* The new align_to_face_and_edge functions would align the Y axis to the edge. This should be the X axis.
* The align_to_point_and_axis functions did not accept a zero length upvec.
* Added a return value to the _next function for compatibilty with its counterpart the _previous function.
All of PathSimulator uses floats, rather than doubles: to prevent
compiler warnings about truncation, explicitly use the single-precision
version of the standard pi constant.
Include `<Base/ProgressIndicator.h>` and bail out when
`Base::ProgressIndicator::getInstance().UserBreak()` returns true during
transformation loops and composite operations in
`FeatureTransformed.cpp`.
Introduce a `Build(const Message_ProgressRange&)` overload in
`FCBRepAlgoAPI_BooleanOperation` (guarded by `OCC_VERSION_HEX <
0x070600`) and route user-abort checks around the operation. Add a new
`OCCTProgressIndicator` adapter (`OCCTProgressIndicator.h`) that bridges
`Message_ProgressIndicator` to `Base::ProgressIndicator`. Include
`OCCTProgressIndicator.h` where needed and update all `Build()` calls in
`TopoShape` and `TopoShapeExpansion` to pass
`OCCTProgressIndicator().Start()`, enabling singleton-based progress
reporting and user-break handling.
* Light refactor of getTopoShape function
* Fix hole edge case
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Update src/Mod/Part/App/PartFeature.cpp
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* Update src/Mod/Part/App/PartFeature.cpp
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* Update src/Mod/Part/App/PartFeature.cpp
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* Update src/Mod/Part/App/PartFeature.cpp
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* Refactor simplifyCompound()
* Use Base::Flags<GetShapeOption>
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Shorten enum name and move it from class scope to namespace scope
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Kacper Donat <kadet1090@gmail.com>
* BIM: Use checkbox in model tree for Activation/Deactivation of WP
* BIM: Set active object after deactivating current object if it exists
Currently we can get into a scenario where user can activate two working
planes, one after another. For example, Level, and then Level001. If
they activate both, and then deactivate Level001, working plane switches
back to Level. But, we didn't set the object as the active one, so user
didn't have clear information that they can deactivate it, only the
working plane was switching it.
So this patch sets the object as the active one, if it exists.
* BIM: Add support for deactivation active object to BIM Views Tree
As the title says - it adds the checkbox that's similarly done in Part
workbench, so user can select/deselect the item and if they had previous
active object, it will also fall back to the previous object.
Also, moved out part of the common logic from ArchBuildingPart and
BimViews to utils.
* BIM: Handle correct context on activating WP for NativeIFC/BIM
* BIM: Remove redundant logic from BIM Views upon double click
As all of the logic is being handled now in `activate` function in
BimViews, this logic is redundant
* BIM: Rename button for taskbar and BIM Views from Activate to Active
* Allow to align the working plane on selected edge + face of a same object, which aligns the plane with the face, but positions it on the edge (the WP is positioned on the edge's first vertex, the WP's X axis is aligned with the edge, and the face's center point provides the third point to define the plane)
* Added a "Recenter" in-command shortcut. This moves the WP to be centered on the current snap position (the WorkingPlane snap button is taken into account, so one can only move the WP in the same plane or not).