CAM: add spiral-out to full radius at the bottom of the cone helix
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@@ -179,19 +179,24 @@ def GenerateGCode(op, obj, adaptiveResults, helixDiameter):
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# Helix ramp
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if helixRadius > 0.01:
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r = helixRadius - 0.01
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maxfi = passDepth / depthPerOneCircle * 2 * math.pi
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fi = 0
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offsetFi = -maxfi + startAngle - math.pi / 16
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helixStart = [
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region["HelixCenterPoint"][0] + r * math.cos(offsetFi),
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region["HelixCenterPoint"][1] + r * math.sin(offsetFi),
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]
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op.commandlist.append(Path.Command("(Helix to depth: %f)" % passEndDepth))
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if obj.UseHelixArcs is False:
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helix_down_angle = passDepth / depthPerOneCircle * 2 * math.pi
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r_bottom = r - (passStartDepth - passEndDepth) * math.tan(math.radians(obj.HelixConeAngle.Value))
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r_bottom = max(r_bottom, r * .5) # put a limit on how small the cone tip can be
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step_over = obj.StepOver * 0.01 * op.tool.Diameter.Value
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spiral_out_angle = (r - r_bottom) / step_over * 2 * math.pi
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angle0 = startAngle - helix_down_angle - spiral_out_angle
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angle = 0
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helixStart = [
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region["HelixCenterPoint"][0] + r * math.cos(angle0),
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region["HelixCenterPoint"][1] + r * math.sin(angle0),
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]
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# rapid move to start point
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op.commandlist.append(Path.Command("G0", {"Z": obj.ClearanceHeight.Value}))
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op.commandlist.append(
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@@ -230,29 +235,33 @@ def GenerateGCode(op, obj, adaptiveResults, helixDiameter):
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)
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)
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r_bottom = r - (passStartDepth - passEndDepth) * math.tan(math.radians(obj.HelixConeAngle.Value))
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r_bottom = max(r_bottom, r * .75) # put a limit on how small the cone tip can be
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while fi < maxfi:
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r_current = r * (1 - fi/maxfi) + r_bottom * (fi/maxfi)
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x = region["HelixCenterPoint"][0] + r_current * math.cos(fi + offsetFi)
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y = region["HelixCenterPoint"][1] + r_current * math.sin(fi + offsetFi)
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z = passStartDepth - fi / maxfi * (passStartDepth - passEndDepth)
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# helix down
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while angle < helix_down_angle:
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progress = angle / helix_down_angle
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r_current = r * (1 - progress) + r_bottom * progress
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x = region["HelixCenterPoint"][0] + r_current * math.cos(angle + angle0)
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y = region["HelixCenterPoint"][1] + r_current * math.sin(angle + angle0)
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z = passStartDepth - progress * (passStartDepth - passEndDepth)
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op.commandlist.append(
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Path.Command("G1", {"X": x, "Y": y, "Z": z, "F": op.vertFeed})
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)
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fi = fi + math.pi / 16
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angle = min(angle + math.pi / 16, helix_down_angle)
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# one more circle at target depth to make sure center is cleared
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maxfi = maxfi + 2 * math.pi
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while fi < maxfi:
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x = region["HelixCenterPoint"][0] + r_bottom * math.cos(fi + offsetFi)
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y = region["HelixCenterPoint"][1] + r_bottom * math.sin(fi + offsetFi)
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# spiral out, plus a full extra circle
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max_angle = helix_down_angle + spiral_out_angle + 2 * math.pi
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while angle < max_angle:
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if spiral_out_angle == 0:
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progress = 1
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else:
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progress = min(1, (angle - helix_down_angle) / spiral_out_angle)
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r_current = r_bottom * (1 - progress) + r * progress
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x = region["HelixCenterPoint"][0] + r_current * math.cos(angle + angle0)
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y = region["HelixCenterPoint"][1] + r_current * math.sin(angle + angle0)
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z = passEndDepth
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op.commandlist.append(
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Path.Command("G1", {"X": x, "Y": y, "Z": z, "F": op.horizFeed})
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)
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fi = fi + math.pi / 16
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angle = min(angle + math.pi / 16, max_angle)
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else:
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# Use arcs for helix - no conical shape support
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helixStart = [
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