Gui: GestureNavigationStyle rewrite
to better work on Qt5 + new (dormant) feature: button roll gestures
This commit is contained in:
@@ -901,6 +901,7 @@ SET(View3D_SRCS
|
||||
GLPainter.h
|
||||
MouseSelection.h
|
||||
NavigationStyle.h
|
||||
GestureNavigationStyle.h
|
||||
SplitView3DInventor.h
|
||||
View.h
|
||||
View3DInventor.h
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
114
src/Gui/GestureNavigationStyle.h
Normal file
114
src/Gui/GestureNavigationStyle.h
Normal file
@@ -0,0 +1,114 @@
|
||||
/***************************************************************************
|
||||
* Copyright (c) 2019 Victor Titov (DeepSOIC) <vv.titov@gmail.com> *
|
||||
* *
|
||||
* This file is part of the FreeCAD CAx development system. *
|
||||
* *
|
||||
* This library is free software; you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Library General Public *
|
||||
* License as published by the Free Software Foundation; either *
|
||||
* version 2 of the License, or (at your option) any later version. *
|
||||
* *
|
||||
* This library is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Library General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Library General Public *
|
||||
* License along with this library; see the file COPYING.LIB. If not, *
|
||||
* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
||||
* Suite 330, Boston, MA 02111-1307, USA *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef GESTURENAVIGATIONSTYLE2_H
|
||||
#define GESTURENAVIGATIONSTYLE2_H
|
||||
|
||||
#include "NavigationStyle.h"
|
||||
|
||||
#include <queue>
|
||||
#include <memory>
|
||||
|
||||
namespace Gui {
|
||||
|
||||
|
||||
class GestureNavigationStyle: public UserNavigationStyle
|
||||
{
|
||||
typedef UserNavigationStyle superclass;
|
||||
|
||||
TYPESYSTEM_HEADER();
|
||||
|
||||
public:
|
||||
GestureNavigationStyle();
|
||||
virtual ~GestureNavigationStyle() override;
|
||||
const char* mouseButtons(ViewerMode) override;
|
||||
|
||||
protected:
|
||||
SbBool processSoEvent(const SoEvent* const ev) override;
|
||||
public:
|
||||
///calls processSoEvent of NavigationStyle.
|
||||
SbBool processSoEvent_bypass(const SoEvent* const ev);
|
||||
|
||||
protected://state machine classes
|
||||
///State machine event, a wrapper around SoEvent
|
||||
class Event;
|
||||
|
||||
class NaviMachine;
|
||||
|
||||
class IdleState;
|
||||
///when operating a dragger, for example
|
||||
class InteractState;
|
||||
///button was pressed, but the cursor hasn't moved yet
|
||||
class AwaitingMoveState;
|
||||
///when in a two-finger touchscreen gestures
|
||||
class GestureState;
|
||||
///rotating the viewed model with mouse drag
|
||||
class RotateState;
|
||||
///panning with mouse drag
|
||||
class PanState;
|
||||
///panning triggered by tap-and-hold. It won't switch to Tilt and Rotate upon pressing/releasing mouse buttons
|
||||
class StickyPanState;
|
||||
///tilting with mouse drag
|
||||
class TiltState;
|
||||
///this state discards all mouse input (except detecting button roll gestures), until all buttons are released.
|
||||
class AwaitingReleaseState;
|
||||
|
||||
class EventQueue: public std::queue<SoMouseButtonEvent>
|
||||
{
|
||||
public:
|
||||
EventQueue(GestureNavigationStyle& ns):ns(ns){}
|
||||
|
||||
void post(const Event& ev);
|
||||
void discardAll();
|
||||
void forwardAll();
|
||||
public:
|
||||
GestureNavigationStyle& ns;
|
||||
};
|
||||
|
||||
|
||||
protected: // members variables
|
||||
std::unique_ptr<NaviMachine> naviMachine;
|
||||
EventQueue postponedEvents;
|
||||
|
||||
//settings:
|
||||
///if false, tilting with touchscreen gestures will be disabled
|
||||
bool enableGestureTilt = false;
|
||||
///distance in px to treat as a definite drag (noise gate)
|
||||
int mouseMoveThreshold = 5;
|
||||
///used by roll gesture detection logic, in AwaitingMoveState and AwaitingReleaseState.
|
||||
int rollDir = 0;
|
||||
|
||||
protected: //helper functions
|
||||
bool isDraggerUnderCursor(SbVec2s pos);
|
||||
public:
|
||||
bool is2DViewing() const;
|
||||
|
||||
public: //gesture reactions
|
||||
///Roll gesture is like: press LMB, press RMB, release LMB, release RMB.
|
||||
/// This function is called by state machine whenever it picks up roll gesture.
|
||||
void onRollGesture(int direction);
|
||||
///Called by state machine, when set-rotation-center gesture is detected (MMB click, or H key)
|
||||
void onSetRotationCenter(SbVec2s cursor);
|
||||
};
|
||||
|
||||
}
|
||||
#endif // GESTURENAVIGATIONSTYLE2_H
|
||||
@@ -390,32 +390,6 @@ private:
|
||||
SoMouseButtonEvent mouseDownConsumedEvent;
|
||||
};
|
||||
|
||||
class GuiExport GestureNavigationStyle : public UserNavigationStyle {
|
||||
typedef UserNavigationStyle inherited;
|
||||
|
||||
TYPESYSTEM_HEADER();
|
||||
|
||||
public:
|
||||
GestureNavigationStyle();
|
||||
~GestureNavigationStyle();
|
||||
const char* mouseButtons(ViewerMode);
|
||||
|
||||
protected:
|
||||
SbBool processSoEvent(const SoEvent * const ev);
|
||||
bool isDraggerUnderCursor(SbVec2s pos);
|
||||
|
||||
SbVec2s mousedownPos;//the position where some mouse button was pressed (local pixel coordinates).
|
||||
short mouseMoveThreshold;//setting. Minimum move required to consider it a move (in pixels).
|
||||
bool mouseMoveThresholdBroken;//a flag that the move threshold was surpassed since last mousedown.
|
||||
int mousedownConsumedCount;//a flag for remembering that a mousedown of button1/button2 was consumed.
|
||||
SoMouseButtonEvent mousedownConsumedEvent[5];//the event that was consumed and is to be refired. 2 should be enough, but just for a case of the maximum 5 buttons...
|
||||
bool testMoveThreshold(const SbVec2s currentPos) const;
|
||||
|
||||
bool thisClickIsComplex;//a flag that becomes set when a complex clicking pattern is detected (i.e., two or more mouse buttons were down at the same time).
|
||||
bool inGesture; //a flag that is used to filter out mouse events during gestures.
|
||||
bool enableGestureTilt = false; //fetched from settings
|
||||
};
|
||||
|
||||
class GuiExport OpenCascadeNavigationStyle : public UserNavigationStyle {
|
||||
typedef UserNavigationStyle inherited;
|
||||
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
|
||||
#include "propertyeditor/PropertyItem.h"
|
||||
#include "NavigationStyle.h"
|
||||
#include "GestureNavigationStyle.h"
|
||||
#include "Flag.h"
|
||||
#include "SelectionObject.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user