* remove redundant code * Fix G8x drill sequence bug. issue #14369 * fix bad simulation artifacts under Linux and QT. Issue #14369
This commit is contained in:
@@ -24,17 +24,10 @@
|
||||
|
||||
#include "DlgCAMSimulator.h"
|
||||
#include "MillSimulation.h"
|
||||
#include <QMatrix4x4>
|
||||
#include <QScreen>
|
||||
#include <QDateTime>
|
||||
#include <QSurfaceFormat>
|
||||
#include <QMouseEvent>
|
||||
#include <QWheelEvent>
|
||||
#include <QPoint>
|
||||
|
||||
using namespace CAMSimulator;
|
||||
using namespace MillSim;
|
||||
|
||||
QOpenGLContext* gOpenGlContext;
|
||||
|
||||
using namespace MillSim;
|
||||
@@ -214,6 +207,8 @@ DlgCAMSimulator* DlgCAMSimulator::GetInstance()
|
||||
QSurfaceFormat format;
|
||||
format.setSamples(16);
|
||||
format.setSwapInterval(2);
|
||||
format.setDepthBufferSize(24);
|
||||
format.setStencilBufferSize(8);
|
||||
mInstance = new DlgCAMSimulator();
|
||||
mInstance->setFormat(format);
|
||||
mInstance->resize(800, 600);
|
||||
|
||||
@@ -25,11 +25,11 @@
|
||||
|
||||
#include <QWindow>
|
||||
#include <QOpenGLExtraFunctions>
|
||||
|
||||
#include <QtGui/qpainter.h>
|
||||
#include <QPainter>
|
||||
|
||||
|
||||
#include <QExposeEvent>
|
||||
#include <QResizeEvent>
|
||||
#include <QMouseEvent>
|
||||
#include <QOpenGLContext>
|
||||
|
||||
namespace MillSim
|
||||
{
|
||||
|
||||
@@ -222,9 +222,6 @@ bool GCodeParser::AddLine(const char* ptr)
|
||||
Operations.push_back(lastState);
|
||||
lastState.z = rPlane;
|
||||
Operations.push_back(lastState);
|
||||
// restore original state
|
||||
lastState.z = finalDepth;
|
||||
lastState.cmd = eDril;
|
||||
}
|
||||
else {
|
||||
Operations.push_back(lastState);
|
||||
|
||||
@@ -351,12 +351,12 @@ namespace MillSim {
|
||||
void MillSimulation::ProcessSim(unsigned int time_ms) {
|
||||
|
||||
static int ancient = 0;
|
||||
static int last = 0;
|
||||
static int msec = 0;
|
||||
static unsigned int last = 0;
|
||||
static unsigned int msec = 0xFFFFFFFF;
|
||||
static int fps = 0;
|
||||
static int renderTime = 0;
|
||||
|
||||
last = msec;
|
||||
last = msec == 0xFFFFFFFF ? time_ms : msec;
|
||||
msec = time_ms;
|
||||
if (mIsRotate) {
|
||||
mEyeRoration += (msec - last) / 4600.0f;
|
||||
@@ -447,9 +447,9 @@ namespace MillSim {
|
||||
{
|
||||
mEyeRoration += rotStep;
|
||||
if (mEyeRoration > PI2)
|
||||
mEyeRoration = PI2;
|
||||
mEyeRoration -= PI2;
|
||||
else if (mEyeRoration < 0)
|
||||
mEyeRoration = 0;
|
||||
mEyeRoration += PI2;
|
||||
}
|
||||
|
||||
void MillSimulation::MoveEye(float x, float z)
|
||||
@@ -480,7 +480,7 @@ namespace MillSim {
|
||||
{
|
||||
// gray background
|
||||
glClearColor(0.6f, 0.8f, 1.0f, 1.0f);
|
||||
|
||||
mEyeRoration = 0.0;
|
||||
|
||||
// use shaders
|
||||
// standard diffuse shader
|
||||
|
||||
@@ -28,6 +28,9 @@
|
||||
#include "DlgCAMSimulator.h"
|
||||
extern QOpenGLContext* gOpenGlContext;
|
||||
#define gSimWindow CAMSimulator::DlgCAMSimulator::GetInstance()
|
||||
#define glClearColor gSimWindow->glClearColor
|
||||
#define glBlendFunc gSimWindow->glBlendFunc
|
||||
#define glClear gSimWindow->glClear
|
||||
#define glGenBuffers gSimWindow->glGenBuffers
|
||||
#define glBindBuffer gSimWindow->glBindBuffer
|
||||
#define glBufferData gSimWindow->glBufferData
|
||||
|
||||
Reference in New Issue
Block a user