Daniel Wood
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2996b815ae
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Handle selecting the coolant mode in the forms
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2019-08-28 19:40:08 +01:00 |
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Markus Lampert
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f34ac89266
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switched to pylint3 and fixed additional warnings
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2019-07-01 15:32:54 -07:00 |
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sliptonic
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b55c210f39
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remove unnecessary imports. normalize debug log levels
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2019-06-21 13:01:01 -05:00 |
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Markus Lampert
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04807fddd7
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Add UseOutline property to PocketShape in order to mill full pockets and not have to add all sub-shapes.
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2018-08-18 21:55:26 +02:00 |
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luz.paz
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5f7df347f8
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Path: misc. source comment typos
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2018-04-25 11:03:10 +02:00 |
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Markus Lampert
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ec664c3c21
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Added default values for heights and rapid feed rates for new tools.
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2017-10-22 11:24:58 -07:00 |
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Markus Lampert
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f6d4160587
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Disabling MinTravel - it being an experimental feature.
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2017-10-02 01:21:13 +02:00 |
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Markus Lampert
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605afdfed0
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Fixed pocket final depth calculation and hide it from user modifications.
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2017-09-17 18:46:00 +02:00 |
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Markus Lampert
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ab2e516b35
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Refactored pocket and facing to use the same base class; added min travel and keep tool down to the interface - latter one is hidden since it currently doesn't seem to work.
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2017-08-22 10:16:58 -03:00 |
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Markus Lampert
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90952b1c5d
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Added docstrings to Gui classes.
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2017-08-22 10:16:58 -03:00 |
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Markus Lampert
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aec6cfe239
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Only set properties if they have actually changed (the onChanged/updateData callbacks are called synchronously).
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2017-08-22 10:16:58 -03:00 |
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Markus Lampert
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0c89193d9f
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Refactored Engrave to be based on PathOp - added support for StepDown, default behaviour is a single step.
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2017-08-22 10:16:58 -03:00 |
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Markus Lampert
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26b9c67da6
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Split DrillingGui into its own file and base it off of PathOpGui.
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2017-08-22 10:16:58 -03:00 |
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Markus Lampert
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f32ef59463
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Renamed PathAreaOpGui to PathOpGui - there's nothing Area specific in there.
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2017-08-22 10:16:58 -03:00 |
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Markus Lampert
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0d4bc71a65
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Moved base functionality into PathOp and renamed AreaOp interface to areaOp...
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2017-08-22 10:16:58 -03:00 |
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Markus Lampert
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4e8d0cbea3
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Converted MillFace to be based on PathAreaop.
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2017-08-22 10:16:57 -03:00 |
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