The default display type of quantity objects is fixed point resulting
in insufficient accuracy when changing unit systems, or when the values
are small. This fix changes the default format from 'Fixed' to the more
apt 'Default' format. This allows the displayed values to scale as
appropriate.
Fixes#18149
* Fixed access to Addon::Metadat::Url attributes
* Fixed invalid vector in distance calculation
* SH3D importer initial version
* Cleaned up and added baseboard
* Make sure notificationWidth is properly enabled/disabled
* Added furnitureGroup, color prefs, light weight mesh object
* Allow to join walls
* Prepare to join wall, improved status feedback
* Removing trailing white space
* SH3D importer initial version
* Cleaned up and added baseboard
* Make sure notificationWidth is properly enabled/disabled
* Added furnitureGroup, color prefs, light weight mesh object
* Allow to join walls
* Prepare to join wall, improved status feedback
* Removing trailing white space
* fixing tipo, 80 charlines, etc
* Adding a basic import test
* Work in local but fails on pipeline. Commenting out.
* Adding testcase and join wall path
* Use ruled surface to fix failed sweep
* Fixed faces order when joining walls
* Fixed missing sample importer file
* Allow to change pref just before import
* Fixed excessive debug output
* Allow to import from string. Test use embedded string
* Fixed tipo in comment
Co-authored-by: João Matos <joao@tritao.eu>
* Improved door import
Also added coloring for wall section's edges when debuging
* Moved debug init script to FreeCAD-Docker repo
---------
Co-authored-by: João Matos <joao@tritao.eu>
Co-authored-by: Yorik van Havre <yorik@uncreated.net>
Windows requires running from an installed FreeCAD, not simply the build environment. This
commit performs the install and execution from the installation environment.
Due to TNP code Document.xml can contain (for example)` <Part ElementMap="0.4" file="Box001.Shape.brp"/>` instead of `<Part file="Box001.Shape.brp"/>`.
* Implementation of ray picking method for 3d picking
* Ray picking logic moved to C++
(cherry picked from commit ed23214c0bce7b70fd1003a7c4612e2d0d7da4cb)
* formatting, do not return unecessary dict keys, near plane clipping