Misc. typos and whitespace fixes

Found via `codespell -q 3 --skip="*.po,*.ts,./.git,./src/3rdParty,./src/CXX,./src/zipios++,./src/Mod/Assembly/App/opendcm" -I ../fc-word-whitelist.txt` and `grep`
This commit is contained in:
luz.paz
2018-10-21 18:04:43 -04:00
committed by Yorik van Havre
parent 968ce141d0
commit f976a4f734
8 changed files with 66 additions and 66 deletions

View File

@@ -1,5 +1,5 @@
/***************************************************************************
* (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
* (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
@@ -10,7 +10,7 @@
* for detail see the LICENCE text file. *
* *
* FreeCAD is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
@@ -34,9 +34,9 @@
#include <Base/Observer.h>
namespace Base
namespace Base
{
class ConsoleObserverStd;
class ConsoleObserverStd;
class ConsoleObserverFile;
}
@@ -71,7 +71,7 @@ public:
* spaces and not starting with a number. This name gets also forced to be unique
* in this Application. You can avoid the renaming by using getUniqueDocumentName()
* to get a unique name before calling newDoucument().
* The second name is a UTF8 name of any kind. It's that name normally shown to
* The second name is a UTF8 name of any kind. It's that name normally shown to
* the user and stored in the App::Document::Name property.
*/
App::Document* newDocument(const char * Name=0l, const char * UserName=0l);
@@ -128,13 +128,13 @@ public:
/** @name Signals of the document
* This signals are an aggregation of all document. If you only
* This signals are an aggregation of all document. If you only
* the signal of a special document connect to the document itself
*/
//@{
/// signal before change of doc property
boost::signal<void (const App::Document&, const App::Property&)> signalBeforeChangeDocument;
/// signal on changed doc proeprty
/// signal on changed doc property
boost::signal<void (const App::Document&, const App::Property&)> signalChangedDocument;
/// signal on new Object
boost::signal<void (const App::DocumentObject&)> signalNewObject;
@@ -155,7 +155,7 @@ public:
boost::signal<void (const App::DocumentObject&)> signalObjectRecomputed;
// signal on opened transaction
boost::signal<void (const App::Document&, std::string)> signalOpenTransaction;
// signal a commited transaction
// signal a committed transaction
boost::signal<void (const App::Document&)> signalCommitTransaction;
// signal an aborted transaction
boost::signal<void (const App::Document&)> signalAbortTransaction;
@@ -198,12 +198,12 @@ public:
void RemoveParameterSet(const char* sName);
//@}
/** @name methods for the open handler
* With this facility a Application module can register
* a ending (filetype) which he can handle to open.
/** @name methods for the open handler
* With this facility a Application module can register
* a ending (filetype) which he can handle to open.
* The ending and the module name are stored and if the file
* type is opened the module get loaded and need to register a
* OpenHandler class in the OpenHandlerFactorySingleton.
* OpenHandler class in the OpenHandlerFactorySingleton.
* After the module is loaded a OpenHandler of this type is created
* and the file get loaded.
* @see OpenHandler
@@ -280,7 +280,7 @@ protected:
/// get called by the document when the name is changing
void renameDocument(const char *OldName, const char *NewName);
/** @name I/O of the document
/** @name I/O of the document
* This slot get connected to all App::Documents created
*/
//@{
@@ -353,7 +353,7 @@ private:
static PyObject *sSetLogLevel (PyObject *self,PyObject *args);
static PyObject *sGetLogLevel (PyObject *self,PyObject *args);
static PyMethodDef Methods[];
static PyMethodDef Methods[];
friend class ApplicationObserver;
@@ -414,4 +414,3 @@ inline App::Application &GetApplication(void){
#endif // APP_APPLICATION_H

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@@ -140,7 +140,7 @@ public:
/** signal on load/save document
* this signal is given when the document gets streamed.
* you can use this hook to write additional information in
* the file (like the Gui::Document it does).
* the file (like the Gui::Document does).
*/
boost::signal<void (Base::Writer &)> signalSaveDocument;
boost::signal<void (Base::XMLReader&)> signalRestoreDocument;
@@ -160,7 +160,7 @@ public:
boost::signal<void (const App::DocumentObject&)> signalRecomputedObject;
//signal a new opened transaction
boost::signal<void (const App::Document&, std::string)> signalOpenTransaction;
// signal a commited transaction
// signal a committed transaction
boost::signal<void (const App::Document&)> signalCommitTransaction;
// signal an aborted transaction
boost::signal<void (const App::Document&)> signalAbortTransaction;
@@ -219,7 +219,7 @@ public:
* is raised.
*/
void addObject(DocumentObject*, const char* pObjectName=0);
/** Copy an object from another document to this document
* If \a recursive is true then all objects this object depends on

