When applying dressup, the dressup became the new parent of the path feature object.
Then, in the getToolControllers() function, obj does not point systematically to the parent job.
An existing function findParentJob() is more suitable as it looks for the job also into grandparents.
There was an issue in the conversion from a toolpath to GCode, some very
small circles were mistaken for full circles when their coordinates were
output in some finite precision.
Dragknives have an offset so paths must be extended to complete the cut.
They also require special handling if the incident angle between two segments
is small. This dressup provides properties for the filter angle, offset
distance, and pivot height. One known area still needs to be addressed:
If the segment being processed is shorter than the offset distance, the
extension may be added incorrectly.
Additional corner strategies could also be added in the future to enhance drag
knife performance.
Some of the files also got a pep8 cleanup.
PathKurveUtils: logic around line #460 to always pass Z value.
Previously, the Z was only passed if it changed. This caused some downstream
problems for dressup functions.
Changes to Dressup so it works with parent objects correctly.
With the new property "PlungeAngle", one can specify the inclination of
a ramp into the material, instead of plunging straight down. The
original behaviour and default is set to 90.0 degrees. A value of zero
makes the tool descent exactly one layer depth down per turn.
Profile still missing some functionality.
I haven't tried to do anything about cmake requirements or testing.
This is a checkpoint commit, please don't build.
Implement libarea improvements for profile
Implement libarea pocketing.
consolidate occ and libarea pocketing operation into one with algorithm
switch
consolidate occ aand libarea profile op into one with algorithm switch
add basic engraving operation.
Add rough UI for profile holding tags
implement holding tags for libarea profile.
implement basic defaults for depth settings.
First move in Drilling is rapid to clearance height.
UI needs lots of work but is usable.