A beam created with Arch_Structure would have the wrong length if the 1st point was clicked and the 2nd point was entered in the task panel.
Forum topic: https://forum.freecad.org/viewtopic.php?t=86595
Aditionally: simplified rotateLH and rotateLW.
Co-authored-by: Yorik van Havre <yorik@uncreated.net>
* The Placement of Draft Line base objects was not adjusted to account for the current working plane. Forum topic: https://forum.freecad.org/viewtopic.php?t=86780
* Continue mode checkbox did not behave correctly because its value was based on FreeCADGui.draftToolBar.continueMode, which does not update as the parameter is changed. Will update other Arch code later.
* There was an issue with Draft Line based walls and continue mode. A Draft Line is selected after creation and the next command call would also use that line because of that. Resulting in 2 walls using the same line and an interuption of continue mode.
* setUseSketch changed the wrong parameter.
Provides compatibility loading older files outside the context of
a library.
Older material files were loaded by specifying a path. The new
material system used the path to associated the material with a
library, which may not be appropriate for legacy files. This change
allows the use of materials outside of a library.
Additionally, legacy files often have name/value pairs not part of the
standard list of properties. Since these were unable to be mapped to
a model property they were ignored. Materials now maintain a legacy
map to hold properties not associated with a property model. These
properties are considered transient and will not be saved. It is not
intended for this feature to be used as a generic container for
properties not mapped to an appropriate model.
Fixes#13302
The Materials module does a conversion from float to double when saving the transparency and again a conversion from double to float to double
when restoring it. This causes a considerable loss of accuracy so that the representation in percent leads to different numbers.
Using consistently some helper functions to do a proper conversion from float to long and back fixes the problem.
The new property ShapeAppearance is a PropertyMaterialList and always read after the DiffuseColor property when restoring a document.
Thus, the method onChanged() doesn't override DiffuseColor when restoring a document. Additionally, the method finishRestoring() is re-implemented
to set the colours per face in case DiffuseColor has defined multiple colors.