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@@ -139,7 +139,7 @@ public:
/** DAG handling
This part of the interface deals with viewing the document as
an DAG (directed acyclic graph).
a DAG (directed acyclic graph).
*/
//@{
/// returns a list of objects this object is pointing to by Links
@@ -152,7 +152,7 @@ public:
std::vector<std::list<App::DocumentObject*> > getPathsByOutList(App::DocumentObject* to) const;
/// get all objects link to this object
std::vector<App::DocumentObject*> getInList(void) const;
/// get all objects link directly or indirectly to this object
/// get all objects link directly or indirectly to this object
std::vector<App::DocumentObject*> getInListRecursive(void) const;
/// get group if object is part of a group, otherwise 0 is returned
DocumentObjectGroup* getGroup() const;
@@ -191,8 +191,8 @@ public:
* We call this method to check if the object was modified to
* be invoked. If the object label or an argument is modified.
* If we must recompute the object - to call the method execute().
* 0: no recompution is needed
* 1: recompution needed
* 0: no recomputation is needed
* 1: recomputation needed
*
* @remark If an object is marked as 'touched' then this does not
* necessarily mean that it will be recomputed. It only means that all
@@ -243,7 +243,7 @@ protected:
/** get called by the document to recompute this feature
* Normally this method get called in the processing of
* Document::recompute().
* In execute() the outpupt properties get recomputed
* In execute() the output properties get recomputed
* with the data from linked objects and objects own
* properties.
*/
@@ -251,7 +251,7 @@ protected:
/** Status bits of the document object
* The first 8 bits are used for the base system the rest can be used in
* descendent classes to to mark special stati on the objects.
* descendent classes to mark special statuses on the objects.
* The bits and their meaning are listed below:
* 0 - object is marked as 'touched'
* 1 - object is marked as 'erroneous'
@@ -284,7 +284,7 @@ protected:
/// get called when object is going to be removed from the document
virtual void unsetupObject();
/// python object of this class and all descendend
/// python object of this class and all descendent
protected: // attributes
Py::Object PythonObject;
/// pointer to the document this object belongs to
@@ -300,7 +300,7 @@ protected: // attributes
// pointer to the document name string (for performance)
const std::string *pcNameInDocument;
private:
// Back pointer to all the fathers in a DAG of the document
// this is used by the document (via friend) to have a effective DAG handling

View File

@@ -90,7 +90,7 @@ public:
virtual const char* getEditorName(void) const { return ""; }
/// Get the type of the property in the container
short getType(void) const;
short getType(void) const;
/// Get the group of this property
const char* getGroup(void) const;
@@ -121,11 +121,11 @@ public:
//@{
/// Set the property touched
void touch();
/// Test if this property is touched
/// Test if this property is touched
inline bool isTouched(void) const {
return StatusBits.test(Touched);
}
/// Reset this property touched
/// Reset this property touched
inline void purgeTouched(void) {
StatusBits.reset(Touched);
}
@@ -166,7 +166,7 @@ public:
protected:
/** Status bits of the property
* The first 8 bits are used for the base system the rest can be used in
* descendent classes to to mark special stati on the objects.
* descendent classes to mark special statuses on the objects.
* The bits and their meaning are listed below:
* 0 - object is marked as 'touched'
* 1 - object is marked as 'immutable'
@@ -196,7 +196,7 @@ private:
/** Base class of all property lists.
* The PropertyLists class is the base class for properties which can contain
* multiple values, not only a single value.
* multiple values, not only a single value.
* All property types which may contain more than one value inherits this class.
*/
class AppExport PropertyLists : public Property
@@ -204,24 +204,28 @@ class AppExport PropertyLists : public Property
TYPESYSTEM_HEADER();
public:
virtual void setSize(int newSize)=0;
virtual int getSize(void) const =0;
virtual void setSize(int newSize)=0;
virtual int getSize(void) const =0;
};
/** A template class that is used to inhibit multiple nested calls to aboutToSetValue/hasSetValue for properties.
*
* A template class that is used to inhibit multiple nested calls to aboutToSetValue/hasSetValue for properties, and
* only invoke it the first and last time it is needed. This is useful in cases where you want to change multiple
* values in a property "atomically", using possibly multiple primitive functions that normally would trigger
* aboutToSetValue/hasSetValue calls on their own.
* A template class that is used to inhibit multiple nested calls to
* aboutToSetValue/hasSetValue for properties, and only invoke it the first and
* last time it is needed. This is useful in cases where you want to change multiple
* values in a property "atomically", using possibly multiple primitive functions
* that normally would trigger aboutToSetValue/hasSetValue calls on their own.
*
* To use, inherit privately from the AtomicPropertyChangeInterface class, using your class name as the template argument.
* In all cases where you normally would call aboutToSetValue/hasSetValue before and after a change, create
* an AtomicPropertyChange object before you do the change. Depending on a counter in the main property, the constructor might
* invoke aboutToSetValue. When the AtomicPropertyChange object is destructed, it might call hasSetValue if it is found
* necessary to do (i.e last item on the AtomicPropertyChange stack). This makes it easy to match the calls, and it is also
* exception safe in the sense that the destructors are guaranteed to be called during unwinding and exception
* handling, making the calls to boutToSetValue and hasSetValue balanced.
* To use, inherit privately from the AtomicPropertyChangeInterface class, using
* your class name as the template argument. In all cases where you normally would
* call aboutToSetValue/hasSetValue before and after a change, create an
* AtomicPropertyChange object before you do the change. Depending on a counter
* in the main property, the constructor might invoke aboutToSetValue. When the
* AtomicPropertyChange object is destructed, it might call hasSetValue if it is
* found necessary to do (i.e last item on the AtomicPropertyChange stack).
* This makes it easy to match the calls, and it is also exception safe in the
* sense that the destructors are guaranteed to be called during unwinding and
* exception handling, making the calls to boutToSetValue and hasSetValue balanced.
*
*/