The default display type of quantity objects is fixed point resulting
in insufficient accuracy when changing unit systems, or when the values
are small. This fix changes the default format from 'Fixed' to the more
apt 'Default' format. This allows the displayed values to scale as
appropriate.
Fixes#18149
* Fix and add menu accelerators: menus common to all workbenches
I use menu accelerators fairly often, so I find it very frustrating when
they are missing, or worse, they don't work due to the same letter being
assigned to several commands.
This patch adds accelerators to lots of menu entries missing them and
fixes broken accelerators.
Wherever possible, standard accelerator keys are used:
https://doc.qt.io/qt-5/accelerators.html
This commit covers accelerator fixes that are common to all workbenches.
Accelerator fixes for specific workbenches will be done in separate
commits.
* Add missing accelerators: Spreadsheet workbench
Add dynamic attributes to report the physical attributes of a part that
are automatically recalculaated when the shape or material changes.
These values are accessible from the part data display and as attributes
within Python
The right click context menu in the materials editor was implemented
as a place holder but is currently non-functional. It should be
disabled for 1.0. This will be revisited post 1.0 as all editor
functionality is reviewed and improved.
Fixes#17110
* Updated ts files
* merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Correct the installation paths affecting builds on various systems
while still maintaining the old material editor required for
backwards compatibility
* updated ts files
* merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Add missing UI elements to support per face transparencies:
- Setting per face transparencies
- show transparency information in the appearance inspector
- expose alpha channel in material properties dialog
* Updated ts files
* Merged crowdin translations
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
QT treats setting minimum size very seriously - it applies even if
the size required by the control is smaller than specified resulting in
rendering too small controls.
Having only `*`, `+` & `-` as reference is not intuitive. Tooltips help
users to know what each button does.
Also marked symbols as not translatable as they appear on CrowdIn.
* Machining model and materials
Adds a few machinability material model
and a couple materials. There's a button in the job dialog
to assign a material.
The sanity report is updated to display the surface speed for assigned materials
* improving the machinability model
* Introduce MaterialConstant for the machinability model
This constant is required to calculate the actual specific cutting force
from the normalized value. It determines how the actaual value varies
when the actual chip thickness gets further away from the normalization
point.
* Rename some machinability properties
- SpecificCuttingForce becomes UnitCuttingForce to clearer differentiate
between normalized and actual specific cutting force. The term unit
cutting force is used less often in literature, but
NormalizedSpecificCuttingForce as property name is too long for my taste.
- MaterialConstant becomes ChipThicknessExponent, as "material constant"
is just too generic for our context. In literature, this constant is most
often just used as the symbol m_c.
---------
Co-authored-by: Jonas Bähr <jonas.baehr@web.de>
Add properties for setting a minimum size with reasonable defaults.
Notify the user when the tree is expanded or contracted to allow
for container resizing.
Because a PropertyMaterialList property is used now it makes no sense any more to pass a list of view providers to the dialog
as it's impossible to set the material at a certain index.
Therefore the dialog has been simplified and setting the material property must be done by the calling instance.
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
When creating a new material, assigning the basic
rendering model to the material resulted in an all
black color. This will now be assigned the default
color as specified in the preferences.
The name of the material Properties tab has been
changed to Physical for improved consistency in
the user interface.
Dialogs to view the Appearance and Material properties of an object
These inspectors are intended to be used when debugging Appearance and
Material issues in a model.
The Appearance inspector displays the appearance properties of an
object. This will be more useful once PR 13792 is merged which migrates
parts to use ShapeAppearance instead of DiffuseColor. This shows each
of the appearance properties per face for the object.
The Material inspector shows the material, models, and properties
assigned to a model. It displays useful debugging information such as
the UUID and file paths associated with eacch of the items. This is
useful when finding and resolving model conflicts.
The material inspector now gives the option of copying the information
to the clipboard.
Updates the material preferences including selecting a default material
Preferences adds some options for what gets displayed in the Materials editor.
The option to use the legacy editor is removed in favour of the new
editor.
A new preference page has been added that allows the user to select a
default material. This will then be assigned to any newly created object. In
support of this, a new widget PrefsMaterialTreeWidget has been added as an
extension of the MaterialTreeWidget to automatically save and restore the
selected material.
Improves the MaterialTreeWidget beyond minimum viable product.
- Filters can now be filter lists to allow a variety of filtering
options.
- User preferences allow the inclusion/exclusion of favorites and
recents.
- Widget state such as expansion, tree expansions, etc are saved and
restored.
- show current appearancee material when editing.
- implements a python interface
#fixes 13421: always opens full tree
There were several issues here, not just one. The following are fixed:
Incorrect display of Quantity items (NaN)
Editing and updating quantity items
Editing and updating items on the first row.
There are still issues with editing lists, but these were known issues at the time of initial merge. This has been split out into issue #13435fixes#13020
* fix warning -Wunused-variable
* fix warning -Wreorder-ctor
* fix warning -Wunused-but-set-variable
* fix uic warning for DlgDisplayProperties.ui
* rename the target MateriaTestLib ALL (note the typo and the already existing MaterialTestLib ALL) to MaterialTest ALL
drop the hard dependency to the Part module: The document is checked for a property ShapeMaterial of type Materials::PropertyMaterial.
An alternative could be to cast to GeoFeature and use the methods getMaterialAppearance() and setMaterialAppearance()
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.