Misc. typos and whitespace fixes
Found via `codespell -q 3 --skip="*.po,*.ts,./.git,./src/3rdParty,./src/CXX,./src/zipios++,./src/Mod/Assembly/App/opendcm" -I ../fc-word-whitelist.txt` and `grep`
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@@ -90,7 +90,7 @@ public:
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virtual const char* getEditorName(void) const { return ""; }
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/// Get the type of the property in the container
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short getType(void) const;
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short getType(void) const;
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/// Get the group of this property
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const char* getGroup(void) const;
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@@ -121,11 +121,11 @@ public:
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//@{
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/// Set the property touched
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void touch();
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/// Test if this property is touched
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/// Test if this property is touched
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inline bool isTouched(void) const {
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return StatusBits.test(Touched);
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}
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/// Reset this property touched
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/// Reset this property touched
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inline void purgeTouched(void) {
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StatusBits.reset(Touched);
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}
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@@ -166,7 +166,7 @@ public:
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protected:
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/** Status bits of the property
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* The first 8 bits are used for the base system the rest can be used in
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* descendent classes to to mark special stati on the objects.
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* descendent classes to mark special statuses on the objects.
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* The bits and their meaning are listed below:
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* 0 - object is marked as 'touched'
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* 1 - object is marked as 'immutable'
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@@ -196,7 +196,7 @@ private:
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/** Base class of all property lists.
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* The PropertyLists class is the base class for properties which can contain
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* multiple values, not only a single value.
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* multiple values, not only a single value.
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* All property types which may contain more than one value inherits this class.
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*/
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class AppExport PropertyLists : public Property
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@@ -204,24 +204,28 @@ class AppExport PropertyLists : public Property
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TYPESYSTEM_HEADER();
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public:
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virtual void setSize(int newSize)=0;
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virtual int getSize(void) const =0;
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virtual void setSize(int newSize)=0;
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virtual int getSize(void) const =0;
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};
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/** A template class that is used to inhibit multiple nested calls to aboutToSetValue/hasSetValue for properties.
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*
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* A template class that is used to inhibit multiple nested calls to aboutToSetValue/hasSetValue for properties, and
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* only invoke it the first and last time it is needed. This is useful in cases where you want to change multiple
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* values in a property "atomically", using possibly multiple primitive functions that normally would trigger
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* aboutToSetValue/hasSetValue calls on their own.
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* A template class that is used to inhibit multiple nested calls to
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* aboutToSetValue/hasSetValue for properties, and only invoke it the first and
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* last time it is needed. This is useful in cases where you want to change multiple
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* values in a property "atomically", using possibly multiple primitive functions
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* that normally would trigger aboutToSetValue/hasSetValue calls on their own.
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*
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* To use, inherit privately from the AtomicPropertyChangeInterface class, using your class name as the template argument.
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* In all cases where you normally would call aboutToSetValue/hasSetValue before and after a change, create
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* an AtomicPropertyChange object before you do the change. Depending on a counter in the main property, the constructor might
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* invoke aboutToSetValue. When the AtomicPropertyChange object is destructed, it might call hasSetValue if it is found
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* necessary to do (i.e last item on the AtomicPropertyChange stack). This makes it easy to match the calls, and it is also
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* exception safe in the sense that the destructors are guaranteed to be called during unwinding and exception
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* handling, making the calls to boutToSetValue and hasSetValue balanced.
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* To use, inherit privately from the AtomicPropertyChangeInterface class, using
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* your class name as the template argument. In all cases where you normally would
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* call aboutToSetValue/hasSetValue before and after a change, create an
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* AtomicPropertyChange object before you do the change. Depending on a counter
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* in the main property, the constructor might invoke aboutToSetValue. When the
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* AtomicPropertyChange object is destructed, it might call hasSetValue if it is
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* found necessary to do (i.e last item on the AtomicPropertyChange stack).
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* This makes it easy to match the calls, and it is also exception safe in the
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* sense that the destructors are guaranteed to be called during unwinding and
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* exception handling, making the calls to boutToSetValue and hasSetValue balanced.
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*
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*/
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