Add documentation for HLRBRep.PolyAlgo
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Delete="false">
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<Documentation>
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<Author Licence="LGPL" Name="Werner Mayer" EMail="wmayer[at]users.sourceforge.net" />
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<UserDocu>Describes functions to use HLR algorithm.</UserDocu>
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<UserDocu>A framework to compute the shape as seen in a projection
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plane. This is done by calculating the visible and the hidden parts of the
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shape. HLRBRep_PolyAlgo works with three types of entity:
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- shapes to be visualized (these shapes must have already been triangulated.)
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- edges in these shapes (these edges are defined as polygonal lines on the
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triangulation of the shape, and are the basic entities which will be visualized
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or hidden), and
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- triangles in these shapes which hide the edges.
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HLRBRep_PolyAlgo is based on the principle of comparing each edge of the shape
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to be visualized with each of the triangles produced by the triangulation of
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the shape, and calculating the visible and the hidden parts of each edge. For a
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given projection, HLRBRep_PolyAlgo calculates a set of lines characteristic of
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the object being represented. It is also used in conjunction with the
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HLRBRep_PolyHLRToShape extraction utilities, which reconstruct a new,
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simplified shape from a selection of calculation results. This new shape is
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made up of edges, which represent the shape visualized in the
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projection. HLRBRep_PolyAlgo works with a polyhedral simplification of the
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shape whereas HLRBRep_Algo takes the shape itself into account. When you use
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HLRBRep_Algo, you obtain an exact result, whereas, when you use
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HLRBRep_PolyAlgo, you reduce computation time but obtain polygonal segments. An
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HLRBRep_PolyAlgo object provides a framework for:
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- defining the point of view
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- identifying the shape or shapes to be visualized
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- calculating the outlines
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- calculating the visible and hidden lines of the shape. Warning
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- Superimposed lines are not eliminated by this algorithm.
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- There must be no unfinished objects inside the shape you wish to visualize.
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- Points are not treated.
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- Note that this is not the sort of algorithm used in generating shading, which
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calculates the visible and hidden parts of each face in a shape to be
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visualized by comparing each face in the shape with every other face in the
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same shape.
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</UserDocu>
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</Documentation>
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<Methode Name="load">
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<Documentation>
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<UserDocu>
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<UserDocu>load(S)
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Loads the shape S into this framework. Warning S must have already been triangulated.
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="remove">
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<Documentation>
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<UserDocu></UserDocu>
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<UserDocu>remove(i)
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Remove the shape of index i from this framework.
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="nbShapes">
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<Documentation>
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<UserDocu></UserDocu>
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<UserDocu>nbShapes()
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Returns the number of shapes in the collection. It does not modify the
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object's state and is used to retrieve the count of shapes.
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="shape">
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<Documentation>
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<UserDocu></UserDocu>
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<UserDocu>shape(i) -> TopoShape
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Return the shape of index i.
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="index">
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<Documentation>
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<UserDocu></UserDocu>
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<UserDocu>index(S) -> int
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Return the index of the Shape S.
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="setProjector" Keyword="true">
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<Documentation>
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<UserDocu>
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<UserDocu>setProjector(Origin=(0, 0, 0), ZDir=(0,0,0), XDir=(0,0,0), focus=NaN)
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Set the projector. With focus left to NaN, an axonometric projector is
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created. Otherwise, a perspective projector is created with focus focus.
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="update">
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<Documentation>
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<UserDocu>
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</UserDocu>
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<UserDocu>update()
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Launches calculation of outlines of the shape visualized by this
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framework. Used after setting the point of view and defining the shape or
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shapes to be visualized.
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="initHide">
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<Documentation>
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<UserDocu>
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<UserDocu>initHide()<!-- no further documentation available -->
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="moreHide">
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<Documentation>
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<UserDocu>
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<UserDocu>moreHide()<!-- no further documentation available -->
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="nextHide">
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<Documentation>
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<UserDocu>
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<UserDocu>nextHide()<!-- no further documentation available -->
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="initShow">
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<Documentation>
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<UserDocu>
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<UserDocu>initShow()<!-- no further documentation available -->
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="moreShow">
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<Documentation>
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<UserDocu>
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<UserDocu>moreShow()<!-- no further documentation available -->
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="nextShow">
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<Documentation>
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<UserDocu>
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<UserDocu>nextShow()<!-- no further documentation available -->
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</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="outLinedShape">
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<Documentation>
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<UserDocu>
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<UserDocu>outLinedShape(S) -> TopoShape
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Make a shape with the internal outlines in each face of shape S.
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</UserDocu>
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</Documentation>
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</Methode>
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<Attribute Name="Angle">
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<Documentation>
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<UserDocu></UserDocu>
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<UserDocu><!-- no documentation available --></UserDocu>
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</Documentation>
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<Parameter Name="Angle" Type="Float"/>
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</Attribute>
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<Attribute Name="TolAngular">
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<Documentation>
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<UserDocu></UserDocu>
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<UserDocu><!-- no documentation available --></UserDocu>
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</Documentation>
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<Parameter Name="TolAngular" Type="Float"/>
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</Attribute>
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<Attribute Name="TolCoef">
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<Documentation>
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<UserDocu></UserDocu>
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<UserDocu><!-- no documentation available --></UserDocu>
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</Documentation>
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<Parameter Name="TolCoef" Type="Float"/>
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</Attribute>
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