* Fix and add menu accelerators: menus common to all workbenches
I use menu accelerators fairly often, so I find it very frustrating when
they are missing, or worse, they don't work due to the same letter being
assigned to several commands.
This patch adds accelerators to lots of menu entries missing them and
fixes broken accelerators.
Wherever possible, standard accelerator keys are used:
https://doc.qt.io/qt-5/accelerators.html
This commit covers accelerator fixes that are common to all workbenches.
Accelerator fixes for specific workbenches will be done in separate
commits.
* Add missing accelerators: Spreadsheet workbench
* fix#17468 recursively unpack compounds for boolean fuse
* fix and into &&, add ctest case for multifuse with compounds and recursive compounds
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* remove unneeded duplicated code - allow Part::Common to be created with a single object (compound or shape) - will result in Unity and possibly a warning message
* prevent endless loop in case of endless recursive compounds as suggested in chat
* Update src/Mod/Part/App/FeaturePartFuse.cpp
Co-authored-by: Benjamin Nauck <benjamin@nauck.se>
* implemented suggestion by wwmayer
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Benjamin Nauck <benjamin@nauck.se>
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
* Maybe you meant to call Primitive::onChanged() instead [-Wclazy-skipped-base-method]
* Maybe you meant to call Primitive::mustExecute() instead [-Wclazy-skipped-base-method]
* Missing reference in range-for with non trivial type [-Wclazy-range-loop-reference]
* Use multi-arg instead [-Wclazy-qstring-arg]
* Use midRef() instead [-Wclazy-qstring-ref]
Replace the int of the 'resolve' argument of several functions with a proper enum class.
* This avoids the inconsistencies in client code where often true/false is passed when an int is expected
* This avoids the use of magic numbers like 0, 1, 2 or the undocumented 3
* [Part] feature to make persistent section cut views
* one aim is to have a feature to make real cuts, not hollow ones like with clipping
* the second one is to have a persistent view, so an object in the tree that can be further exported, meshed etc.
For a detailed description with examples see https://forum.freecadweb.org/viewtopic.php?f=17&t=52441