Height: | Size: 1023 B |
BIN
src/Mod/CAM/Gui/Resources/gl_simulator/Slower.png
Normal file
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After Width: | Height: | Size: 1022 B |
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Before Width: | Height: | Size: 874 B |
BIN
src/Mod/CAM/Gui/Resources/gl_simulator/x.png
Normal file
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After Width: | Height: | Size: 936 B |
@@ -32,17 +32,20 @@
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using namespace MillSim;
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GuiItem guiItems[] = {
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{eGuiItemSlider, 0, 0, 240, -36, 0},
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{eGuiItemThumb, 0, 0, 328, -50, 1},
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{eGuiItemSlider, 0, 0, 40, -80, 0},
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{eGuiItemThumb, 0, 0, 328, -94, 1},
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{eGuiItemPause, 0, 0, 40, -50, 'P', true},
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{eGuiItemPlay, 0, 0, 40, -50, 'S', false},
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{eGuiItemSingleStep, 0, 0, 80, -50, 'T'},
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{eGuiItemFaster, 0, 0, 120, -50, 'F'},
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{eGuiItemSlower, 0, 0, 125, -50, ' '},
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{eGuiItemFaster, 0, 0, 170, -50, 'F'},
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{eGuiItemX, 0, 0, 220, -45, 0, false, 0},
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{eGuiItem1, 0, 0, 242, -50, 0, false, 0},
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{eGuiItem5, 0, 0, 242, -50, 0, true, 0},
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{eGuiItem10, 0, 0, 242, -50, 0, true, 0},
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{eGuiItem25, 0, 0, 242, -50, 0, true, 0},
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{eGuiItem50, 0, 0, 242, -50, 0, true, 0},
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{eGuiItemRotate, 0, 0, -140, -50, ' ', false, GUIITEM_CHECKABLE},
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{eGuiItemCharXImg, 0, 0, 160, -50, 0, false, 0}, // 620
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{eGuiItemChar0Img, 0, 0, 200, -50, 0, false, 0},
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{eGuiItemChar1Img, 0, 0, 185, -50, 0, false, 0},
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{eGuiItemChar4Img, 0, 0, 180, -50, 0, true, 0},
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{eGuiItemPath, 0, 0, -100, -50, 'L', false, GUIITEM_CHECKABLE},
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{eGuiItemAmbientOclusion, 0, 0, -60, -50, 'A', false, GUIITEM_CHECKABLE},
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{eGuiItemView, 0, 0, -180, -50, 'V', false},
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@@ -56,12 +59,15 @@ std::vector<std::string> guiFileNames = {"Slider.png",
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"Pause.png",
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"Play.png",
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"SingleStep.png",
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"Slower.png",
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"Faster.png",
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"Rotate.png",
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"X.png",
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"0.png",
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"x.png",
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"1.png",
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"4.png",
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"5.png",
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"10.png",
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"25.png",
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"50.png",
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"Rotate.png",
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"Path.png",
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"AmbientOclusion.png",
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"View.png"};
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@@ -73,8 +79,9 @@ void GuiDisplay::UpdateProjection()
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mat4x4_ortho(projmat, 0, gWindowSizeW, gWindowSizeH, 0, -1, 1);
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mShader.Activate();
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mShader.UpdateProjectionMat(projmat);
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mThumbMaxMotion = guiItems[eGuiItemView].posx() - guiItems[eGuiItemSlider].posx()
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- guiItems[eGuiItemThumb].texItem.w;
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mThumbMaxMotion = guiItems[eGuiItemAmbientOclusion].posx()
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+ guiItems[eGuiItemAmbientOclusion].texItem.w
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- guiItems[eGuiItemSlider].posx(); // - guiItems[eGuiItemThumb].texItem.w;
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HStretchGlItem(&(guiItems[eGuiItemSlider]), mThumbMaxMotion, 10.0f);
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}
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@@ -263,8 +270,10 @@ void MillSim::GuiDisplay::SetupTooltips()
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QCoreApplication::translate("CAM:Simulator:Tooltips", "Play simulation", nullptr);
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guiItems[eGuiItemSingleStep].toolTip =
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QCoreApplication::translate("CAM:Simulator:Tooltips", "Single step simulation", nullptr);
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guiItems[eGuiItemSlower].toolTip =
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QCoreApplication::translate("CAM:Simulator:Tooltips", "Decrease simulation speed", nullptr);
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guiItems[eGuiItemFaster].toolTip =
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QCoreApplication::translate("CAM:Simulator:Tooltips", "Change simulation speed", nullptr);
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QCoreApplication::translate("CAM:Simulator:Tooltips", "Increase simulation speed", nullptr);
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guiItems[eGuiItemPath].toolTip =
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QCoreApplication::translate("CAM:Simulator:Tooltips", "Show/Hide tool path", nullptr);
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guiItems[eGuiItemRotate].toolTip = QCoreApplication::translate("CAM:Simulator:Tooltips",
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@@ -366,9 +375,11 @@ void GuiDisplay::UpdatePlayState(bool isRunning)
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void MillSim::GuiDisplay::UpdateSimSpeed(int speed)
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{
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guiItems[eGuiItemChar0Img].hidden = speed == 1;
