CAM: LeadInOut - Revert Perpendicular and Tangent styles
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@@ -56,6 +56,8 @@ lead_styles = (
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QT_TRANSLATE_NOOP("CAM_DressupLeadInOut", "Line3d"),
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QT_TRANSLATE_NOOP("CAM_DressupLeadInOut", "LineZ"),
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QT_TRANSLATE_NOOP("CAM_DressupLeadInOut", "No Retract"),
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QT_TRANSLATE_NOOP("CAM_DressupLeadInOut", "Perpendicular"),
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QT_TRANSLATE_NOOP("CAM_DressupLeadInOut", "Tangent"),
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QT_TRANSLATE_NOOP("CAM_DressupLeadInOut", "Vertical"),
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)
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@@ -226,7 +228,7 @@ class ObjectDressup:
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obj.AngleOut = limit_angle_out
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hideModes = {
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"Angle": ("No Retract", "Vertical"),
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"Angle": ("No Retract", "Perpendicular", "Tangent", "Vertical"),
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"Invert": ("No Retract", "ArcZ", "LineZ", "Vertical"),
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"Offset": ("No Retract"),
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"Radius": ("No Retract", "Vertical"),
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@@ -301,17 +303,11 @@ class ObjectDressup:
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if styleOn == "Arc":
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obj.StyleIn = "Arc"
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obj.AngleIn = 90
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elif styleOn in ("Perpendicular", "Tangent"):
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obj.StyleIn = "Line"
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obj.AngleIn = 90 if styleOn == "Perpendicular" else 0
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if styleOff:
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if styleOff == "Arc":
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obj.StyleOut = "Arc"
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obj.AngleOut = 90
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elif styleOff in ("Perpendicular", "Tangent"):
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obj.StyleOut = "Line"
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obj.AngleOut = 90 if styleOff == "Perpendicular" else 0
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for prop in ("Length", "LengthIn"):
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if hasattr(obj, prop):
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@@ -604,7 +600,13 @@ class ObjectDressup:
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beginZ = move.positionBegin().z # do not change this variable below
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if obj.StyleIn not in ("No Retract", "Vertical"):
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angleIn = math.radians(obj.AngleIn.Value)
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if obj.StyleIn == "Perpendicular":
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angleIn = math.pi / 2
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elif obj.StyleIn == "Tangent":
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angleIn = 0
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else:
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angleIn = math.radians(obj.AngleIn.Value)
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length = obj.RadiusIn.Value
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angleTangent = move.anglesOfTangents()[0]
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normalMax = (
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@@ -633,7 +635,7 @@ class ObjectDressup:
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# prepend "Line" style lead-in - line in XY
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# Line3d the same as Line, but increased Z start point
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elif obj.StyleIn in ("Line", "Line3d"):
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elif obj.StyleIn in ("Line", "Line3d", "Perpendicular", "Tangent"):
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# tangent and normal vectors in XY plane
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tangentLength = math.cos(angleIn) * length
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normalLength = math.sin(angleIn) * length
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@@ -737,7 +739,13 @@ class ObjectDressup:
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end = move.positionEnd()
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if obj.StyleOut not in ("No Retract", "Vertical"):
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angleOut = math.radians(obj.AngleOut.Value)
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if obj.StyleOut == "Perpendicular":
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angleOut = math.pi / 2
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elif obj.StyleOut == "Tangent":
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angleOut = 0
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else:
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angleOut = math.radians(obj.AngleOut.Value)
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length = obj.RadiusOut.Value
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angleTangent = move.anglesOfTangents()[1]
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normalMax = (
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@@ -764,7 +772,7 @@ class ObjectDressup:
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# append "Line" style lead-out
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# Line3d the same as Line, but increased Z start point
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elif obj.StyleOut in ("Line", "Line3d"):
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elif obj.StyleOut in ("Line", "Line3d", "Perpendicular", "Tangent"):
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# tangent and normal vectors in XY plane
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tangentLength = math.cos(angleOut) * length
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normalLength = math.sin(angleOut) * length
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