Gui: Fix camera position shift when starting rotation
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committed by
Chris Hennes
parent
8a384a2b70
commit
fb85c92dd0
@@ -895,15 +895,6 @@ void NavigationStyle::spin(const SbVec2f & pointerpos)
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spinprojector->setSphere(SbSphere {SbVec3f {0, 0, 0}, FCSphereSheetProjector::defaultSphereRadius});
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}
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if (this->rotationCenterMode && this->rotationCenterFound) {
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SbVec3f hitpoint = this->rotationCenter;
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// set to the given position
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SbVec3f direction;
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viewer->getSoRenderManager()->getCamera()->orientation.getValue().multVec(SbVec3f(0, 0, -1), direction);
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viewer->getSoRenderManager()->getCamera()->position = hitpoint - viewer->getSoRenderManager()->getCamera()->focalDistance.getValue() * direction;
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}
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// 0000333: Turntable camera rotation
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SbMatrix mat;
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viewer->getSoRenderManager()->getCamera()->orientation.getValue().getValue(mat);
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@@ -920,16 +911,12 @@ void NavigationStyle::spin(const SbVec2f & pointerpos)
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r.setValue(axis, radians);
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}
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r.invert();
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this->reorientCamera(viewer->getSoRenderManager()->getCamera(), r);
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if (this->rotationCenterMode && this->rotationCenterFound) {
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float ratio = vp.getViewportAspectRatio();
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SbViewVolume vv = viewer->getSoRenderManager()->getCamera()->getViewVolume(vp.getViewportAspectRatio());
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SbPlane panplane = vv.getPlane(viewer->getSoRenderManager()->getCamera()->focalDistance.getValue());
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SbVec2f posn;
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posn[0] = float(this->localPos[0]) / float(std::max((int)(glsize[0]-1), 1));
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posn[1] = float(this->localPos[1]) / float(std::max((int)(glsize[1]-1), 1));
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panCamera(viewer->getSoRenderManager()->getCamera(), ratio, panplane, posn, SbVec2f(0.5,0.5));
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this->reorientCamera(viewer->getSoRenderManager()->getCamera(), r, rotationCenter);
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}
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else {
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this->reorientCamera(viewer->getSoRenderManager()->getCamera(), r);
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}
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// Calculate an average angle magnitude value to make the transition
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@@ -971,15 +958,6 @@ void NavigationStyle::spin_simplified(SoCamera* cam, SbVec2f curpos, SbVec2f pre
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{
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assert(this->spinprojector);
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if (this->rotationCenterMode && this->rotationCenterFound) {
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SbVec3f hitpoint = this->rotationCenter;
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// set to the given position
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SbVec3f direction;
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viewer->getSoRenderManager()->getCamera()->orientation.getValue().multVec(SbVec3f(0, 0, -1), direction);
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viewer->getSoRenderManager()->getCamera()->position = hitpoint - viewer->getSoRenderManager()->getCamera()->focalDistance.getValue() * direction;
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}
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// 0000333: Turntable camera rotation
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SbMatrix mat;
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viewer->getSoRenderManager()->getCamera()->orientation.getValue().getValue(mat);
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@@ -997,19 +975,12 @@ void NavigationStyle::spin_simplified(SoCamera* cam, SbVec2f curpos, SbVec2f pre
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r.setValue(axis, radians);
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}
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r.invert();
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this->reorientCamera(cam, r);
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if (this->rotationCenterMode && this->rotationCenterFound) {
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const SbViewportRegion & vp = viewer->getSoRenderManager()->getViewportRegion();
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SbVec2s glsize(vp.getViewportSizePixels());
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float ratio = vp.getViewportAspectRatio();
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SbViewVolume vv = viewer->getSoRenderManager()->getCamera()->getViewVolume(vp.getViewportAspectRatio());
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SbPlane panplane = vv.getPlane(viewer->getSoRenderManager()->getCamera()->focalDistance.getValue());
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SbVec2f posn;
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posn[0] = float(this->localPos[0]) / float(std::max((int)(glsize[0]-1), 1));
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posn[1] = float(this->localPos[1]) / float(std::max((int)(glsize[1]-1), 1));
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panCamera(viewer->getSoRenderManager()->getCamera(), ratio, panplane, posn, SbVec2f(0.5,0.5));
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this->reorientCamera(viewer->getSoRenderManager()->getCamera(), r, rotationCenter);
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}
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else {
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this->reorientCamera(viewer->getSoRenderManager()->getCamera(), r);
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}
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hasDragged = true;
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