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guiItems[eGuiItemChar1Img].hidden = speed == 40;
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guiItems[eGuiItemChar4Img].hidden = speed != 40;
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guiItems[eGuiItem1].hidden = speed != 1;
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guiItems[eGuiItem5].hidden = speed != 5;
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guiItems[eGuiItem10].hidden = speed != 10;
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guiItems[eGuiItem25].hidden = speed != 25;
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guiItems[eGuiItem50].hidden = speed != 50;
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}
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void MillSim::GuiDisplay::HandleKeyPress(int key)
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@@ -40,12 +40,15 @@ enum eGuiItems
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eGuiItemPause,
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eGuiItemPlay,
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eGuiItemSingleStep,
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eGuiItemSlower,
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eGuiItemFaster,
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eGuiItemX,
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eGuiItem1,
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eGuiItem5,
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eGuiItem10,
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eGuiItem25,
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eGuiItem50,
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eGuiItemRotate,
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eGuiItemCharXImg,
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eGuiItemChar0Img,
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eGuiItemChar1Img,
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eGuiItemChar4Img,
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eGuiItemPath,
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eGuiItemAmbientOclusion,
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eGuiItemView,
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@@ -467,12 +467,15 @@ void MillSimulation::HandleGuiAction(eGuiItems actionItem, bool checked)
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mSingleStep = true;
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break;
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case eGuiItemFaster:
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if (mSimSpeed == 1) {
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case eGuiItemSlower:
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if (mSimSpeed == 50) {
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mSimSpeed = 25;
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}
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else if (mSimSpeed == 25) {
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mSimSpeed = 10;
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}
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else if (mSimSpeed == 10) {
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mSimSpeed = 40;
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mSimSpeed = 5;
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}
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else {
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mSimSpeed = 1;
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@@ -480,6 +483,22 @@ void MillSimulation::HandleGuiAction(eGuiItems actionItem, bool checked)
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guiDisplay.UpdateSimSpeed(mSimSpeed);
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break;
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case eGuiItemFaster:
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if (mSimSpeed == 1) {
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mSimSpeed = 5;
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}
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else if (mSimSpeed == 5) {
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mSimSpeed = 10;
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}
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else if (mSimSpeed == 10) {
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mSimSpeed = 25;
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}
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else {
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mSimSpeed = 50;
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}
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guiDisplay.UpdateSimSpeed(mSimSpeed);
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break;
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case eGuiItemPath:
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simDisplay.updateDisplay = true;
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break;
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@@ -25,20 +25,23 @@
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using namespace MillSim;
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TextureItem texItems[] = {
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{1, 36, 0, 0},
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{1, 40, 0, 0},
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{1, 1, 0, 0},
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{70, 1, 0, 0},
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{100, 1, 0, 0},
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{134, 1, 0, 0},
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{172, 1, 0, 0},
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{135, 1, 0, 0},
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{30, 1, 0, 0},
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{170, 1, 0, 0},
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{1, 130, 0, 0},
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{30, 130, 0, 0},
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{55, 130, 0, 0},
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{85, 130, 0, 0},
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{140, 130, 0, 0},
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{195, 130, 0, 0},
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{210, 1, 0, 0},
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{2, 50, 0, 0},
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{70, 50, 0, 0},
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{27, 50, 0, 0},
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{44, 50, 0, 0},
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{90, 50, 0, 0},
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{128, 50, 0, 0},
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{168, 50, 0, 0},
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{95, 50, 0, 0},
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{130, 50, 0, 0},
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{170, 50, 0, 0},
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};
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