Add dynamic attributes to report the physical attributes of a part that
are automatically recalculaated when the shape or material changes.
These values are accessible from the part data display and as attributes
within Python
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
Dialogs to view the Appearance and Material properties of an object
These inspectors are intended to be used when debugging Appearance and
Material issues in a model.
The Appearance inspector displays the appearance properties of an
object. This will be more useful once PR 13792 is merged which migrates
parts to use ShapeAppearance instead of DiffuseColor. This shows each
of the appearance properties per face for the object.
The Material inspector shows the material, models, and properties
assigned to a model. It displays useful debugging information such as
the UUID and file paths associated with eacch of the items. This is
useful when finding and resolving model conflicts.
The material inspector now gives the option of copying the information
to the clipboard.
Corrects an issue in the API where a new material may not have a UUID.
Corrected the test case to reflect the changes and better document the
process.
Added a test case for material filters.
There were several issues here, not just one. The following are fixed:
Incorrect display of Quantity items (NaN)
Editing and updating quantity items
Editing and updating items on the first row.
There are still issues with editing lists, but these were known issues at the time of initial merge. This has been split out into issue #13435fixes#13020
Provides compatibility loading older files outside the context of
a library.
Older material files were loaded by specifying a path. The new
material system used the path to associated the material with a
library, which may not be appropriate for legacy files. This change
allows the use of materials outside of a library.
Additionally, legacy files often have name/value pairs not part of the
standard list of properties. Since these were unable to be mapped to
a model property they were ignored. Materials now maintain a legacy
map to hold properties not associated with a property model. These
properties are considered transient and will not be saved. It is not
intended for this feature to be used as a generic container for
properties not mapped to an appropriate model.
Fixes#13302
Uses new material system for appearance
Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.
The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.
A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
Removes localization from the material card dictionary.
Fixes#12935
The previous card implementation transferred strings directly to the
card dictionary without interpretation. The new material system parses
the file data, producing a dictionary for compatibility. The new
dictionaries localized the strings which is incorrect. This PR
removes that localization.
Improves compatibility when using the legacy editor.
Corrects a number of issues that prevented saved files from being displayed when using the legacy editor.
Reduces the verbosity of console messages.
Continues the work of the material subsystem improvements.
Add support for embedded SVG files. These are not the same
as image files so need to be handled differently.
Add the ability to filter materials in the editor when called from
code. This allows programs to select objects supporting specific
models, complete models, older models, etc.
Updated tests, and refactored code.
New models and materials supporting patterns such as used by the
TechDraw workbench.
fixes#11686 - checks for the presense of a model property before
assinging a value. This can happen when a required model definition is
not available.
---------
Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
Continues the work of the material subsystem improvements.
This merge covers the continued development of the material editor. The
primary improvements are the addition of new data types, a new
appearance preview UI, and changes in the array data types.
New data types were added to support more advanced workflows, such as
the Render Workbench.The Image datatype allows the material to embed
the image in the card instead of pointing to an image in an external
file. Multi-buyte strings span multiple lines as the name implies.
It preserves formatting accross those lines. Also several list types
are now supported, with the primary difference being the editors.
List is a list of strings, FileList is a list of file path names, and
ImageList is a list of embedded images.
For the appearance preview, the UI now uses the same Coin library as
is used in the documents, meaning the preview will look exactly the
same as the material will be shown in the documents.
The array data types are now more complete. The default value wasn't
being used as originially envisioned and was tehrefore removed. For
3D arrays, the Python API was implemented.
There were a lot of code clean ups. This involved removing logging
statements used for debugging during development, reduction of lint
warnings, and code refactoring.
The editor can automatically convert from previous format files to the
current format. This has been extended to material files generated by
the Render WB. Old format files are displayed in the editor with a
warning icon. Selecting one will require saving the file in the new
format before it can be used.
Continues the work of the material subsystem improvements.
Several important items are included in this merge. In terms of new
capabilities, this merge adds List and MultiLineString as valid
property types, complete with editing dialogs. This will help with
backwards compatibility for external workbenches, such as Render.
Stability has been a big focus. New unit tests help to verify features
work as expected. Bugs have been fixed and crashes avoided.
Material cards have had a renaming to their tree structure. For
example, 'StandardMeterials' is redundant, so this was renamed to
'Standard'. The cards themselves are more compliant fully passing the
yamllint tests.
More soon.
* unused parameter 'parent' [-Wunused-parameter]
* reference cannot be bound to dereferenced null pointer in well-defined C++ code; comparison may be assumed to always evaluate to false [-Wtautological-undefined-compare]
Continues the work of the material subsystem improvements.
This merge covers the continued development of the material editor. The
primary improvements are in the handling of 2D and 3D array properties.
These properties are now fully editable, and can be saved and restored.
The cards now separate the author and license. These were previously
saved as a single item. Future support will be provided for standard
open source licenses.
Saving operations validate the cards to ensure UUIDs of materials are
considered. Warnings are given when a save could potentially impact the
models, such as saving over a material instead of creating a new
instance.
The editor is still not complete. There are a number of functional
elements, such as drag/drop operations, folder creation, and deletion
operations that need to be added to the main tree. State needs to be
saved and restored to improve the user experience. The appearance
preview also needs significant work. This will be handled in a future
PR.
Rework of the material handling system.
This first part concntrates on a rework of the material cards.
Rather than use a fixed list of possible properties, properties can
be defined separately in their own files and mixed to provide a
complete list of possible properties. Properties can be inherited.
The cards then provide values for the properties. These can also
be inherited allowing for small changes in cards as required.
The new property definitions are more extensive than previously.
2 and 3 dimensional arrays of properties can be defined. Values
are obtained by calling an API instead of reading from a dictionary.
For compatibility, a Python dictionary of values can be obtained
similar to how it was done previously, but this is considered a
deprecated API and won't support the newer advanced features.
The editor is completely reworked. It will be able to edit older format
material cards, but can only save them in the new format.
For testing during the development phase, a system preference can
specifiy wether the old or new material editors are to be used. This
option will be removed before release.
Rework of the material handling system.
This first part concntrates on a rework of the material cards.
Rather than use a fixed list of possible properties, properties can
be defined separately in their own files and mixed to provide a
complete list of possible properties. Properties can be inherited.
The cards then provide values for the properties. These can also
be inherited allowing for small changes in cards as required.
The new property definitions are more extensive than previously.
2 and 3 dimensional arrays of properties can be defined. Values
are obtained by calling an API instead of reading from a dictionary.
For compatibility, a Python dictionary of values can be obtained
similar to how it was done previously, but this is considered a
deprecated API and won't support the newer advanced features.
The editor is completely reworked. It will be able to edit older format
material cards, but can only save them in the new format.
For testing during the development phase, a system preference can
specifiy wether the old or new material editors are to be used. This
option will be removed before release.